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Counter picks.

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
In your opinion what are viable counter pick stages?

Also, should tournament rules adopt a rotating counter pick selection or is there a "best" stage list?

If there is a "best" stage list, how does the current list stand up to it?
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
i don't really understand the argument for expanding the stage list and including counterpicks.

I mean yea, theres the whole "but its more fun" thing, but thats NOT what compeition is about.
If there was a perfect stage I wouldn't have a problem with only playing on one stage ever in tournament.
Stages differences detract from the overall competitive environment imo.

And I know the argument about "knowing a variety of stages is a skill in and of itself" etc but I just don't buy it.

I think our current list is pretty good as far as counterpicks go. I don't know how we can improve it much, there are a lot of bad stages, and some of the bad stages are only included to balance the metagame effects of another bad stage (such as either both corneria and mute city, or neither)
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
I think after every game, the stage strike should be repeated, but add in a new stage. Start with the 5 neutrals, and then after game 1, add Pokemon Stadium. After game 2, add Brinstar. Loser gets the advantage of striking last/extra strike.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
I think after every game, the stage strike should be repeated, but add in a new stage. Start with the 5 neutrals, and then after game 1, add Pokemon Stadium. After game 2, add Brinstar. Loser gets the advantage of striking last/extra strike.
This makes almost no sense.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
My reasoning is that if you just repeat the stage strike without adding new stages, you'll end up playing the same stage every game of the set.
That is not what makes no sense about your statement. and the odds are that you'll be playing the same stage even with the added stage.


1 or 2 CP strikes would be optimal. Going through a back and forth stage striking would, in fact, NOT be a counter pick at all. even with CP stages factored in.


On another note:

Stage Striking mind games:

While striking stages hover over the stage you prefer and make thoughtful gestures and noises (touching chin, and "Hmmmm" as a few examples) then strike something else. This is not a guarentee but if your opponent is paying attention they'll factor in your hesitation and assume you don't want to play on said stage. I've had success with this in tournament. **** is HILARIOUS.
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
The goal is to make each game as even as possible, yes? Otherwise game 1 = the set. I feel like giving one player free reign to choose the stage is too much of an advantage when the players are roughly even.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I've literally spent hours trying to figure out a way to make it so players can strike for all of the stages, but it doesn't seem possible, especially with DSR in effect. There's also the issue of whether or not DSR should stay in effect if one or both players change characters. If I won in a Fox ditto on YS in Game 1, and then in Game 2 you CP Dream Land, I go Peach, and you go Peach and win the Peach ditto. Should I really not be allowed to pick YS to beat you in a Peach ditto? There is no inherent bias in my favor because playing Peach dittos on YS takes a completely different skill set than playing Fox dittos on YS. The intention of DSR has always been to prevent players from just getting really good on a single stage and picking it twice, but it seems unecessary when you strike for the first stage. If the opponent really thinks it's in your favor, they should ban it (even though in most cases, that typically leaves more "radical" stages available). Idk, I don't see the character and stage choice options evolving until we get rid of DSR just because it messes up a lot of stuff.
 
D

Deleted member

Guest
I wish MK2 was legal. It's alarmingly gay, but in a way that's almost equally fair to everyone.
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
The goal is to make each game as even as possible, yes? Otherwise game 1 = the set. I feel like giving one player free reign to choose the stage is too much of an advantage when the players are roughly even.
Really? And why do say that? There's been countless epic sets through out the years with the current rules. There's no problem at all!
 

Gaara♥

Smash Master
Joined
Jun 12, 2006
Messages
3,266
Location
San jose
MK2 is an awesome level! I remember in norcal, SS and his partner played some people in doubles and they went there and it was just a hilarious match.

Also, as a Ganon player, i LOVE brinstar as a cp stage but it seems like more and more people are trying to get rid of it
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
@Kage: the current rule set makes sets with even players go to the last game, but aside from Armada, most of the time the winner of game 1 does end up winning the set. Take that as an IMO (supported by personal experience) because I'm way too lazy to find data to support that hypothesis. Nice avvy btw.

With stage striking there's no need for DSR. If you don't want to play there again just use one of your 2-4 "bans"
 
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