Blade689
Smash Journeyman
So, I was practicing in training mode, and I wanted to learn how to predict the Wind on Dreamland. Timtanks and I kept switching sides, trying to bet on which side would be next. While I failed predict it, I ended up learning to do 1 thing better, We Can Control It!!!
The first part of the game was that we would place our character on the left or right side of the stage as a bet on which way he would look and blow the wind. Which turned out to be a foolish series of predictions, because we eventually saw that the tree will just keep the same side if you just sat on one side. In the end we discovered that the pause time between the wind is like a motion sensor that only turns on for a moment. It doesn't sweep across to look either, it just has a simple question:
~ Is it looking towards a character when it checks? ~
Yes- Blows its heart out
No- Looks the other way, then blows its heart out.
The cut off line for the vision is the key, because its not in the center of the stage at all. The center point is located right under the left edge of the middle platform (around the tree's face). By having both players cross the center point, the wind will change direction. If one player stays on that side, or continues to keep the tree seeing them by crossing the center point and staying until it blows again, the tree will not switch sides.
Obviously, the left side is a much smaller area to stay in, but it still takes up 1/3 of the stage. The Left side makes up for its small area because it has the power to push people over the edge of the stage/platform. The right side can't push people over, but it takes a clearly bigger half of the sensor, and people standing in the middle of the stage make it default to the right side because of the skewed center point.
While this may seem like a scrap of information, almost unimportant to master, I have found it very useful. Its not a way to predict the wind, its a way to control it.
The things I still have to clear up are:
1) If the sensor checks people jumping, over (a) or off (b) the stage. The alternate theory still floating is that it only checks people touching the ground.
2) If holding the ledge counts towards the sensor.
BECAUSE KNOWLEDGE IS POWER!!!!! - G.I. JOE
The first part of the game was that we would place our character on the left or right side of the stage as a bet on which way he would look and blow the wind. Which turned out to be a foolish series of predictions, because we eventually saw that the tree will just keep the same side if you just sat on one side. In the end we discovered that the pause time between the wind is like a motion sensor that only turns on for a moment. It doesn't sweep across to look either, it just has a simple question:
~ Is it looking towards a character when it checks? ~
Yes- Blows its heart out
No- Looks the other way, then blows its heart out.
The cut off line for the vision is the key, because its not in the center of the stage at all. The center point is located right under the left edge of the middle platform (around the tree's face). By having both players cross the center point, the wind will change direction. If one player stays on that side, or continues to keep the tree seeing them by crossing the center point and staying until it blows again, the tree will not switch sides.
Obviously, the left side is a much smaller area to stay in, but it still takes up 1/3 of the stage. The Left side makes up for its small area because it has the power to push people over the edge of the stage/platform. The right side can't push people over, but it takes a clearly bigger half of the sensor, and people standing in the middle of the stage make it default to the right side because of the skewed center point.
While this may seem like a scrap of information, almost unimportant to master, I have found it very useful. Its not a way to predict the wind, its a way to control it.
The things I still have to clear up are:
1) If the sensor checks people jumping, over (a) or off (b) the stage. The alternate theory still floating is that it only checks people touching the ground.
2) If holding the ledge counts towards the sensor.
BECAUSE KNOWLEDGE IS POWER!!!!! - G.I. JOE