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Changelog from 2.1 -> 2.5?

splat

Smash Lord
Joined
Oct 28, 2006
Messages
1,169
Location
The Netherlands
If I recall correctly, they said upon 2.5 launch that there wouldn't be one for at least "the next two weeks".

I guess we'll have to wait for a bit.
 

onionchowder

Smash Journeyman
Joined
Aug 8, 2008
Messages
346
Location
Chicago / San Diego
Mmk. In that case, are there any significant changes that people have noticed? PSI Magnet is now jump-cancellable all the time; iirc, it was only jump-cancellable out of absorption in 2.1 (like in Brawl).
 

Mr.Jackpot

Smash Lord
Joined
Mar 30, 2011
Messages
1,727
Location
WA
The few big ones off the top of my head:

PKT stays and can hit you or your enemies after you lose control (get hit) like Melee
PSI Magnet is now a shine and awesome with DJC
Bat is now anglable
PKT2 has less endlag used air to ground?
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
also, d-throw has more endlag, d-tilt has much earlier IASA frames

other changes I know are rumors or are not direct changes (they are due to engine changes, so no really Ness himself changing)
 

DarkLydale

Smash Rookie
Joined
May 9, 2012
Messages
4
Location
Pensacola
ness's grab game ,such as pummeling the opponent, now has a semi-punch to it instead of the muiltiple rapid strike. how come they changed that for him in 2.5? his grab was perfect in 2.1. (to me honestly)
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
<3 the new psi magnet.

But the new kb system makes finishing while they are caught in pk fire more difficult.
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
I don't really find it harder, then again I go for b-throw often to kill. Get used to pivoting when grabbing so you can always have your back to the edge when throwing, trust me, it cuts of a lot of % needed to kill.
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
No, that was in a previous build, but was held from 2.5 (i dont exactly know why, i think it was a little too much)

PKT does tho, not the best in all situations, but its a nice touch
 

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
Ness:M (2.5b) said:
-Ness' momentum from a running Jump is slightly increased
-Ness' normal air speed is increased, and air friction decreased
-Ness' Air Jump animation touched up near the end
-Ness' Dash Attack cannot be DIed down and shielded inbetween hits
-Ness' Up Tilt has better coverage in front of him, and IASA is earlier
-Ness' Down Tilt can IASA into itself quickly like Melee and Brawl
-Ness' Forward Smash can be angled up or down
-Ness' Forward Smash tipper hit knockback growth increased
-Ness' Forward Air animation touched up near the end
-Ness' Back Air animation touched up
-Ness' Dash Grab has a new animation
-Ness' Down Throw has more endlag
-Ness' Neutral B can charge for slightly longer
-Ness' Side B travels for slightly longer
-Ness' Up B has a hitbox during startup
-Ness' PK Thunder no longer dies when entering the side blastzones, and does not clip stages as easily
-Ness' PK Thunder no longer dies when Ness is hit, and instead becomes unfriendly towards any player and continuing in the same direction before he got hit
-Ness' PKT2 travels a bit faster over the same distance
-Ness' PKT2 hitboxes cover him better
-Ness' Down B absorb collision is decreased in size to match the graphic better
-Ness' Down B healing multiplier slightly increased
-Ness' Down B hold and ending can be jumped out of
-Ness' Down B floats at the start for much longer before beginning to fall
-Ness' Down B has a weak initial hitbox at the start of the hold, and a repeating non-flinching hitbox afterwards
-Ness' Up Taunt has a Smash Taunt (release the taunt button quickly) based on a reference from his games
Still in the process of doing my write-up lol.. but yay! It's finally here! The official 2.1 -> 2.5b change logs for Ness. So nice and shiny.

:ness2:
 
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