-Ran
Smash Master
Our Match up knowledge sucks. Seriously. We play a character that almost every character board created a match up for in the first month of the game. We've done eight match ups in recent knowledge. Granted, I've stepped away from the Snake board for awhile, but now that I'm back to my first love, I can't help but feel that we aren't accelerating forwards. Many of the boards have done twice as much as we have. Are we so complacent?
We haven't even featured D3 yet, or Marth.
So, speaking of which, let's get it done. There is no reason that we cannot do multiple match up threads, since they often take a month to do. By and large, I agree with all of the information that is found in the 'New and Improved' Snake Match ups. It's just unfortunate that it moves at a snail's pace. This is due to various reasons, but that's not that point. We need progress, and we need it now.
This thread is meant to get quick, effective information into the hands of other Snakes. We shall do weekly segments to catalog the match ups.
So with that said Snake players, our current enemy is:
King DeDeDe
Fact Sheet:
General Strategy: A D3 will attempt to lure Snake into his grubby hands. In order to do this, they will attempt to gain projectile dominance. They will spam their Waddle Dees in an attempt to fool a Snake player into feeling their projectile game is inferior. Once the Snake gets reckless and charges moves forwards, D3 is waiting with a shield grab. From there, D3 will Chain grab the unwitting Snake across the stage, and then set up a ledge guard opportunity. The general goal of a D3 is to make you approach into grab range. More importantly, if they fail to edge guard, the entire process will restart itself, or they will begin to result to brute strength at higher percents.
Stage tendencies: When left alone, a D3 will often remain near the edge of the longest strip of level so that he can chain grab Snake the entire length of the stage. In order to maintain this, D3 will spam his Waddle Dee's.
Defensive tendencies: D3’s live and die by their shield grabbing. Their defense is their massive grab range. They rely on refreshing their shield by doing chain grabs [durations of no danger], so that they can continue to shield grab with little fear. In the air, they’ll often jump+air dodge at the same time when under attack. Vs a Mortar they’ll utilize their Nair to cancel it out.
So then, let’s get cracking. We have one week.
We haven't even featured D3 yet, or Marth.
So, speaking of which, let's get it done. There is no reason that we cannot do multiple match up threads, since they often take a month to do. By and large, I agree with all of the information that is found in the 'New and Improved' Snake Match ups. It's just unfortunate that it moves at a snail's pace. This is due to various reasons, but that's not that point. We need progress, and we need it now.
This thread is meant to get quick, effective information into the hands of other Snakes. We shall do weekly segments to catalog the match ups.
So with that said Snake players, our current enemy is:
King DeDeDe
Fact Sheet:
- D3 is the fourth heaviest character in the game. Snake is the Third heaviest. The difference is only .5%.
- D3 ranks 22nd in fall speed. Snake ranks 19th. The Lighter the lower the number. The difference is 45%.
- D3 ranks dead last in horizontal movement. Snake ranks 20th. The difference is 27%.
- D3 has five jumps.
- D3 has the third largest hit box in the game.
- D3 is capable of chain grabbing [Down Throw] Snake the entire length of a level. The only thing that will stop this is if D3 Trips or if they are horrible at it. Di Back + Grenade.
- D3's side b throws Waddle Dees, Waddle Doos and Gordos at a ratio of 35:10:4.
- D3 dies to an uptilt at 123% with no Di on Final Destination.
General Strategy: A D3 will attempt to lure Snake into his grubby hands. In order to do this, they will attempt to gain projectile dominance. They will spam their Waddle Dees in an attempt to fool a Snake player into feeling their projectile game is inferior. Once the Snake gets reckless and charges moves forwards, D3 is waiting with a shield grab. From there, D3 will Chain grab the unwitting Snake across the stage, and then set up a ledge guard opportunity. The general goal of a D3 is to make you approach into grab range. More importantly, if they fail to edge guard, the entire process will restart itself, or they will begin to result to brute strength at higher percents.
Stage tendencies: When left alone, a D3 will often remain near the edge of the longest strip of level so that he can chain grab Snake the entire length of the stage. In order to maintain this, D3 will spam his Waddle Dee's.
Defensive tendencies: D3’s live and die by their shield grabbing. Their defense is their massive grab range. They rely on refreshing their shield by doing chain grabs [durations of no danger], so that they can continue to shield grab with little fear. In the air, they’ll often jump+air dodge at the same time when under attack. Vs a Mortar they’ll utilize their Nair to cancel it out.
So then, let’s get cracking. We have one week.