Part 1: Pummel Release into (Dtilt)
Mac's grab game is pretty bad. Mediocre frame data on his grab, and little guaranteed throw combos. Why not just rack up damage and freshen up your overused tilts with some pummels? What to do on release? A nice safe dtilt.
This thread is just to show what characters can be hit with a dtilt because every character's release distance is different of course. Dtilt is no way guaranteed- but we all know how safe it is.
Dtilt
None
Part 2: Releasing by the edge
Pummel Release:
If you pummel release chars by the edge they will fall straight down and be in release animation (which last only half a second) and fall at their respective speed. Most chars can easily be bair'd for a stage spike if they quickly double-jump back to the ledge. Don't forget-- most people will be mashing buttons to escape your grab so anyone with slow aerials or abysmal recoveries can easily be gimped even with a simple footstool should they accidentally buffer an action. Slip Edge AT works here.
Into Water (Delfino Plaza):
on the pummel release they'll fall into the water and are easily susceptible to a free dsmash or dtilt what have you.
Air Release:
Some chars normal release distances are the right distance for a non-guaranteed side b.
can be done at the edge of platforms like on lylat cruise / delfino plaza from one platform to another. can also be done at the edge of any stage- total suicide of course but pretty hype if you land it.
Some sloped platforms, like the [ \ - / ] formation on delfino can increase the chances of connecting side b hits. If you grab at the inner edge of the sloped platform and air release him- he cannot act out until he lands on the top platform. His only option is to shield it and you'll land far from him anyhow. Even if you hit his shield from underneath him, at least you're building KO meter.
Part 3: Character specific shenanigans
Air release into Dash Up B. Easy guaranteed kill setup.
Jigglypuff has a weird release animation in which she is released very close by. This is close enough for mac to run up and jc up B. Only thing jiggz can do is whiff a rest (super punishable). Has been like this since Ver 1. surprised it hasnt been patched.
Mac's grab game is pretty bad. Mediocre frame data on his grab, and little guaranteed throw combos. Why not just rack up damage and freshen up your overused tilts with some pummels? What to do on release? A nice safe dtilt.
This thread is just to show what characters can be hit with a dtilt because every character's release distance is different of course. Dtilt is no way guaranteed- but we all know how safe it is.
Dtilt
None
Part 2: Releasing by the edge
Pummel Release:
If you pummel release chars by the edge they will fall straight down and be in release animation (which last only half a second) and fall at their respective speed. Most chars can easily be bair'd for a stage spike if they quickly double-jump back to the ledge. Don't forget-- most people will be mashing buttons to escape your grab so anyone with slow aerials or abysmal recoveries can easily be gimped even with a simple footstool should they accidentally buffer an action. Slip Edge AT works here.
Into Water (Delfino Plaza):
on the pummel release they'll fall into the water and are easily susceptible to a free dsmash or dtilt what have you.
Air Release:
Some chars normal release distances are the right distance for a non-guaranteed side b.
can be done at the edge of platforms like on lylat cruise / delfino plaza from one platform to another. can also be done at the edge of any stage- total suicide of course but pretty hype if you land it.
Some sloped platforms, like the [ \ - / ] formation on delfino can increase the chances of connecting side b hits. If you grab at the inner edge of the sloped platform and air release him- he cannot act out until he lands on the top platform. His only option is to shield it and you'll land far from him anyhow. Even if you hit his shield from underneath him, at least you're building KO meter.
Part 3: Character specific shenanigans
Air release into Dash Up B. Easy guaranteed kill setup.
Jigglypuff has a weird release animation in which she is released very close by. This is close enough for mac to run up and jc up B. Only thing jiggz can do is whiff a rest (super punishable). Has been like this since Ver 1. surprised it hasnt been patched.