ArticulateT
Smash Journeyman
- Joined
- Jul 29, 2007
- Messages
- 422
It also doesn't help that picking specials isn't a binary choice, and by forcing the 1111 choice on all the moves results in players who had never looking into the moves that create the problem to begin with. (Myself, as an example, utilises Helicopter Kick for edge guarding, air combos and the like.) The Miis benefit from being versatile, and players will use characters in different ways.Yeah most of the competitive scene doesn't know **** about the mii's. There's more info out there now that some people are using them, but gunner/brawler are certainly better than bottom tier, at least if you allow customization. In 1111 setup....gunner could still be good, brawler suffers terribly as his 1 up B sucks, and he loses his chance to have his feint jump down b and piston punch up B, which are two of his best moves by far.
As small minded and petty as it might seem, a part of me feels that forcing the Miis to use their 1111 set up is almost tantamount to disallowing their use entirely, as it cripples the character for many different people. It's something that the Mii has, as its design, that it can be customised to your whims, and by forcing a set of moves, it will turn the character into something else entirely, something that many do not wish to play, leaving those unaffected the few who played the 1111 set up to begin with, and those who don't play the Miis at all.
Though, I say all this, but @ Reaperfan is correct. If the Tournament disallows customs entirely, then if the Miis are playable, they should be held on the same level as the rest of the cast, even though without them, the character is in essence sub-par, but with them they hold an unfair advantage. There's not much we can do about that, and I guess the character would be getting competitive usage after all.