Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
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- 2,429
What should I do when I hit with confusion? I know that aerial confusion can combo into fair, but what should I do if they jump away from grounded confusion?
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ummm, yes? but not out of confusion. If they jump away they will not be able to be hit.Is Neutral air good?
If they double jump away the best options would be applying pressure with Uairs and Bairs right?Read what they do andvthen chase them down. If they're double jumping away it severely limits their options to land.
...it does? : OI know that if you do confusion in the air you can hit people with a fully charged SB, around 50% or so and higher it works as a combo. I don't know about on the ground though.
Im a bit sceptical about dj Fair comboing from aerial confusion since im pretty sure i have seen opponents act out of it, but i have seen multiple people say it so maybe you are right. Have you tested it or is it just theoretically?Aerial Confusion into double jump fair, or maybe even uair does true combo by virtue of not having to go through 5 frames of jumpsquat.
Ok, ok, I checked and it isn't true. BUT the advantage of aerial confusion is that you can potentially catch the opponent without their second jump giving them even fewer options to avoid followups (they'll pretty much HAVE to airdodge to avoid the fair, unless they have an aerial like Sheik's fair).Im a bit sceptical about dj Fair comboing from aerial confusion since im pretty sure i have seen opponents act out of it, but i have seem multiple people say it so maybe you are right. Have you tested it or is it just theoretically?
Yeah that's what im thinking too, also i think some characters doesn't have fast enough aerial attacks or jumps to counterattack or escape before the Fair connects but not really sure. It's probably worth looking more at which characters it's safest on anyway.Ok, ok, I checked and it isn't true. BUT the advantage of aerial confusion is that you can potentially catch the opponent without their second jump giving them even fewer options to avoid followups (they'll pretty much HAVE to airdodge to avoid the fair).
It seems that aerial Confusion followups tend to be more successful than grounded ones because getting hit by one in the air is so rare that the opponent is shocked into not responding quickly enough to avoid the claw.Yeah that's what im thinking too, also i think some characters doesn't have fast enough aerial attacks or jumps to counterattack or escape before the Fair connects but not really sure. It's probably worth looking more at which characters it's safest on anyway.