cot(θ)
Smash Journeyman
- Joined
- Feb 16, 2006
- Messages
- 299
There's obviously a lot of disagreement and discussion on which stages should be legal/banned, whether to use 3-starters or 5-starters or FLSS, etc., and also a whole lot of misunderstanding about why people think what they do about stages. I thought it might be constructive to clarify the different positions on stage rules, and create a common understanding from which to hold further discussions.
I've compiled this list of thoughts based on discussions I've seen on the forums and that I've had with fellow smashers in my region. This thread is not for discussing the validity of any of these points with respect to any ruleset argument, but to clarify general beliefs held by all parties. Please discuss beliefs or opinions you have about stage rules, and possible counterpoints to those I've written down, and I will update the OP with relevant information. I think it will be beneficial for everyone to take a step back and take a look at other points of view objectively.
Stage Legality
Stage Liberals
Stage Liberals favour a larger legal stage list, and oppose banning any stage without solid evidence that it is good for competitive play. Some beliefs/opinions widely held by Stage Liberals are the following:
Extreme Stage Liberals
Extreme Stage Liberals take the stage list even further, permitting walkoffs and stages like Gamer. Extreme Stage Liberals have a very strict criteria for banning stages, and banned stages must very clearly promote degenerate, random or unfair gameplay. Extreme Stage Liberals hold the same opinions as non-extreme Stage Liberals, as well as the following:
Stage Conservatives
Stage Conservatives believe that an Evo-style stage list is fine. Stage hazards and transformations beyond what we see on currently legal stages are obtructive and uncompetitive. Competitive matches should be played on even ground. Stage Conservatives believe the following:
Extreme Stage Conservatives
Extreme Stage Conservatives believe that the current stage list needs to be trimmed down. Any moving or transforming elements which aren't obvious or easy to predict are uncompetitive, and limiting unusual stage mechanics will best allow the character vs. character metagame to flourish. Extreme Stage Conservatives hold the same opinions as Stage Conservatives, as well as the following:
Starter List
There are varying reasons for wanting or not wanting a separate list of starters, so I'll just put each of them in a big list.
Pro-Starter/CP Distinction
Personally, as an Extreme Stage Liberal, I find it very hard to accurately convey the thoughts of Stage Conservatives. Please post with some general principles that you use to guide your thinking on stage rulings, and I will do my best to keep the OP updated with what people are really thinking. Remember - no matter how much you may disagree with someone, they probably aren't insane or stupid for thinking what they do.
I've compiled this list of thoughts based on discussions I've seen on the forums and that I've had with fellow smashers in my region. This thread is not for discussing the validity of any of these points with respect to any ruleset argument, but to clarify general beliefs held by all parties. Please discuss beliefs or opinions you have about stage rules, and possible counterpoints to those I've written down, and I will update the OP with relevant information. I think it will be beneficial for everyone to take a step back and take a look at other points of view objectively.
Stage Legality
Stage Liberals
Stage Liberals favour a larger legal stage list, and oppose banning any stage without solid evidence that it is good for competitive play. Some beliefs/opinions widely held by Stage Liberals are the following:
- Simpler stages should not be considered a "default" or regarded as the standard for balanced play.
- All stages inevitably favour some characters, and no stage is most balanced for every matchup.
- Stage knowledge is a vital part of a player's skill.
- Learning stages is not an unreasonable expectation of competitive players.
- Dying to an "unexpected" stage hazard or transition is not evidence that a stage is uncompetitive if the hazard is can be predicted and avoided by someone with reasonable stage knowledge.
- If the best player - factoring in stage knowledge - will reliably win a match on a particular stage, that stage is suitable for competition.
- It's OK for players to have to pay attention to the stage to take advantage of transitions and unique stage features. Doing so is one of the things that makes competitive smash unique as a fighting game.
Extreme Stage Liberals
Extreme Stage Liberals take the stage list even further, permitting walkoffs and stages like Gamer. Extreme Stage Liberals have a very strict criteria for banning stages, and banned stages must very clearly promote degenerate, random or unfair gameplay. Extreme Stage Liberals hold the same opinions as non-extreme Stage Liberals, as well as the following:
- Managing risk is an important skill.
- If the skill of playing around a hazard or managing the risk associated with the hazard is more significant than the random element associated with the hazard, the hazard is suitable for competition.
- If a single stage makes a matchup unwinnable, it can be struck in that matchup.
- Walkoff camping isn't actually a very powerful strategy.
- Matches can be competitive even if both players need to pay considerable attention to the stage.
Stage Conservatives
Stage Conservatives believe that an Evo-style stage list is fine. Stage hazards and transformations beyond what we see on currently legal stages are obtructive and uncompetitive. Competitive matches should be played on even ground. Stage Conservatives believe the following:
- Extreme stage hazards and transitions detract from the fundamental gameplay of Smash.
- Simple, static stages tend to be most balanced and produce fewer upsets.
- A player should lose a match because of actions taken against him by his opponent, not by the stage.
- Stages should not have elements that alter the basic gameplay mechanics.
- Learning and adapting new stages wastes time that could be spent progressing the character vs. character metagame.
- Character vs. character metagame development is more important than stage-specific metagame development.
- Players should not have to pay much attention to the stage. Most attention should be paid to the other player.
Extreme Stage Conservatives
Extreme Stage Conservatives believe that the current stage list needs to be trimmed down. Any moving or transforming elements which aren't obvious or easy to predict are uncompetitive, and limiting unusual stage mechanics will best allow the character vs. character metagame to flourish. Extreme Stage Conservatives hold the same opinions as Stage Conservatives, as well as the following:
- All stage hazards and transitions detract from the fundamental gameplay of Smash to some extent.
- Stage features such as blastzones shrinking during some transitions is a little OP and leads to undeserved kills.
- The players should not need to pay attention to the stage. Attention should always be focused on the other player.
Starter List
There are varying reasons for wanting or not wanting a separate list of starters, so I'll just put each of them in a big list.
Pro-Starter/CP Distinction
- Certain stages are most balanced for the vast majority of matchups
- Having a small set of starters saves time and doesn't drastically affect the outcome of stage selection
- Most players just want to play on Smashville anyway
- There are far too many viable stages to use FLSS
- A starter list can be made that represents the full legal stage list, instead of favouring characters that prefer flat+plat.
- No stage or small subset of stages is most balanced for the majority of matchups
- The so-called "neutral" stages tend to most benefit characters who are (coincidentally?) top-tiers
- The most balanced stage for any matchup will be the one mutually agreed on by the players out of the largest possible list of stages
Personally, as an Extreme Stage Liberal, I find it very hard to accurately convey the thoughts of Stage Conservatives. Please post with some general principles that you use to guide your thinking on stage rulings, and I will do my best to keep the OP updated with what people are really thinking. Remember - no matter how much you may disagree with someone, they probably aren't insane or stupid for thinking what they do.
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