PokéfreakofBACON
Smash Ace
- Joined
- Jul 3, 2015
- Messages
- 860
- NNID
- PokefreakofBACON
- Switch FC
- SW-7469-1948-3865
Chozo- the Metroid rep everyone will recognize!
If you've played a Metroid game, you've seen a Chozo. Be it the statues that hold items, or one of the ones you fight, or Samus's adopted parents. Chozo would be an awesome addition to smash- and one that nobody would expect.
https://youtu.be/Cq8M4HqAkQ8
-Counterarguments-
If you've played a Metroid game, you've seen a Chozo. Be it the statues that hold items, or one of the ones you fight, or Samus's adopted parents. Chozo would be an awesome addition to smash- and one that nobody would expect.
https://youtu.be/Cq8M4HqAkQ8
-Counterarguments-
"Metroid doesn't deserve four characters!"
Fire Emblem doesn't really deserve 4, but it got 7!
"Chozos are just a generic species!"
"Nobody has really requested Chozo ever!"
"Chozos don't have enough moveset potential to be in Smash!"
Moveset potential is always debateable, and I think Chozo definitely has enough. Piranha plant, wii fit trainer, captain falcon, duck hunt, ice climbers, etc. Moveset potential doesn't really matter, as long as them fighting is possible.
"Why Chozo over any other Metroid Rep?"
Other than Samus herself, Chozo is the only character to appear in every single Metroid game. Granted, it's a statue in most of them, but everyone will recognize a Chozo if they've played a metroid game. Not even Ridley is quite as common! Also, most other possibilities are either boring humans from one game, or large super-bosses that are even bigger than Ridley. There's no way you could put Kraid in smash, for example.
"Ok but why tho"
for the memes
Fire Emblem doesn't really deserve 4, but it got 7!
"Chozos are just a generic species!"
"Nobody has really requested Chozo ever!"
"Chozos don't have enough moveset potential to be in Smash!"
Moveset potential is always debateable, and I think Chozo definitely has enough. Piranha plant, wii fit trainer, captain falcon, duck hunt, ice climbers, etc. Moveset potential doesn't really matter, as long as them fighting is possible.
"Why Chozo over any other Metroid Rep?"
Other than Samus herself, Chozo is the only character to appear in every single Metroid game. Granted, it's a statue in most of them, but everyone will recognize a Chozo if they've played a metroid game. Not even Ridley is quite as common! Also, most other possibilities are either boring humans from one game, or large super-bosses that are even bigger than Ridley. There's no way you could put Kraid in smash, for example.
"Ok but why tho"
for the memes
(Mainly inspired by the Chozo Statue fights in Super Metroid, and the fight in Zero Mission versus the wall chozo)
Normals would mostly consist of claw attacks with hands and feet, in sweeping motions based on the direction of the tilt/aerial.
Up Smash: Chozo launches several bombs up in the air, which move slightly upward before landing, mostly in front. The move itself does no damage, but the bombs do.
Forward Smash: Eye rings- Similar to megaman's forward smash, but shooting laser rings from the eyes, and there's multiple of them, only the last of which has lots of knockback. They combo into each other, and go diagonally forward/down in front.
Down Smash: It crouches down into the item-holding statue pose to charge, then quickly closes its claws. Very short range, but VERY strong. Best used for shieldbreaks, due to the tiny range.
Down B: It holds out its hands to catch any projectiles and throw them back. This works kinda like a reflector, but only in one direction. Reflected projectiles with this move actually do less damage than they normally would, and travel slightly slower backwards. However, this move is very fast and has basically no lag, as well as generous invuln frames, making it a great defensive tool in most matchups.
Side B: It reaches forward to do an explosive claw move. Multihit and combos into itself. It's a pretty decent move for racking up damage/possibly killing, but it has a lot of endlag.
Up B: It turns into a spectral from of sorts, referencing the boss in Zero mission, and floats upward quickly. The move has invincibility, so it works like a teleport, but you can see where they're going. (Possibly, it could be holding a blue sphere, and that's the only part that still has a hitbox during the move, to reference Zero Mission even more.)
Neutral B: Okay, this one is complicated. It's "item pickup" referencing how Chozo statues hold the items Samus finds.
Every time you use this move, it randomly holds an item from Metroid, and each item does something different for 30 seconds.
If it pulls out space jump or screw attack, it gets one or two more midair jumps for 30 seconds. Screw attack only gives one extra jump, but pressing Neutral B with screw attack allows you to use a second-nair type move.
If it pulls out speed booster, it gets acceleration on its dash for 30 seconds, which wouldn't affect small distances, but the longer the distance, the better this speed boost is.
If it pulls out missiles, super missiles, morph bombs or power bombs, its neutral B turns into a projectile attack using the weapon... but it just throws it, instead of "launching" it. It would work like Young Link's bombs, except without being able to grab them.
The last thing it can pull out is reserve tanks/energy tanks, which heal it for 10% and 15% respectively.
Normals would mostly consist of claw attacks with hands and feet, in sweeping motions based on the direction of the tilt/aerial.
Up Smash: Chozo launches several bombs up in the air, which move slightly upward before landing, mostly in front. The move itself does no damage, but the bombs do.
Forward Smash: Eye rings- Similar to megaman's forward smash, but shooting laser rings from the eyes, and there's multiple of them, only the last of which has lots of knockback. They combo into each other, and go diagonally forward/down in front.
Down Smash: It crouches down into the item-holding statue pose to charge, then quickly closes its claws. Very short range, but VERY strong. Best used for shieldbreaks, due to the tiny range.
Down B: It holds out its hands to catch any projectiles and throw them back. This works kinda like a reflector, but only in one direction. Reflected projectiles with this move actually do less damage than they normally would, and travel slightly slower backwards. However, this move is very fast and has basically no lag, as well as generous invuln frames, making it a great defensive tool in most matchups.
Side B: It reaches forward to do an explosive claw move. Multihit and combos into itself. It's a pretty decent move for racking up damage/possibly killing, but it has a lot of endlag.
Up B: It turns into a spectral from of sorts, referencing the boss in Zero mission, and floats upward quickly. The move has invincibility, so it works like a teleport, but you can see where they're going. (Possibly, it could be holding a blue sphere, and that's the only part that still has a hitbox during the move, to reference Zero Mission even more.)
Neutral B: Okay, this one is complicated. It's "item pickup" referencing how Chozo statues hold the items Samus finds.
Every time you use this move, it randomly holds an item from Metroid, and each item does something different for 30 seconds.
If it pulls out space jump or screw attack, it gets one or two more midair jumps for 30 seconds. Screw attack only gives one extra jump, but pressing Neutral B with screw attack allows you to use a second-nair type move.
If it pulls out speed booster, it gets acceleration on its dash for 30 seconds, which wouldn't affect small distances, but the longer the distance, the better this speed boost is.
If it pulls out missiles, super missiles, morph bombs or power bombs, its neutral B turns into a projectile attack using the weapon... but it just throws it, instead of "launching" it. It would work like Young Link's bombs, except without being able to grab them.
The last thing it can pull out is reserve tanks/energy tanks, which heal it for 10% and 15% respectively.
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