AncientTobacco
Smash Lord
Classic Ganon
No, not Ganondorf. Classic Ganon (or simply, Ganon) is a large, blue skinned, pig-beast who wields a trident and commands dark magic. This is the original form of Ganondorf that appeared in Zelda 1, Zelda 2, A Link to the Past, and debatably in Link's Awakening before Ganondorf as a human Gerudo was introduced in Ocarina of Time. He was the final boss and main antagonist of the original Legend of Zelda, A Link To The Past, Ocarina of Time, Twilight Princess, Four Swords Adventures, and kind of in A Link Between Worlds. He was also partially resurrected as the end boss of the Oracle Series linked game. He makes cameos of on the game over screen of The Adventure of Link and as a shadow transformation of the Shadow Nightmares in Link's Awakening.
But how would he have a different fighting style from Ganondorf?
In Smash Bros. he would most likely be about the size of Bowser (possibly a little larger) with similar weight, power and defense. His main method of attack would be his Trident of Power, and he could also use magic from the trident or by himself.
For reference, here are some links to Ganon's boss fights:
LoZ: http://www.youtube.com/watch?v=O33Xybjegtc
ALttP: http://www.youtube.com/watch?v=J7KeCT8SwBA
OoA/OoS: http://www.youtube.com/watch?v=TzFjUT3w2C0
FSA: http://www.youtube.com/watch?v=Nb_Pf3M3q7Y
Now you may be asking yourself, "Why Classic Ganon?"
Why not? Many other popular Zelda newcomers are other Zelda villains like Vaati and Ghirahim, but why not go back to The Legend of Zelda's origins? Sakurai has stated that for SSB4 he wants to bring back more classic Nintendo characters. Ganon certainly fits that bill, and he would be a great service to people who grew up on the Classic Zelda games.
Some may argue that Classic Ganon should not be in because he is the same character as Ganondorf, just in a different form. While he is, acording to Zelda canon, the same character as Ganondorf*, that should not keep him from being in SSB4. Link, Young Link and Toon Link are essentially different incarnations of the same character. Mario and Dr. Mario are the same character and Sheik is simply Zelda in disguise. And while Ganon may be the same character as Ganondorf, he offers a completely different moveset.
No, not Ganondorf. Classic Ganon (or simply, Ganon) is a large, blue skinned, pig-beast who wields a trident and commands dark magic. This is the original form of Ganondorf that appeared in Zelda 1, Zelda 2, A Link to the Past, and debatably in Link's Awakening before Ganondorf as a human Gerudo was introduced in Ocarina of Time. He was the final boss and main antagonist of the original Legend of Zelda, A Link To The Past, Ocarina of Time, Twilight Princess, Four Swords Adventures, and kind of in A Link Between Worlds. He was also partially resurrected as the end boss of the Oracle Series linked game. He makes cameos of on the game over screen of The Adventure of Link and as a shadow transformation of the Shadow Nightmares in Link's Awakening.
But how would he have a different fighting style from Ganondorf?
In Smash Bros. he would most likely be about the size of Bowser (possibly a little larger) with similar weight, power and defense. His main method of attack would be his Trident of Power, and he could also use magic from the trident or by himself.
For reference, here are some links to Ganon's boss fights:
LoZ: http://www.youtube.com/watch?v=O33Xybjegtc
ALttP: http://www.youtube.com/watch?v=J7KeCT8SwBA
OoA/OoS: http://www.youtube.com/watch?v=TzFjUT3w2C0
FSA: http://www.youtube.com/watch?v=Nb_Pf3M3q7Y
Now you may be asking yourself, "Why Classic Ganon?"
Why not? Many other popular Zelda newcomers are other Zelda villains like Vaati and Ghirahim, but why not go back to The Legend of Zelda's origins? Sakurai has stated that for SSB4 he wants to bring back more classic Nintendo characters. Ganon certainly fits that bill, and he would be a great service to people who grew up on the Classic Zelda games.
Some may argue that Classic Ganon should not be in because he is the same character as Ganondorf, just in a different form. While he is, acording to Zelda canon, the same character as Ganondorf*, that should not keep him from being in SSB4. Link, Young Link and Toon Link are essentially different incarnations of the same character. Mario and Dr. Mario are the same character and Sheik is simply Zelda in disguise. And while Ganon may be the same character as Ganondorf, he offers a completely different moveset.
*Technically, the Ganon in Four Swords Adventures is a reincarnation of the original and thus a different entity from the Ganon that appears in ALttP, ALBW and the Oracle games.
Arguments:
1. Ganon is too big!
It's true that the Zelda games and other official content show Ganon to be pretty big; ALttP concept art included in Hyrule Historia puts him at about 1.75 times the height of Link. However, this means nothing when it comes to Smash Bros. Sakurai himself has stated that the series doesn't always stay true to scale, and several characters have been resized to better fit as playable characters. Ganondorf, another form of Ganon, is one of those characters. He's shown to be nearly twice the height of Link in Twilight Princess, yet in Smash Bros. he's barely taller. So saying that "Ganon can't be resized" would be absurd. The developers could easily make him a little taller than Bowser and he would look fine.
2. Ganon is already Ganondorf's Final Smash!
That was the case in Brawl, but we have no information regarding Ganondorf in SSB4. It's entirely possible that his Final Smash has been changed. After all, we already know it has happened to four other characters: Luigi, Pit, ZSS and Kirby. Pit is probably the best example of this, because his old FS incorporated the goddess Palutena, who has now been confirmed as a playable character in SSB4. Thus, being part of a Final Smash in a previous installment doesn't rule out a playable appearance in the future.
Arguments:
1. Ganon is too big!
It's true that the Zelda games and other official content show Ganon to be pretty big; ALttP concept art included in Hyrule Historia puts him at about 1.75 times the height of Link. However, this means nothing when it comes to Smash Bros. Sakurai himself has stated that the series doesn't always stay true to scale, and several characters have been resized to better fit as playable characters. Ganondorf, another form of Ganon, is one of those characters. He's shown to be nearly twice the height of Link in Twilight Princess, yet in Smash Bros. he's barely taller. So saying that "Ganon can't be resized" would be absurd. The developers could easily make him a little taller than Bowser and he would look fine.
2. Ganon is already Ganondorf's Final Smash!
That was the case in Brawl, but we have no information regarding Ganondorf in SSB4. It's entirely possible that his Final Smash has been changed. After all, we already know it has happened to four other characters: Luigi, Pit, ZSS and Kirby. Pit is probably the best example of this, because his old FS incorporated the goddess Palutena, who has now been confirmed as a playable character in SSB4. Thus, being part of a Final Smash in a previous installment doesn't rule out a playable appearance in the future.
Movesets:
[collapse=Specials only moveset by Mega Bidoof]
Up Special: Ganon Leap- Ganon jumps high into the air and when he lands causes damage to anyone standing in the immediate area. This move is similar to King Dedede's up special.
Neutral Special: Fire Bats- Ganon shoots fireballs that move straight out and then transform into bats that fly off in different directions, similar to his attack from A Link To The Past.
Side Special: Trident Throw- Ganon throws his trident which spins forward and then moves up in an arc as it returns to him. This is similar to the way he throws his spear in A Link To The Past and Four Swords Adventures.
Down Special: Lighting Strike- Ganon holds up his spear and summons three lightning bolts that strike the ground around him, similar to his lightning attack from Four Swords Adventures. This attack is also similar to Pikachu's down special.
Final Smash: Moblin Horde- An army of Ganon's foot soilders, the Moblins, descend onto the stage and swarm opponents for a limited amount of time. They can be killed, but it is difficult due to their shear numbers.
[/collapse]
[collapse=Moveset by Toxicroaker]
[collapse=Normal Ground Moves]
Neutral A: Ganon hits with the tip of his trident. He then swings it around and hits with the end of his trident. He follows up by spinning it in front of himself for a second. Then he finishes by thrusting his trident directly outwards.
Forward Tilt: He punches forward. This can be tilted up or down.
Up Tilt: He jabs his trident straight up. This can also be tilted.
Down Tilt: He jabs he trident down low.
Dash Attack: He will lunge forward and punch. This does electric damage.
[/collapse]
[collapse=Smashes]
Forward Smash: Ganon points his trident forward and a blast of dark magic travels forward and explodes in front of him.
Up Smash: He thrusts his trident in the air and five small fireballs rotate around the tip. This will trap opponents. After a while the fireballs will explode. This move is hard to hit and it takes a long time to complete, but it does a large amount of damage.
Down Smash: He Raises his trident overhead and two lightning bolts will crash down to the ground. One of them comes from the head and the other comes from the end. This move has a high start up, but it has a large hitbox and is very powerful.
[/collapse]
[collapse=Aerials]
Neutral Air: Ganon spins his trident quickly around his body. (Like Pit's Neutral Air).
Forward Air: He sweeps his trident in front of him, covered in dark magic.
Up Air: He thrusts his shoulder spikes up. This does aura damage.
Down Air: He stomps down. This move is like Ganondorf's, but it is slower, more powerful, and it makes Ganon pop up when he hits with it. (Think a very slow and powerful footstool)
Back Air: He turns backward and punches behind him.
[/collapse]
[collapse=Specials]
Neutral Special: Trident Toss. Ganon throws his trident forward, causing it to spin. This will act as a very powerful boomerang. It travels at the same speed as Link's Gale Boomerang, but will always come back to Ganon. The move is much more powerful then the Gale Boomerang/Boomerang, and it travels further, but Ganon can't use normal attacks while it travels. He can still perform his specials and any other action (jumping, shielding, using items, and taunts that don't involve his trident) while it is being used. This is a very situational finisher move that shouldn't be used often.
Forward Special: Fire Bat. Ganon sends a single fire bat out in front of him that will cause the ground to catch on fire if it touches it. The fire stays out for 0.5 seconds and doesn't flinch but it will cause 5% damage every 0.2 seconds an opponent is in it. The bat itself does minor damage and can be reflected. The fire on the ground can also be absorbed by Ness, Lucas, and Mr. Game & Watch's down specials.
Up Special: Dark Rush. Ganon will form an orb of dark magic around himself (think Ness PSY Magnet) and rush upward quickly. This is a fast long distance recovery. The move traps the foe if it hits and sends them in a helpless state along with Ganon. This can only be used vertically and does no damage or knockback. Also, due to Ganon's low aerial mobility in a helpless state, this is not very useful unless you are directly below the stage.
Down Special: Stun Jump. Ganon will jump up a short ways and slam into the ground. This will stun anyone in a small area around Ganon as long as Zamus's fully charged down smash. It does a large amount of damage and no knockback. If this is used in the air he will do the same thing, but he can cancel out of it by using another jump or his up special before he starts to fall. He jumps about as high as his short hop and he can also jump to the side if you point that direction when you input the attack. This makes it useful to his recovery to make up for not having any horizontal distance on his up special. He can use this move very well in combination with his other specials. He can use it and instantly send out a fire bat to get a good 10% along with any other move he uses. He can use it to hold the opponent in place to ensure a hit with his trident throw. And he can use it to help with his up special recovery as stated above. As you can see, if you can manage a hit with this move, it can be a major help.
Final Smash: Triforce Blast. Ganon will stomp the opponent into the ground (or meteor mash them until they fall off stage or they hit the ground and then get stuck) and raise his trident overhead. His hand will glow with the mark of the Triforce and he will charge his trident until it is shining gold. He will then thrust it down into the player(s) trapped and anyone else stupid enough to get in the way and do major damage and knockback.
[/collapse]
[/collapse]
[collapse=Moveset by Haibu]
Artwork by Haibu.
Icons:
List of Supporters:
Mega Bidoof | Pacack | AncientTobacco | Cpt. | Kamiko | BluePikmin11 | BridgesWithTurtles | Sobreviviente | Smash Daddy | ForwardArrow | andimidna | Toxicroaker | Haibu | Dark Phazon | The Drilling Juggernaut | Oblivion129 | Kikwi-Kiwi | Spinosaurus | NocturnalQuill | TeenGirlSquad | Diddy Kong | Xzsmmc | Hexaped | Frontiers | Shalashaska | PixelPasta | Gengar84 | Cyberguy64 | JFM2796 | 8-peacock-8 | Armlesspuppeteer09 | Topplox | Louie G. | Second Power | Phaazoid | Cobalsh | Dalek_Kolt | Rockaphin | lilt | Iko MattOrr | GalacticPetey | SmilingMad | PiChuChu | moneyfrenzy | Gooper Blooper | Reila
Current supporter count: 46
Bring Back Ganon, The Original King Of Evil!
Last edited: