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Controlling the Wind on DreamLand

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
So, I was practicing in training mode, and I wanted to learn how to predict the Wind on Dreamland. Timtanks and I kept switching sides, trying to bet on which side would be next. While I failed predict it, I ended up learning to do 1 thing better, We Can Control It!!!

The first part of the game was that we would place our character on the left or right side of the stage as a bet on which way he would look and blow the wind. Which turned out to be a foolish series of predictions, because we eventually saw that the tree will just keep the same side if you just sat on one side. In the end we discovered that the pause time between the wind is like a motion sensor that only turns on for a moment. It doesn't sweep across to look either, it just has a simple question:
~ Is it looking towards a character when it checks? ~
Yes- Blows its heart out
No- Looks the other way, then blows its heart out.

The cut off line for the vision is the key, because its not in the center of the stage at all. The center point is located right under the left edge of the middle platform (around the tree's face). By having both players cross the center point, the wind will change direction. If one player stays on that side, or continues to keep the tree seeing them by crossing the center point and staying until it blows again, the tree will not switch sides.

Obviously, the left side is a much smaller area to stay in, but it still takes up 1/3 of the stage. The Left side makes up for its small area because it has the power to push people over the edge of the stage/platform. The right side can't push people over, but it takes a clearly bigger half of the sensor, and people standing in the middle of the stage make it default to the right side because of the skewed center point.

While this may seem like a scrap of information, almost unimportant to master, I have found it very useful. Its not a way to predict the wind, its a way to control it.

The things I still have to clear up are:
1) If the sensor checks people jumping, over (a) or off (b) the stage. The alternate theory still floating is that it only checks people touching the ground.
2) If holding the ledge counts towards the sensor.

BECAUSE KNOWLEDGE IS POWER!!!!! - G.I. JOE
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Awesome work!

Do you know how long it takes between blows? Is it a set period of time (e.g. 30 seconds), is it random, or are there other factors that determine it?
 

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
ah yes. that was going to be part 2. I am going to have to record a lot of data for that, it will probably be like a week or so before I finalize my theory.

Its just a guess, but I think the tree blinks to give off the interval of time between the sensor turning on. I want to get it perfect before I post something so bold as a fact.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Judging from my brief testing, the tree does not sense people in the air/on the ledge/on the top platform.
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
Hmm... I actually came across something strange with the wind a couple of years ago...

Me and a friend (Nybb, used to post in the 64 boards) went to the university computer labs during our break, and played smash 64 using two computers right beside each other (we had to play online due to only having keyboards). However, our games frequently desynched. I decided to constantly look at both screens to see what caused desynchs, and one time, the tree blew in different directions (causing a desynch). Later, we started a match, but someone else came and we talked for a while. I took occasional glances at the screens, and I saw at one point that (while the game was in sync) that on my screen, the tree blew in the same direction it was facing (I believe towards me), and on his screen, the wind changed directions (away from me).

Just thought I'd throw a curveball to your discoveries.

But yeah, in general, I noticed that the wind blows in the direction of the players (I was under the assumption it picked a player at random, and blew in his direction).
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
^I had a really strong suspicion that the wind sometimes desynched the game, like the tornados on Hyrule. The reason being, sometimes on Dreamland I would get the "soft" desynch, where the message doesn't pop-up. I was under the impression that soft desynch is caused by random elements (NOT THE RANDOM CHAR SELECT THING KTHXBAI).

Another reason why Congo Jungle is cool :awesome:
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I already knew this, actually. Assumed it was common knowledge.

Still, good work, blade. You da man. This is important for jiggs' who're deciding whether to rest or not.
 

Mahie

Smash Lord
Joined
Aug 18, 2007
Messages
1,067
Location
Lille, France
What if it blows towards player 1, then player 2, then 3, and so on and so forth ? I didn't check but it could be that easy.

EDIT: Nevermind because then it would never desynch like Blue Yoshi said.
 

3mmanu3lrc

Smash Lord
Joined
Aug 19, 2009
Messages
1,715
Location
D.R.
Maybe because they tried to be a little realistic as the tree is closer to the left side than the right one.
 

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
well, the left side also covers less range. The air of the wind on the right is almost x1.5 bigger then the left.
 

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
the tree covers about 50% of the stage from the right side. While it covers only about 35% of the stage from the left side. There is about 15% dead zone in the center where the character doesn't get pushed in either direction.

SOOOOO, the wind covers more area on the right side, while it is stronger (pushing you off edges) on the left.
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
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Jake is definitely dropping Yoshi
My belief is that the wind pushes the exact same power on both sides, and pushes the exact same distance on both sides. However, the wind only pushes people who are standing on a solid surface (e.g. platform or main stage, with the top platform being the exception). The reason why it blows people off on the left and not on the right is because they blow the same distance (just before people get blown off on the right), however, due to the tree being closer to the left, the same distance is past the ledge, making it so that people get blown off instead of staying off the stage.

And I tested the "blow-free" middle, placed myself as close to the middle as possible, and I was still blown by the wind to a side. So there is no safe middle... unless you're in the air or on the top platform.
 

HellxBound

Smash Cadet
Joined
Sep 14, 2010
Messages
63
Location
Australia
You can't really tell which of these beliefs is correct, because there's a bunch of different ways the tree/wind could work that fit the criteria of what it actually does (eg pushes off the left but not right). So the wind could stop right before the right edge, or the wind could be stronger on the left, or the left edge could be different, but you can't tell which because it all amounts to the same outcomes.
 

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
Blue yoshi is right about the wind pushing the same distance on each side. Thats why I put in () the reason why I thought it was stronger on the left. There is a dead zone, but its not in the exact middle of the stage. the dead zone is in the middle of the tree, not the stage.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
There is a dead zone, but its not in the exact middle of the stage. the dead zone is in the middle of the tree, not the stage.
Erm, tried it in training mode and I'm pretty sure there is no deadzone, unless you're talking about the top platform. I don't know what you mean by "middle of the tree, not the stage". If you mean in the air, you can't be pushed in the air.

Thought the wind only pushing off the left side because the tree is closer to the left was hella obvious, but OK I guess.
 

BRLNK88

Smash Ace
Joined
Mar 16, 2009
Messages
955
Location
Austin, Texas
If people allow me I prefer to turn the wind off, also the tornadoes on Hyrule Castle.
Last 64 tourney the tornado literally cost me a match, it chased me down 3 times while I was trying to space my opponent.
 

BRLNK88

Smash Ace
Joined
Mar 16, 2009
Messages
955
Location
Austin, Texas
This guy's spacing was just annoyingly good, so I had to try and beat him at his own game. Although when I was able to approach him I wrecked his ****.
 
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