RoyalRook
Smash Journeyman
The stages, they could do a better job on the stages.
Hell since I am a little bit you know what, I am just going to type beyond the lines for my fellow smashers:
And since it's Wii...... Hell I love SSB, but shouldn't we try to reach the next level? You know what I am talking about. I love Nintendo, I truly am. I personally believe, and I am serious about this right now, that Nintendo and only Nintendo could deliver a true 3D fighting game through the SSB franchise (can we call this game a franchise? lol well, that's for another day).
Wake the F up people! All those 3D fighting that is out right now are total bull ****s. Absolutely BS, they are NOT 3D, they are glorified polygon crazy spinner on a free rotating rotation of 2 attracting stupid axises. Since when does that count as a true 3D fighting game? Would any modern FPS game play be structured like that? Hell no, that's why when it cames down to it, Tekken sucks, DoA sucks, Virtual Fighter sucks(yet very respectably so, since it's very sophisticated deep, yet a lost cause is a lost cause), and by God, SC sucks.
Don't even try to get cute with me by saying how I don't understand or emotionally touched by those "games,” b/c I did. Until I play SSB, then I just woke up. Can't you follow me? Are you still there? All those 3D fighters have lost their ways or practically dead, not b/c the progression of games but rather the formula or “their formula” never existed or balanced in the first place.
Want an example? Forget about examples if you haven’t understood or motivated by me till this point then what’s the point? Who was the master of all fighting games in the 90s? Capcom, Capcom was arguably the King, (ken king of smash, lol…..ok respect haha). He has got the formula of 2D fighting or fighting game down to a pin. Till this day, 2D fighting game developers are still trying to play catch up to one of the greatest game, both historically and technically speaking, that was know as Street Fighter II. But when Capcom tried to make the jump from 2D to 3D during the golden age of SF, they have realized that IT JUST DOESN’T WORK. Plain and Simple, boys and girls, just like Sonic, 3D SF JUST DOESN’T work. If it haven’t and still haven’t worked for SF, then how did it work for the other fighting franchise, that live or die on 3D?
It’s all b/c of us. As 2D fighting games come and go. SEGA tried to compete, they have failed. SNK tried to compete by copy and paste, they have failed. So what do they do when gamers want a fresh fight game by flunking their cash over endless sequels of SFII? They all went 3D. What a joke if you ask me. But we were so in-awe of this new breed of games (3D), and so famished over a new fighting formula, that we cheated to ourselves to this very day.
When is the restricted camera angle going to end? If we can only view the actions from one true angle, then why they told us that it’s a 3D fighting game? I say stop, I say enough is enough. If any of you have watched the ways of Mew2King or KoreanDJ smashed with their space animals, then you would know that Nintendo has finally improved the foundation of modern 2D fighting games, and went beyond what SF would ever dreamed of to accomplish. Now, I ask you, and as the question in hand of this thread: Is it the time for Nintendo to start to create a true 3D fighting game for us?
Hell since I am a little bit you know what, I am just going to type beyond the lines for my fellow smashers:
And since it's Wii...... Hell I love SSB, but shouldn't we try to reach the next level? You know what I am talking about. I love Nintendo, I truly am. I personally believe, and I am serious about this right now, that Nintendo and only Nintendo could deliver a true 3D fighting game through the SSB franchise (can we call this game a franchise? lol well, that's for another day).
Wake the F up people! All those 3D fighting that is out right now are total bull ****s. Absolutely BS, they are NOT 3D, they are glorified polygon crazy spinner on a free rotating rotation of 2 attracting stupid axises. Since when does that count as a true 3D fighting game? Would any modern FPS game play be structured like that? Hell no, that's why when it cames down to it, Tekken sucks, DoA sucks, Virtual Fighter sucks(yet very respectably so, since it's very sophisticated deep, yet a lost cause is a lost cause), and by God, SC sucks.
Don't even try to get cute with me by saying how I don't understand or emotionally touched by those "games,” b/c I did. Until I play SSB, then I just woke up. Can't you follow me? Are you still there? All those 3D fighters have lost their ways or practically dead, not b/c the progression of games but rather the formula or “their formula” never existed or balanced in the first place.
Want an example? Forget about examples if you haven’t understood or motivated by me till this point then what’s the point? Who was the master of all fighting games in the 90s? Capcom, Capcom was arguably the King, (ken king of smash, lol…..ok respect haha). He has got the formula of 2D fighting or fighting game down to a pin. Till this day, 2D fighting game developers are still trying to play catch up to one of the greatest game, both historically and technically speaking, that was know as Street Fighter II. But when Capcom tried to make the jump from 2D to 3D during the golden age of SF, they have realized that IT JUST DOESN’T WORK. Plain and Simple, boys and girls, just like Sonic, 3D SF JUST DOESN’T work. If it haven’t and still haven’t worked for SF, then how did it work for the other fighting franchise, that live or die on 3D?
It’s all b/c of us. As 2D fighting games come and go. SEGA tried to compete, they have failed. SNK tried to compete by copy and paste, they have failed. So what do they do when gamers want a fresh fight game by flunking their cash over endless sequels of SFII? They all went 3D. What a joke if you ask me. But we were so in-awe of this new breed of games (3D), and so famished over a new fighting formula, that we cheated to ourselves to this very day.
When is the restricted camera angle going to end? If we can only view the actions from one true angle, then why they told us that it’s a 3D fighting game? I say stop, I say enough is enough. If any of you have watched the ways of Mew2King or KoreanDJ smashed with their space animals, then you would know that Nintendo has finally improved the foundation of modern 2D fighting games, and went beyond what SF would ever dreamed of to accomplish. Now, I ask you, and as the question in hand of this thread: Is it the time for Nintendo to start to create a true 3D fighting game for us?