Not to repeatedly reference past performances of long ago, but looking at the Ken (Marth) vs. Bombsoldier (Falco) matches, I noticed Ken was very consistent with his chaingrabbing.
Yet, in recent performances at MLGs, I have seen in matches that Ken cannot as easily sustain his chaingrabbing on similar fastfallers (aka Fox, Chillendude's). I am also seeing pro Marths sort of dash dance right after Fox is thrown up and begins to fall. They dash to the right and back to their original position and grab again.
My questions are:
What was Bombsoldier doing incorrectly that enabled him to be chaingrabbed by Marth so easily? (Esp. cause the Marth wasn't doing the quick dashdance, etc.) What could he have done to get out of this chaingrab? (Smash DI?)
When (at what %'s) should a Marth utilize the dashdance, Utilt, or any other method to continue his chaingrab on a fastfaller/space animal? Also, should the Marth player be closely studying his opponent's DI to determine whether he should just press Z again, or try something different?
Responses are greatly appreciated.
Yet, in recent performances at MLGs, I have seen in matches that Ken cannot as easily sustain his chaingrabbing on similar fastfallers (aka Fox, Chillendude's). I am also seeing pro Marths sort of dash dance right after Fox is thrown up and begins to fall. They dash to the right and back to their original position and grab again.
My questions are:
What was Bombsoldier doing incorrectly that enabled him to be chaingrabbed by Marth so easily? (Esp. cause the Marth wasn't doing the quick dashdance, etc.) What could he have done to get out of this chaingrab? (Smash DI?)
When (at what %'s) should a Marth utilize the dashdance, Utilt, or any other method to continue his chaingrab on a fastfaller/space animal? Also, should the Marth player be closely studying his opponent's DI to determine whether he should just press Z again, or try something different?
Responses are greatly appreciated.