J0A0B
Smash Cadet
I may not be a toruney level pro, but I try my hardest to work out Charizard as professionally as possible. He's pretty much the character I use in 90% of my For Glory runs and my win ratio with him should be a bit above 60%.
Just today though, I fought this one player over ten times that beat me in most matches. Each time we fought, he would use a different character and he mastered them to unspeakable levels as if he was Zero (that guy seems to master a large number besides Diddy Kong). I had my share of victories aplenty against his Mario, Yoshi, Wario, G&W, and even Sheik, and that was a tough Sheik. But overall, I just couldn't deal with how annoyingly this guy could fight and it's really brought down my confidence in Charizard's viability.
From what I could gather from my experience, there are specific flaws within Charizard that my opponent could deem as easily exploitable. He definitely was capable of shielding any move I could make, especially Flare Blitz, which I refrained from overusing. So the first flaw I have with Charizard is his landing lag of course. My attempts to use the short hop N.air have not worked once against him as he could easily shield (or perfect shield) the impact and immediately grab me in an instance. I don't think even the auto-reset jab could have fixed this if I tried. Spacing with N.air is very specific.
A really big weakness of Charizard's though is his very low aerial mobility. I can guarantee that the opposing player abused his safe jumps and aerial attacks with all his picks, including Ganondorf and Bowser. He jumped so many times whether it be from falling, running after me, or when baiting. I'd willingly strike back in the air as well, but Charizard just can't compete with his low height. It's especially annoying when the opponent exploits repetitive use of short hop F.airs that are so quick and safe that my own F.air cannot clash in time and they're already capable of commencing ground attacks the moment they land with me still vulnerable in the air. Relying on jab provides no reach either and flamethrower can only work for so long and predictable.
The last issue I have would be the start-up of all Charizard's moves in general. Many opposing fighters are capable of grabbing me within milliseconds when they either chase me or I chase them. Charizard's throw on the other hand is only a few frames slower than most and despite his long grab range, the enemy is certain to successfully grab first when approaching. It's almost like an automatic for throws when Charizard's the victim. His ranged attacks aren't any better. Every time the enemy lands behind me with landing lag or strikes behind with a moderately unsafe attack, I retaliate with a down smash, only to miss the moment they dodge away. The tilt attacks are pretty much the same issue, minus the U.tilt, but that has a weak hitbox against grounded enemies.
All this reminding of how flawed Charizard can be placed me back to a state of disbelief. I have absolutely no idea how he can compete against anyone really good as long as they can rely on jumping safely and shielding with ease from slow attacks. Trust me when I say I've tried my hardest. There's just some weaknesses I doubt I'll ever overcome. If anyone here believes in any surefire methods of prevailing against the really difficult strategies, especially the quick F.air priorities, please share your pointers.
Characters I've struggled against: Bowser, Dedede, Ganondorf, Mario, Yoshi, Wario, Falco, Pit, Sheik, Fox.
Just today though, I fought this one player over ten times that beat me in most matches. Each time we fought, he would use a different character and he mastered them to unspeakable levels as if he was Zero (that guy seems to master a large number besides Diddy Kong). I had my share of victories aplenty against his Mario, Yoshi, Wario, G&W, and even Sheik, and that was a tough Sheik. But overall, I just couldn't deal with how annoyingly this guy could fight and it's really brought down my confidence in Charizard's viability.
From what I could gather from my experience, there are specific flaws within Charizard that my opponent could deem as easily exploitable. He definitely was capable of shielding any move I could make, especially Flare Blitz, which I refrained from overusing. So the first flaw I have with Charizard is his landing lag of course. My attempts to use the short hop N.air have not worked once against him as he could easily shield (or perfect shield) the impact and immediately grab me in an instance. I don't think even the auto-reset jab could have fixed this if I tried. Spacing with N.air is very specific.
A really big weakness of Charizard's though is his very low aerial mobility. I can guarantee that the opposing player abused his safe jumps and aerial attacks with all his picks, including Ganondorf and Bowser. He jumped so many times whether it be from falling, running after me, or when baiting. I'd willingly strike back in the air as well, but Charizard just can't compete with his low height. It's especially annoying when the opponent exploits repetitive use of short hop F.airs that are so quick and safe that my own F.air cannot clash in time and they're already capable of commencing ground attacks the moment they land with me still vulnerable in the air. Relying on jab provides no reach either and flamethrower can only work for so long and predictable.
The last issue I have would be the start-up of all Charizard's moves in general. Many opposing fighters are capable of grabbing me within milliseconds when they either chase me or I chase them. Charizard's throw on the other hand is only a few frames slower than most and despite his long grab range, the enemy is certain to successfully grab first when approaching. It's almost like an automatic for throws when Charizard's the victim. His ranged attacks aren't any better. Every time the enemy lands behind me with landing lag or strikes behind with a moderately unsafe attack, I retaliate with a down smash, only to miss the moment they dodge away. The tilt attacks are pretty much the same issue, minus the U.tilt, but that has a weak hitbox against grounded enemies.
All this reminding of how flawed Charizard can be placed me back to a state of disbelief. I have absolutely no idea how he can compete against anyone really good as long as they can rely on jumping safely and shielding with ease from slow attacks. Trust me when I say I've tried my hardest. There's just some weaknesses I doubt I'll ever overcome. If anyone here believes in any surefire methods of prevailing against the really difficult strategies, especially the quick F.air priorities, please share your pointers.
Characters I've struggled against: Bowser, Dedede, Ganondorf, Mario, Yoshi, Wario, Falco, Pit, Sheik, Fox.
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