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Close this thread! The guide is useless!

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Okay!

After a lot of days with no one posting here, it seems very useless.

Please close
 
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Mine guide and NIKITA guide

//Mine games: Mine strategies and applications\\
In depth mine analysis, mine applications and applications guide v.0.1

Mines are another important aspect of Snake. It serves as a "Defensive barrier" and a tool for mindgame.

//SHENANIGANS WITH MINES\\​
BOOM​

Mines do some weird stuff that involves hitbox collisions and maybe some glitches

I. PLATFORMS

Even though if the enemy is under the C4. He still can get caught by it's large hitbox. You can maximize this advantage with the see-saw platform in Yoshi's Island (Brawl), the moving platform at smashville. One more fact to know is that if a land mine is under an exploding C4, the land mine will explode also. Look down at the picture.



II. CAMOUFLAGED

Mines have a special trait in Lylat. It's UNSEEN from the background. If you take a closer look, it's placed at the SECOND-LAYER of the platform. Look at the picture below


III. C4 STICKING

I hardly use this advantage cause usually, they can just powershield the explosion. If you want to use it, here are some ways:
  • You can F-tilt-->detonate the enemy
  • Use the amount of hitsun to give you time to detonate your mine
  • Punish rolls

IV. EDGEGUARDING
Sinz said:
2A. Mines

Mines detonate when touched. This makes them ideal for limiting any options that involve the opponent touching the ground such as ledge options. When placed the proper distance, they will either cover a roll, a get-up, or an attack option. As far as I know (and tested), mines never detonate when someone uses the jump ledge option. From the testing I have done, each character is different when it comes to either the get-up or attack option being covered. Some cover both, others just one. But the end result is that if you place the mine closer to the ledge than away, you will cover at least one of them. If you place the mine a rolls distance away from the ledge, you will cover that option near the edge.

It can be a good idea to place mines on platforms. This typically removes the option of them landing on a particaluar platform causing them to either go over it or try to go onto the stage near the ledge.

Mines are a double edge sword though. To use a mine means that you also are prevented from going into that area or use a hitbox near there (if you detonate it yourself, it kind of seems pointless to have taken the time to place it there in the first place). Options such as grenades and mortars are less useful when a mine is nearby.

Preference: I typically prefer to avoid using mines when edgeguarding unless I know it would reduce more options of my opponents than mine own. If I do happen to have the time, I place a mine on a platform that is near the ledge. This allows me access to almost all my ground options. Utilt, mortar or grenades underneath the platform however are typically limited (depends on the height). Also, it is not too bad if a person is forced into the air and away from my ledge defences. To be in the air sort of means like being juggled still. I just have to adapt to the situation and pursue.


2B. C4

C4 is a remote detonation device. The versatility of this tool is invaluable. You can place very quickly and detonate it just as quickly. The limitations of it however are in its inability to be place extremely quickly, and requires you do drop all other options upon detonation. This means you pretty much have to detonate it when you know it will hit, which requires some prediction.

C4 serves as a anti-planking device. It can be placed at the ledge of the stage and detonated when someone tries to come up to the ledge to refresh their jumps, UpB, etc. Another use in anti-planking is to jump above your opponent offstage, b-reversal it, and then detonate as you fall. This can sometimes catch people trying to recover from below, it is risky to use if they already managed to grab the ledge as they can get past you as you try to jump above them.

Another use can serve as a improvised mine that does not prohibit your options when you walk across it, or taking too much time to place. This makes it ideal for placing on platforms or just further away from the ledge as a safeguard if someone happens to get past you.

Preference - I prefer to place it at the very edge of a stage simply to prevent people from planking. Even its simple presence makes people more wary of trying to get back on stage and serves as a distraction. Most of the time I will detonate it if the opponent gets too far away from me. It is more important to have it with you in the event you need it for C4 recovery, or to set-up another edgeguard attempt quickly.
V. WAVEBOUNCING

More difficult to pull off but still important to learn. It's like doing b-reversal except in the first move, you can use asides from grenades are NIKITA (Forward-B) and C4 (Down-B)

[MORE COMING]

//Nuke 'em up: A guide to using the NIKITA\\​

A short guide on using a NIKITA

Okay let me explain. NIKITA is not so useful. The only use of this is projectile deflecting which is useless since you might as well get punished hard and edgeguarding but Snake has better options. This is useful against Luigi's recovery btw.


I. PROJECTILE DEFLECTING

List of things that the NIKITA can deflect:
  • ROB's gyro or one laser from ROB per nikita.
  • Toon & TP Link's arrows
  • Pit's arrows
  • Pika's thunder jolt
  • Fox and Falco's blasters
  • Ness's/Lucas's PK Thunder and PK Fire
  • Zero Suit Samus's armor pieces (You know how Zero Suit Samus's often like to throw their armor straight at you at the start of a match? Fire a Nikita and watch every single armor piece fall in its path, and still be able to fly and hit Zero Suit Samus.)

But this is pretty useless since you might as well get punished.

II. EDGEGUARDING
Sinz said:
Wirelessly Controlled Portable Missile. The Nikita Missile increases in knockback and damage as it gains speed. It gains speed the longer it flys in a straight path. So making a lot of turns will lower the knockback and damage. The ability to press the shield button at anytime to stop the missile in midair causes it to explode when it hits the target or the ground. It can be controlled and moved in any direction, at the cost of being unable to perform any other actions.

Due to the risk of being hit when you have the missle out, it requires prior planning to what you intend to do with it so you are not punished for using it. The missle can act as an anti-planking device, a mortar dropped from a great height, or serve as a distraction. By driving the missile along the ground, you can cover any ledge options the opponent happens to use prior to the missle getting to them. If any of those options are not used, you can have it drop on drop of their head in attempt to force them on stage.

If an opponent is coming from the air to get on stage, you can angle the missle upwards and then predict their path by dropping in front of them generating a temporary wall. This will limit their options to typically airdoding past it, jump over it, or go for the ledge. By angling the missile upwards, you can have it act as a mortar when it falls to the ground. This can generate an unforeseen time of attack that the opponent cannot typically gauge.

Preference - I prefer to not use the missile all that much except against certain characters recoveries.
III. WAVEBOUNCE

More difficult to pull off but still important to learn. It's like doing b-reversal except in the first move, you can use asides from grenades are NIKITA (Forward-B) and C4 (Down-B)
 
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//CHECK LIST\\

[ ] Character summary (Camping)

[ ] Character summary (Aerial)

[ ] Hitbox of grenade and full frame data

[ ] Enemies

[40%] Priority guide

[12%] Crouch list

[ ] Mortars and shells: A guide to using a mortar

[V] Nuke 'em up: A guide to using a NIKITA


PREVIEW OF THE NEW THING:

//THE ENEMIES\\
"Yeah, no one is an ally"​
Oh right bu the way, you still need to know the other characters because if you don't know much about them, you'll get *****. Let's go from top to bottom tier.​

Lazy version:

:metaknight:
The unbeatable knight

Attributes:
Type: Overwhelming approach
Specialty: Combo, gimp, edgeguarding, recovery, priority, range

What to do:

Recommended set ups and techs:


:snake:
Explosive camper

Attributes:
Type: Best camper
Specialty: Camping, knockback, range, priority

What to do:

Recommended set ups and techs:


:wario:
Aerial Ace

:falco:
Laser Specialist

:diddy:
Ground master

:dedede:
Chain grab master

:marth:
The graceful swordsman

:gw:
Flat black defender

:pikachu2:
The chaotic cute rat

:olimar:
Eco camper

:popo:
Grab specialist

:rob:
Robotic camper

:kirby2:
Mime

:lucario:
Mystic fighter

:zerosuitsamus:
Agile aerialist

:toonlink:
Weapon specialist

:pit:
Angelic camper

:dk2:
African Crusher

:peach:
Lovely glider

:luigi2:
The flying leaf

:fox:
Damage racker

:wolf:
Fluid fighter

:sonic:
Blue blur

:shiek:
Swift Ninja

:bowser2:
Monstrous crusher

:zelda:
The graceful defender

:pt:
Split soul

:ike:
Golden basher

:lucas:
PK buster

:mario2:
Balanced fighter

:ness2:
Killer thrower

:yoshi2:
Soaring dinosaur

:samus2:
Swift aerialist

:jigglypuff:
Aerial puffball

:falcon:
Risky camper

:link2:
Weapon specialist

:ganondorf:
The power of the triforce

More coming

Remember, the bold things are done, the unbold ones aren't
 

Yumewomiteru

Smash Master
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Berk I have to hand it to you, you make some really sophistocated guides, thats a good thing :)

I'll get around to reading it when I'm not dead tired from lack of sleep.
 

.Marik

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Great guide.

I'm picking up Snake as a secondary, this guide is really helpful.

I'm in the process of reading it now.
 
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Burk t@kin' mah techz?!
Only grenade techs ^_^

.Marik said:
Great guide.

I'm picking up Snake as a secondary, this guide is really helpful.

I'm in the process of reading it now.
It's still not complete though. We still need to add a summary to each character at th aerial section or camping section etc.
 

Underload

Lazy
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I updated that guide with a few more techs, see if there's any more you want to use. Mind you, it's STILL not done, but there may be one or two more you deem important. Just check it whenever to see if there's anything new or useful.
 
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Underload said:
I updated that guide with a few more techs, see if there's any more you want to use. Mind you, it's STILL not done, but there may be one or two more you deem important. Just check it whenever to see if there's anything new or useful.
Thanks! I can use the link in this thread to go to your tech thread so I can see the new things.

ErikG said:
Berk, on terminology, why don't you write that CQC stands for Close Quarters Combat.
Oh, I forgot about that! Thanks!

Kunx990 said:
http://www.youtube.com/watch?v=QijsuAnngSY

Best nade video I can think of, Grenades at their finest.
Thanks for the video but why didn't the falco try chain grabbing?

I updated the CQC thing but the video, I'll update it later
 
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Hmmm..... Well here's what I noticed:
- No chaingrabbing?
- The Snake didn't even try putting C4s and land mines
- The Snake had a bit of slow camping
- The Snake didn't mix up nades with his other tools

Man, sorry kunx but the video ain't that good :(

Anyway, can anyone share a summary against the characters listed at the camping section and aerial section. Oh also, anyone can contribute videos of fine grenade usage and some defensive set ups?

btw: OP update!
 
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Hey guys!

There will be lots of updates I'll make but I won't have enough time because of the number of homeworks I have so... ya
 
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Sorry for double post:

Stop reading and start contributing!

Some reminders:

- I'm not finished yet with the priority guide but I'll finish by Friday or Saturday

- Again stop saying "good guide" or yeah. START SHARING!
 

Sovereign

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What about NadeSmashing?

Pull out Nade - Drop Nade(Hit R) - Pick up Nade (Press and hold A) - C-stick left or right for an Fsmash.

Snake doesn't tilt the Rocket Launcher like he normally does, but the hitbox is still the same.

I use this to keep from being punished, and to punish someone, trying to punish me. I like the usefulness of it.

Snake can dribble grenades, kinda like Wario can dribble his wheels.

I can get about three short hops before I have to throw it, and this requires ADCT. This is just some stuff I do with Snake.

Fun Fact: Did you know Snake's Knee Tilt is disjointed enough to set off his land mine without doing damage to himself? It's really interesting and useful, in some ways.

Hope I shared some new stuff with you guys.
 
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This is kind of new to me since no one has ever told me but I'll see if people comment to this

Wait, somethings not right about what Sovereign said:

About pull out nade- Never use f-smash. It's too laggy

Dribble? We're not Diddy and it's not so beneficial for us

The other 2 is cool
 
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Important announcement (Sorry for double post)

Oh, by the way, NEW STUFF AGAIN TO EVERYONE! PLEASE READ AND CONTRIBUTE NEW STUFF!

New things:

- 40% done--> Priority guide (If this was made already by someone let me know)
- 0%--> Crouchlist

This will be put into my checklist
 

ErikG

Smash Ace
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Under the IC section on chaingrabbing:
"[Infinite]
Very gay chain grab. If you get grabbed, your dead. A true ice climber will 0-death you but since Snake is hard to grab, take advantage of that."

It should read "If you get grabbed, you're dead."

Also I'm pretty sure the footstool-Ice block chaingrab can be SDI'd at higher percentages.

And for the Falco chaingrab, you can mention that if he takes you to the edge to spike you, you can SDI the Dair into the stage and tech. Or you can meteor cancel the spike as well.
 
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Any summary for the aerial characters?

Or some contributions to the defensive set ups?
 

ErikG

Smash Ace
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I like to pull a nade and short toss it after about 1.5 seconds of cooking, and while retreating normal toss a nade. It should cause somewhat of a wall of explosions. It can help you put distance between your enemy and you.

And you can powershield Pit's arrows with some practice. They aren't that hard
 
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Double post:

Important question:

Is this thread useless despite the fact that not much people post here?

Don't flame or troll me. I'm just asking >_>
 

Sinz

The only true DR vet.
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Okay double thanks erik

so who wants to make videos of techs?
once I get my wii I will make a video for this. I will also make a video demonstrating all of the techs in Underloads thread.
 

Sinz

The only true DR vet.
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I never had one. I am buying one :)
 
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