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"Combo Paths"

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I see the DK grab-jum-fthrow-Dair off of it a lot

Doesn't work against superfast mashers, but still...

Mostly, it's just kinda hard to combo off of. There's so little space between the tent and the edge.

Also, I've seen some cool stuff done with Samus Bthrow off the wall.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
I see the DK grab-jum-fthrow-Dair off of it a lot

Doesn't work against superfast mashers, but still...

Mostly, it's just kinda hard to combo off of. There's so little space between the tent and the edge.

Also, I've seen some cool stuff done with Samus Bthrow off the wall.
true the dk one I do/see a lot also
hmmm B-throw off the wall
what are the follow ups?
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I'm not really a samus player, but depending on the character, I believe Neutral B and Dair are possible at low %'s. Maybe I'm wrong. I think most of the time it doesn't combo (Samus lol) and you just edgeguard.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
mid-percent leads to whatever you want it to, usually d-air or n-air/reverse b-air

its a really basic setup that is incredibly risky to pull off other then edgeguarding falcon/yoshi or something, but obviously cool when it works
 
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