pupNapoleon
Smash Hero
- Joined
- Mar 24, 2014
- Messages
- 8,952
- Location
- Miami, NYC
- NNID
- NapoleonPlays
- 3DS FC
- 5129-1683-5306
- Switch FC
- SW 3124 9647 8311
Well, Meta Knight is only hugely OP to the people willing to invest time to get competitive.My apologies, I should've been more specific when I was referring to on and offline matches. I'm trying to get across that, with online matches/tournaments (this is also the context I meant when I said popping in the game), I feel that it is unfair for everyone to be obligated to "invest" in all the characters in order to have an even and balanced playing field. For example sake, let's pretend Metaknight was the sole DLC character in Brawl. He has such an advantage over the rest of the cast that anyone who hasn't bought him is essentially at a disadvantage, to the point where they're obligated to buy him. Likewise, the reason I don't think you can compare soccer to Smash is because, in Smash, everyone is presented with the same supplies (the roster) after buying the game, where as in real life the referees don't supply both soccer teams with the same gear; it's up to the athlete and individual teams to buy their own supplies. You're telling me Smash should be like that in order to compete? It would be good design to be required to invest money in order to gain an edge? That makes no sense. It's never been that way; everyone should be presented with the same content on the disc when playing online and the only real "investment" should be time put into practicing. (bolded because I can't stress this point enough)
Overall, it isn't as much as how much the DLC would cost- it's more so the concept of having to pay extra in a competitive video game to qualify for an even playing field, and likewise, the ability to buy a completely exclusive and potentially advantage-granting character to use in competition. Smash Bros. ain't no free-to-play pay-to-win MMO.
Now, as for offline tourneys and matches- I feel like it would mostly affect tournament organizers. They would all be responsible for purchasing all of the DLC and everything just gets.. messy and inconsistent. Say I attend a local tournament and want to play as my main, Chorus Kids, which happens to be DLC and the TO hasn't purchased the character. If all the characters were on the disc to begin with, situations and disputes like that wouldn't be spawned. My main problem with DLC pertaining to offline is that inconsistency.
Whew.. Sorry for those walls of text.
Invest time. The person who practices more is likely to have a leg up. We are not talking about much money, we are talking the likelihood of 6 characters at 5 dollars each. Sure, money is money, but we are not talking about a paywall, which is a term for benefit to people for spending money. Usually, pay as you go, continual amounts.
Some people do not have strong internet connections. Is that factored into your paywall account? That the person who can spend more for a connection may win, or that those who have no internet at all cannot update patches, and therefore patches should not exist?
No, that is ridiculous.
How about buying a 'procontroller?' That is an added cost. The person who is playing on the best control is going to do the best. If may be somewhat subjective, so does that mean, each player should have purchased all controllers, because if not, the person who has tried out each option to see which he does best in, has an advantage?
I'm sorry, there is no paywall option for DLC. Or, if it exists for DLC, it exists elsewhere, such as with internet, and controls, as I've just explained.
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