Just popping in to say that Mario can still be thrown out of the Usmash sideways. I had a CPU dummy set to Jump right next to Zelda, and whenever I Usmashed when his feet were around her waist level, he flew out. It's pretty specific spacing for that to happen, but I did get it to happen 5 times in a row.Don't forget Jigglypuff
I AM curious though if something insignificant was changed though. I had found this way to force Mario to fall out of Usmash in training in 1.0.4-5, by going to 100%, then standing point-blank next to him and doing a fully charged Usmash. It would drop him maybe 40% of the time, but for the life of me it won't be replicated in 1.0.6, he ends up getting (correctly) caught every time (Tested way too many times.) even though he goes in the exact same places during the hits.
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