Solutionme
Smash Journeyman
This might be old news or new news to some, but ever since the landing lag patch it has actually become possible under a small amount of frames to actually ken combo either off of uair or nair.
However the problem was actually getting it consistently due to many factors such as staling and the opponent shielding or just not being near the ledge.
However I'm theorizing a much more consistent way of pulling this off involving bair's jab locking capabilities and footstooling.
Right now Roy currently has a combo where he can do uair to footstool and cancel the jump momentum with side-b, do it quick enough and in the right direction you can do another uair almost frame perfectly as you land on the ground. Because of that we gain the max amount of frames to work with and hopefully have minimal staling where we can pull off the elusive ken combo. So far I've tested this around 30-37% and I've been getting some consistent results on Mario.
So now someone must be asking, well what about the bair jab lock you were talking about? Well then the reason I mention that is because that is going to be the easiest way to get the uair footstool set-up to start working. Because doing this also gets the opponent more or less to the percent range we start to need them at and keeps them standing still this is the best possible way outside of baiting air dodges to get this started.
Unfortunately I don't have this recorded cause I don't have the equipment for that stuff but if anyone was willing to test it that'd be great.
P.S. I'm also theorizing something using this same set-up but on platformed stages. It involved using tipped dair or just sweetspotted dair after a footstool uair and landing on the platform with dair and linking it to an f-smash. This can potentially kill but it's only a matter of how consistent it is.
P.S.S. I was also testing this on a CPU so if someone has a sparing partner to test it with more consistently that'd be awesome.
P.S.S.S. If Roy did more damage on his aerials all this stuff would be more consistent period but oh well.
However the problem was actually getting it consistently due to many factors such as staling and the opponent shielding or just not being near the ledge.
However I'm theorizing a much more consistent way of pulling this off involving bair's jab locking capabilities and footstooling.
Right now Roy currently has a combo where he can do uair to footstool and cancel the jump momentum with side-b, do it quick enough and in the right direction you can do another uair almost frame perfectly as you land on the ground. Because of that we gain the max amount of frames to work with and hopefully have minimal staling where we can pull off the elusive ken combo. So far I've tested this around 30-37% and I've been getting some consistent results on Mario.
So now someone must be asking, well what about the bair jab lock you were talking about? Well then the reason I mention that is because that is going to be the easiest way to get the uair footstool set-up to start working. Because doing this also gets the opponent more or less to the percent range we start to need them at and keeps them standing still this is the best possible way outside of baiting air dodges to get this started.
Unfortunately I don't have this recorded cause I don't have the equipment for that stuff but if anyone was willing to test it that'd be great.
P.S. I'm also theorizing something using this same set-up but on platformed stages. It involved using tipped dair or just sweetspotted dair after a footstool uair and landing on the platform with dair and linking it to an f-smash. This can potentially kill but it's only a matter of how consistent it is.
P.S.S. I was also testing this on a CPU so if someone has a sparing partner to test it with more consistently that'd be awesome.
P.S.S.S. If Roy did more damage on his aerials all this stuff would be more consistent period but oh well.