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They do.Does the 3DS FD and WiiU FD have different blast zones? That would give different KO% without changing knockback.
Didn't see this.Ok, so this is cool:
Dtilt hits 9-??, FAF 31
Down from 11-12, FAF 33
I did it side by side on two 3DS. Oh well. Thanks @ KuroganeHammer .Does the 3DS FD and WiiU FD have different blast zones? That would give different KO% without changing knockback.
Mewtwo UpB is janky.it ain't the matchup thread, but what do you guys think of Mewtwo?
Only they would have had to change something to get the KO difference.. either they shortened the blast zones on FD even more(HIGHLY unlikely as every other KO off the top hits at the same %'s) or they buffed Fly... I'm going to check a 1.0.5 Wii U to test it now....Does the 3DS FD and WiiU FD have different blast zones? That would give different KO% without changing knockback.
The Wii U blast zone is smaller but that SHOULD NOT make a difference between 2 most recent versions on the same console. If 3DS 1.0.5 and 3DS 1.0.6 have different KO ranges for the same move(but none of the other moves that KO in the same direction are different from 1.0.5-6) then the blast zones didn't change from version to version. I need someone to confirm with a 1.0.5 Wii U version to see what the lowest % FLy can KO at but it certainly isn't busted until we find out that Wii U 1.0.5 was also a 102% KO with Fly.Does the 3DS FD and WiiU FD have different blast zones? That would give different KO% without changing knockback.
I haven't really looked, I checked a couple of things @boozer posted but only because he knows the character inside and out ( ͡° ͜ʖ ͡°)@ KuroganeHammer How is research going? Any new findings or deconfirmed rumors? How do you check this data, I would like to help if I have the possibility to do that.
I'm curious about the Dtilt change.If there's anything you desperately need me to check, I'll do it for you.
Oh wow, this is correct. I felt like the move was faster but I blamed it on placebo.Ok, so this is cool:
Dtilt hits 9-??, FAF 31
Down from 11-12, FAF 33
I don't think so, it just does 2% more on the throw hit (BUFF TO DOUBLES UTHROW???) (the throw can kill other fighters than the person being thrown before the actual throw does) and 1% more on the release hit.I'm curious about the Dtilt change.
Also with Uthrow receiving more damage, has it's frame data changed in any way? If not I still don't see a reason to use this throw.
Those ^throw, >air, and >tilt buffs are a Lizardon fanboy's dream! It is finally possible to finish a guy off with Seismic Toss, with only a 1% increase in Fblitz recoil! Lizardon, kaen hosha!Hey guys, i could've sworn i had an account here but i had to remake it apparently.... nice...
Anyway, i've done a bunch of Testing to compare to my % and KO range notes from zard from 1.0.4(since he got no changes in 1.0.5 as far as i know this should be an easy side-by-side) and i've found quite a few more buffs that slipped thru the cracks...
All of my original and new testing is done vs Mario on FD in training....
*Flare blitz was already touched on, but 1% extra damage isn't a big deal.
* Uthrow was confirmed too! An increase from 8% total to 8% on ascent and 3% on impact(11% total!). Doesn't mean i'll want to use it but sure, it's a nice touch up.
* U smash still hits for the same amount despite some peoples claims(16% fresh, 22% charged), KOs at the same %'s and doesn't feel any faster/more efficient.
* B Up(Fly) does the same damage but it KOs at 112% on mid-ground FD vs 123% in my old notes. Confirmed as KO @ 123% on 1.0.5 3ds! CONFIRMED!!! YAY!!
* Fair has a new sweet spot at the tip of the move(It seems this sweet spot is just the old inside sweet spot being switched to the edge of the attack). KO's at 107% vs my old values of 133% with the sweet spot for each version at the edge of FD.
Fixes to the hit box on Fair increase the Knockback %'s with out touching the damage(. It appears they swapped the early sweet spot KO values with the later frames of the attack to make for a stronger hit when you catch the enemy with a max-range Fair(Feels like range matters but it's really just making sure you hit on frame 10-11 of the move, as opposed to the old sweet spot of Frame 8-9), Knockback values may have been adjusted(to achieve KO's at lower %'s than appear in 1.0.5). In addition to the sweet-spot swap, the slashing arc appears a little more crisp and detailed vs 1.0.5!! cool!
To double confirm the Fair i tested with percentages from spawn location. 1.0.5 will not KO with Fair below 156%(155% will not be far enough without DI)... As of 1.0.6 you can now KO mario from as low as 115% from his spawn location on FD training mode... KNOCKBACK INCREASE PENDING(though it seems likely), SWEET SPOT FRAME-SWAP CONFIRMED!!! YAY!!
*Nair has less lag at the end, as long as you do the Nair as soon as you short hop(Like old school falco lazer-walking) you can shield as soon as you hit the ground.It was like this on 1.0.5 apparently, w/e lol
Possible conditional changes, need to be confirmed
* Down B(Rock Smash) KO's 1% sooner but that's debatable as a buff, could also be because dmg varies from 19-24% based on placement lol.
*Ftilt does the same damage but KO's at 121% at the edge vs 125% from my old notes.BUSTED in side-by-side, mario lands at the same spot on the map after getting back from the ledge. KO's at same percentages from that same spot in the 2 versions.
* Bthrow and Dthrow get a mini buff! Bthrow KO's at 162% vs 164% at the edge(after both you and mario get up off the ledge) and Dthrow KO's at 128% on stages edge vs 130% when side by side testing with a 1.0.5 3ds. Slight buffs are nice!
* Fsmash does about 1-1.5% more damage when fully charged And also has a knockback sweet spot at the center of his head as opposed to the start of his neck, it appears as thought they've switched where the sweet spot was before. Uncharged KO's at 91% @ center stage vs 95% with the head, and the start of the neck now KO's at 95% instead of 91%. I'm still testing this to confirm, the sweet spot seems to change with every attack....
* D smash appears to KO about 2% later than 1.0.5(126% @ center stage vs 128% current) when the sweet spot is hit(about grab range away from your opponent)
Most of the situational changes may be figured out with Data mining but the Changes to Fair and Up B KO %'s are CONFIRMED!!
http://smashboards.com/threads/mewt...ted-wed-11pm-pst.398902/page-22#post-19000834
LONG LIVE THE ZARD!