Pit for extremely easy defense with shield and ring, which for some reason has abilities it shouldn't. The ring for being able to reflect, and the shield for being able to reflect and block actual attacks.
First off, why do soooo many people have problems with the ring? It's not a great damage builder if you get hit by it and DI away, you can punch right through it without repercussions, and, most of the time, people will shield it and either grab you out of it or roll behind you and punish while you are stuck in cool down time! The move is good, but not ALL POWERFUL. Just don't shoot or throw things at it and you'll be fine.
The shield is a coin flip. If you hit someone just as it comes out, it turns them around. This is what I usually use it for. I jump off the level and reverse the person's recovery. The fact that it blocks is a grab bag. Sometimes attacks will go right through it! I've stopped a lucas up smash while right on top of him with it while also being killed when a few inches away in comparison. It feels more like you have to get a critical on block in order for it to work!
His f and u smash are short in range, and multi hit, and fast, making it extremely hard to dodge.
The up smash is pretty good, but the F smash is meh. Yes, it's one of his kill moves, but, sadly, it's also a good damage racking move. So, if you use it for both, it will get diminished and you'lll be trying to kill them at 200% instead of 120% or something. Plus, the time between the two hits is VERY large. I've had many situations where a person has been hit by the first swipe and grabbed/hit me before the second one. Plus, you can just DI away if you get hit by the first part and avoid the actual kill part. Darn!
His arrows also spam like no other, its even worse than falco in FD. Its controllable and fast.
Yeah, his arrows can be annoying, but what is he doing while he uses them? Falco can advance while shooting 2 or three in the air before landing. With pit, you have to stand still for a second while he pulls the arrow back. It, for right now, is unavoidable. If you want to advance while shooting, you have to dash, leap, arrow, land, dash, leap, arrow, land (repeat until done approaching) whereas falco can keep shooting, hit the ground and do anything from that moment. Pit is stuck in his animation.
It's still very spammy though, I'm not saying it's not.
His mobility in the air makes it easy to finish once opponent is weakened and being tossed around.
His Bair is a good kill move, but you have to sweet-spot it and it's very short, so you have to take a big risk sometimes with it. The only other real aerial kill move is the Fair, but that's at very high percents or at the edge of the screen. They aren't bad, but are definitely short-ranged and risky since, if you miss, you have to rely on his up B and hope they don't hit you with there's while thay are recoverying! As a note that is.
His moves have the user naturally resort the user to be defensive until the opponent is easy to finish. His also very fast considering the power he packs in his attacks.
I agree. His is very defensive. That's why I camp with him, it works. He's fast and has a good, fast, spammy projectile. So, he's build to run away, shoot, and then do it again. the best way to fight a Pit is to stick with him. Make sure he doesn't run away, and, as soon as you have the chance, gimp his recovery.
I"m not denying that he is a good character, but I think he is a far cry from what we call "cheap."