Myles5000
Smash Rookie
- Joined
- Jan 15, 2014
- Messages
- 6
At NSA2 I was playing a Kirby as Ivysaur and I noticed that at lower percents (0~45) I could not escape the jab reset after down throw. Fast fallers will hit the ground quickly after the throw and have the opportunity to tech, and floaties will get knocked too far away. It seemed like Ivy was at this awful weight that keeps her from going too far after the throw, but is floaty enough that she doesn't hit the ground before Kirby jabs, allowing him to regrab for free. Anyone else have any insight on this? I really hope that this already incredibly difficult matchup for Ivy isn't made worse by a free chaingrab...