Ashpash
Smash Rookie
- Joined
- Sep 8, 2014
- Messages
- 23
With people noticing it's a bit difficult to K.O. in this game, would upping the damage ratio (to 1.1 or 1.3) make a noticeable difference?
Yes I do realize this would make combos harder to pull off, but perhaps a low increase in damage ratio wouldn't have that much of an impact on low percent knockback (0 - 40%) but have a much GREATER impact on higher/K.O. percentages (60 - 100%) when it really matters.
I'm not quite sure how much damage ratios impact knockback in this installment of the game or how they scale with % (haven't played the full game yet, or seen anyone on stream play around with damage ratio), but it might be worth some experimenting if you're getting tired of not being able to K.O.
Yes I do realize this would make combos harder to pull off, but perhaps a low increase in damage ratio wouldn't have that much of an impact on low percent knockback (0 - 40%) but have a much GREATER impact on higher/K.O. percentages (60 - 100%) when it really matters.
I'm not quite sure how much damage ratios impact knockback in this installment of the game or how they scale with % (haven't played the full game yet, or seen anyone on stream play around with damage ratio), but it might be worth some experimenting if you're getting tired of not being able to K.O.