• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Frame Data

Status
Not open for further replies.

Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
Looks like I'll be bringing my stuffs to a halt for a short while then. Shouldn't get too far without confirmation on every detail I suppose.
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
Some moves can be "interrupted" out of a clash, like when it clashes you have a bit of animation in which the character "puts away" the attack. I don't know if those are actually unique animations or what... but I wonder if they're more per-move frame-data to collect, or if the #F of each "clash interruption" is just based on how much of the move has been done before the clash. I'm think that some moves (like ZSS's Fsmash?) can behave different depending on when you clash with it.
 
Status
Not open for further replies.
Top Bottom