ChronoPenguin
Smash Champion
This thread is under construction and will be updated periodically even if it looks like it's dead =P
Brawl is terrible for actual combo's because theres lots of escape room, however some still exist and pseudo combo's aren't bad, Pseudo combo's can be also as bad as combo's because their ability to scape they can force the opponent to do something in expectation of a hit, which can make them inescapable with proper prediction.
Hopefully we can find a combination of something or a compilation of attacks.
Asteriks (*) mean that depending on the character you can continue the combination with *insert* (this will hopefully vanish at some point with just a list of who gets hit by what)
List:
Combos:
http://smashboards.com/showthread.php?t=178435
http://smashboards.com/showthread.php?t=194795
http://smashboards.com/showthread.php?t=189699
Egg lay - taunt: Best combo in the game, use whenever you can, equivalent of asking someone to "Show me your moves"
Pseudo Combos:
Back air - Egg toss: works on larger opponents hard to do, appears to be a pseudo combo.
Back air - ftilt" Auto-cancel your back air into a forward tilt.
Bair->Ftilt->Dtilt[: Extension to back air-ftilt pseudo-combo.
Back air U-air: while in the air, there seems to be a small period of time after the back air you can hit with a u-air leaving them a very small window to escape.
Back air - Utilt: a Quick attack sequence
Bair - Utilt - PivotGrab: An extention to the back air-utilt pseudo-combo.
N-air - D-smash: obviously needs quite low percentages.
Jab - DownB:hit the jab and then hit hit with a grounded down special.
Dair - DownB:" Best used on someone who is in the air, about a sh distance above the ground, D-air them and the hits should cause yoshi to end his attack just as he touches the ground leaving room for a quick Down Special, you can attempt to jab before hand however.
Undecided:
Other stuff/Current Stuff:
Eventually I will remove the quotes (put your names in a credit thing) and then organize them, based on how they start and then put like a what does the most damage thing.
Also trying to get down percentages of when applicable and when not applicable, on each character >.>
Time to start putting the undecided into their respective positions >.>
Brawl is terrible for actual combo's because theres lots of escape room, however some still exist and pseudo combo's aren't bad, Pseudo combo's can be also as bad as combo's because their ability to scape they can force the opponent to do something in expectation of a hit, which can make them inescapable with proper prediction.
Hopefully we can find a combination of something or a compilation of attacks.
Asteriks (*) mean that depending on the character you can continue the combination with *insert* (this will hopefully vanish at some point with just a list of who gets hit by what)
List:
Combos:
http://smashboards.com/showthread.php?t=178435
http://smashboards.com/showthread.php?t=194795
http://smashboards.com/showthread.php?t=189699
Egg lay - taunt: Best combo in the game, use whenever you can, equivalent of asking someone to "Show me your moves"
Pseudo Combos:
Back air - Egg toss: works on larger opponents hard to do, appears to be a pseudo combo.
Back air - ftilt" Auto-cancel your back air into a forward tilt.
Bair->Ftilt->Dtilt[: Extension to back air-ftilt pseudo-combo.
Back air U-air: while in the air, there seems to be a small period of time after the back air you can hit with a u-air leaving them a very small window to escape.
Back air - Utilt: a Quick attack sequence
Bair - Utilt - PivotGrab: An extention to the back air-utilt pseudo-combo.
N-air - D-smash: obviously needs quite low percentages.
Jab - DownB:hit the jab and then hit hit with a grounded down special.
Dair - DownB:" Best used on someone who is in the air, about a sh distance above the ground, D-air them and the hits should cause yoshi to end his attack just as he touches the ground leaving room for a quick Down Special, you can attempt to jab before hand however.
Undecided:
Just trying to help out >.>Bigman40
Bair - Rising Fair
Utilt- SH - double Uair* FH/SH Uair*Rising Uair/Fair: You could tech chase if you land the Fair, and continue the "combo"
Fair - Uair
EggToss - Usmash
EggToss - Grab
Ftilt - Ftilt
Bair - Nair - SH - Bair - Nair
Mmac
Jab Combo > Grab > Fthrow > Usmash > Uair, Usmash, DownB, or Egg Toss
Jab Combo > Grab > Fthrow Off Ledge > Fair
Gindler
Bair->Ftilt->Dtilt
Shiri
Falling back air - forward tilt - up tilt , powerful combo.
Shiri's Smex combo? Back air- Back-air F-air/N-air
YoshiIslander77z
rising dair at edge of stage > neutral air
edge canceled eggs>rising dair at edge of stage > neutral air
rising bair from stage > other bair combos
dair off stage > neutral air or footstool
And also what is Pseudo and what's a real combo.Piginabag
Full hop- Dair - Uair
Other stuff/Current Stuff:
Eventually I will remove the quotes (put your names in a credit thing) and then organize them, based on how they start and then put like a what does the most damage thing.
Also trying to get down percentages of when applicable and when not applicable, on each character >.>
Time to start putting the undecided into their respective positions >.>