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Ceiling Height Research Thread

Pazx

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Credit to @ Pikabunz Pikabunz for this first table, it displays the distance Mario travels from the base of each stage to the upper blast zone.

Stage | Platform | Height
Omega | Base | 62 ft
Battlefield | Base | 65 ft
Big Battlefield | Base | 75 ft
Final Destination | Base | 62 ft
Mushroom Kingdom U | Base | 72 ft
Mario Galaxy | Base | 62 ft
Delfino Plaza | Base | 62 ft
Mario Circuit | Base | 65 ft
Mario Circuit (Brawl) | Base | 68 ft
Luigi's Mansion | Base | 68 ft
Jungle Hijinxs | Base | 59 ft - 62 ft
Kongo Jungle | Base | 78 ft - 82 ft
Skyloft | Base | 65 ft
Bring of Eldin | Base | 62 ft
Temple | Base |
Pyrosphere | Base | 65 ft
Norfair | Base | 62 ft
Port Town Aero Dive | Base | 55 ft
Woolly World | Base | 72 ft
Yoshi's Island | Base | 52 ft
The Great Cave Offensive | Base |
Halberd | Base | 52 ft - 55 ft
Orbital Gate Assault | Base |
Lylat Cruise | Base | 62 ft
Kalos Pokemon League | Base | 65 ft
Pokemon Stadium 2 | Base | 62 ft
Onett | Base | 68 ft
Coliseum | Base | 62 ft
Castle Siege | Base | 59 ft - 62 ft
Flat Zone X | Base | 49 ft
Paluntena's Temple | Base |
Skyworld | Base |
Gamer | Base | 65 ft
Garden of Hope | Base |
Town and City | Base | 59 ft
Smashville | Base | 62 ft
Wii Fit Studio | Base | 62 ft
Boxing Ring | Base | 65 ft
Gaur Plain | Base |
Duck Hunt | Base | 62 ft
75 m | Base |
Wrecking Crew | Base |
Pilot Wings | Base | 62 ft
Wuhu Island | Base | 65 ft
Windy Hill Zone | Base | 59 ft - 62 ft
Wily Castle | Base | 75 ft
PAC-LAND | Base | 62 ft


This next table will contain a table of information displaying what percentage Jigglypuff's Rest kills Mario at various points on various stages to provide a rough idea of which stages have high upper blast zones (ceilings) and which stages have low upper ceilings. I will update this periodically and have included images to illustrate my point more clearly. I've started with legal stages to help players understand which stages help or hinder their characters in tournament setting however I aim to cover more stages (and thoroughly revisit certain stages) later on.


The percentages were recorded as at what point Rest killed in training mode with both characters on equal percentages with no DI whatsoever.

Stage|Platform|Kill %
FD/Omega|Base|54%
Battlefield|Base|59%
Battlefield|Side|49%
Battlefield|Top|39%
Dream Land|Base|54%
Dream Land|Side|43%
Dream Land|Top|32%
Kongo Jungle|Base|69% - 73%
Kongo Jungle|Side|48% - 51%
Kongo Jungle|Moving|40% - 62%
Smashville|Base|54%
Smashville|Moving|42%
T&C|Base|51%
T&C 1|Side|32%
T&C 1|Moving|21% - 39%
T&C 2|Moving|39%
Duck Hunt|Base|54%
Duck Hunt|Low (Bush)|43%
Duck Hunt|High (Tree)|13% - 31%
Halberd (Flying)|Base|43% - 45%
Halberd (Flying)|Platform|33%
Halberd|Base|40%*
Halberd|Platform|30%*
PS2|Base|54%
PS2|Side|43%
PS2 (Flying)|Base|34 - 37%*
PS2 (Ground)|High|31%
PS2 (Electric)|High|36%
Lylat|Base|55% - 57%*
Lylat|Side|45%*
Lylat|Middle|42%*
CS 1|Base|50% - 54%
CS 1|Low|43%
CS 1|High|39%
CS 2|Base|60%
CS 2|Low|52%
CS 2|High|40%
CS 3|Base|52% - 54%*
Delfino (Travelling)|Base|54%*
Delfino (East Island)|Base|41% - 52%
Delfino (Bianco)|Base|50%
Delfino (Pillars)|High|40%
Delfino (Rooftop)|High|45%
Delfino (Rooftop)|Side|50%
Delfino (Rooftop)|Base (Lowest point)|53%
Delfino (Noki Bay)|Base|45% - 53%
Delfino (Docks)|Base|51%
Delfino (Shrine)|Base|56%
Delfino (Shrine)|High|40%
Delfino (Umbrellas)|Base|53%
Skyloft (Travelling)|Base|59%
Skyloft (Platform 1)|High|38%
Skyloft (Platform 2)|Side|48%
Skyloft (Platform 3)|High|23%
Skyloft (Platform 4)|Static|40% - 49%
Skyloft (Windmill)|Base (Windmill)|52%
Skyloft (Windmill)|High|42%
Skyloft (Light Tower)|Base|58% - 59%
Skyloft (Light Tower)|High|38%
Skyloft (Knight Academy)|High|30%
Skyloft (Knight Academy)|Base|62%
Skyloft (Plaza)|Base|55%
Skyloft (Bridge)|Base|47% - 58%%
Skyloft (Statue)|Base|60% - 64%
Skyloft (Isle)|Base|46% - 51%
Skyloft (Waterfall)|Base (Centre)|55%
Skyloft (Waterfall)|Low (Left)|65%
Skyloft (Waterfall)|High|44% - 45%
Skyloft (Residential)|High|43%
Skyloft (Residential)|Base|63%
Skyloft (Island)|High|50%
Skyloft (Island|Side (Left)|66%
Skyloft (Bazaar)|Base|57% - 59%
Wuhu (Travelling)|Base|59%
Wuhu (Arena)|Base|59%
Wuhu (Wakeboard|Base|50 ish
Wuhu (Beach)|Base|59%+
Wuhu (Fountain)|Base|60%
Wuhu (Bridge)|Base|55%

Key:
T&C = Town and City
CS = Castle Siege
PS2 = Pokemon Stadium 2
"CS 3" refers to the third transformation on Castle Siege
"Base" refers to the main platform of the stage

Note: On Halberd, Skyloft and Delfino, when the platform rises up or lands the relative ceiling height changes. On Halberd, when the platform rises up from the Battleship, Rest kills from the lowest point on the middle platform at 37% and from the top platform at 28%ish


Note: The Flying transformation (PS2) is the only place where lightning is produced before a KO with no DI. Lightning is produced at 34% while Mario is KO'd at 37%


Note: On tilting stages kill percentages were recorded when the stage was level.


TL;DR:

The stages with the lowest ceilings from the main platform are (Lowest to Highest):

  1. Halberd
  2. Town and City
  3. Parts of Delfino Plaza
  4. Castle Siege Transformation 1

The stages with the highest ceilings from the main platform are (Highest to Lowest):

  1. Kongo Jungle 64
  2. Castle Siege Transformation 2
  3. Battlefield
  4. Skyloft (Travelling)
  5. Lylat Cruise

The distance from the lowest point of the main platform to the upper blast zone is likely equal on these stages:

  • Final Destination
  • Smashville
  • Pokemon Stadium 2
  • Castle Siege (1)
  • Delfino (Travelling)
  • Duck Hunt

  • The top of the tree on Duck Hunt is the closest platform to the ceiling on a legal stage.
  • Halberd and Delfino Plaza (Pillars) retain their very low ceilings from Brawl.
  • Vertical kills from the base of PS2's Flying transformation are easier than from the base on Halberd.


MORE IMAGES HERE: http://imgur.com/a/sTtoI
 
Last edited:

Uniit

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Thanks for this, and some result are pretty interresting, like the wind form of PS2 making vertical KO easier or T&C having a low ceiling. The images are a very cool way of showing your results, as the table is pretty boring (couldn't find another word, sorry !). Maybe add some color to the percentages, and there is so much lines, altough i don't know how you can fix this.

Aside form the form (which doesn't really matters), great job on this.
 

Pazx

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Yeah, it's an ugly mess, ideas on how to tidy it up would be appreciated. Sorry for the eyesore, thanks for the input!
 

ParanoidDrone

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Impressive work and much more thorough than I would have bothered with.

Also Kongo Jungle 64 for new Dream Land?
 
Last edited:

Pazx

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Update: Names of platforms and stages have been standardized meaning you can now sort the table by clicking the title of each column. Sorting by % or stage name is recommended as it makes the whole thing easier to interpret.

Also Kongo Jungle 64 for new Dream Land?
Sounds like somebody better get to testing horizontal blast zones.
 
Last edited:

Luigi player

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Update: Names of platforms and stages have been standardized meaning you can now sort the table by clicking the title of each column. Sorting by % or stage name is recommended as it makes the whole thing easier to interpret.



Sounds like somebody better get to testing horizontal blast zones.
This is what I've tested which seems to be an overlooked thread: http://smashboards.com/threads/stage-blastzone-differences.381949/

I didn't test all the platforms though like you did, props on that.
 

Ulevo

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Something I did on my own time last week if it helps to confirm or re-confirm any of this:

So I can't post in the academy section, but I did this testing anyway and figured I'd send someone the values. These are the ceiling blast zone heights for all the stages based on an order. I tested them by using Ganondorf and down airing a Jigglypuff in training mode with enough % until it netted a kill. It was set to control so no DI was affecting the results, and from what I can tell the blast zones are square. Even if a kill is netted near a side blast zone, it will equally as high as landing a kill in the centre of the stage. Keep in mind I probably missed one or two because lazy/won't be used in tournaments.

Kongo Jungle 64: 103%

Big Battlefield: 99%

Wily Castle: 99%

Wooly World: 98%

Mushroom Kingdom U: 96%

Mario Circuit Brawl: 96%

Luigi's Mansion 96%

Onett: 96%

Castle Siege Transformation 2: 96%

Battlefield: 94%

Mario Circuit: 94%

Skyloft: 94%

Pyrosphere: 94%

Kalos Pokemon League: 94%

Gamer: 94%

Boxing Ring: 94%

Hyrule Castle: 93%

Skyworld: 93%

Garden of Hope: 93%

Final Destination: 91%

Bridge of Eldin: 91%

Norfair: 91%

Pokemon Stadium 2: 91%

Coliseum: 91%

Castle Siege Transformation 1: 91%

Smashville: 91%

Wii Fit Studio: 91%

Duck Hunt: 91%

Mario Galaxy: 90%

Lylat Cruise: 90%

Castle Siege Transformation 3: 90%

Pilot Wings: 90%

Town & City: 88%

Windy Hill Zone: 88%

Port Town Aero Dive: 85%

Halberd Transformation 1: 85%

Halberd Transformation 2: 82%

Yoshi's Island: 82%

Flatzone: 81%



Delfino Start: 91%

Island 1: 85%

Island 2: 83%

Wood Boat: 89%

Roof: 85%

Star Tower: 81%

Hall: 88%

Town: 90%

Stairs: 90%

Pillars: 81%
 

Maraphy

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Does every omega stage have the same ceiling height? Woolly World's always feels a bit higher to me ...
 

Spirst

 
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Does every omega stage have the same ceiling height? Woolly World's always feels a bit higher to me ...
I just tested about ten different omega stages (Woolly World being one of them) and the KO % was still 54%. I'm willing to bet the vertical blastzone is uniform for each omega.
 

Pikabunz

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You know if you set Mario to 300%, rest him, and then quit out, you can see the launch distance in the results screen. I think this is much easier and faster than using the kill percent method and the numbers are consistent too.

Stage | Platform | Height
Omega | Base | 62 ft
Battlefield | Base | 65 ft
Big Battlefield | Base | 75 ft
Final Destination | Base | 62 ft
Mushroom Kingdom U | Base | 72 ft
Mario Galaxy | Base | 62 ft
Delfino Plaza | Base | 62 ft
Mario Circuit | Base | 65 ft
Mario Circuit (Brawl) | Base | 68 ft
Luigi's Mansion | Base | 68 ft
Jungle Hijinxs | Base | 59 ft - 62 ft
Kongo Jungle | Base | 78 ft - 82 ft
Skyloft | Base | 65 ft
Bring of Eldin | Base | 62 ft
Temple | Base |
Pyrosphere | Base | 65 ft
Norfair | Base | 62 ft
Port Town Aero Dive | Base | 55 ft
Woolly World | Base | 72 ft
Yoshi's Island | Base | 52 ft
The Great Cave Offensive | Base |
Halberd | Base | 52 ft - 55 ft
Orbital Gate Assault | Base |
Lylat Cruise | Base | 62 ft
Kalos Pokemon League | Base | 65 ft
Pokemon Stadium 2 | Base | 62 ft
Onett | Base | 68 ft
Coliseum | Base | 62 ft
Castle Siege | Base | 59 ft - 62 ft
Flat Zone X | Base | 49 ft
Paluntena's Temple | Base |
Skyworld | Base |
Gamer | Base | 65 ft
Garden of Hope | Base |
Town and City | Base | 59 ft
Smashville | Base | 62 ft
Wii Fit Studio | Base | 62 ft
Boxing Ring | Base | 65 ft
Gaur Plain | Base |
Duck Hunt | Base | 62 ft
75 m | Base |
Wrecking Crew | Base |
Pilot Wings | Base | 62 ft
Wuhu Island | Base | 65 ft
Windy Hill Zone | Base | 59 ft - 62 ft
Wily Castle | Base | 75 ft
PAC-LAND | Base | 62 ft
 
Last edited:

ParanoidDrone

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You know if you set Mario to 300%, rest him, and then quit out, you can see the launch distance in the results screen. I think this is much easier and faster than using the kill percent method and the numbers are consistent too.

Stage | Platform | Height
Omega | Base | 62 ft
Battlefield | Base | 65 ft
Big Battlefield | Base | 75 ft
Final Destination | Base | 62 ft
Mushroom Kingdom U | Base | 72 ft
Mario Galaxy | Base | 62 ft
Delfino Plaza | Base | 62 ft
Mario Circuit | Base | 65 ft
Mario Circuit (Brawl) | Base | 68 ft
Luigi's Mansion | Base | 68 ft
Jungle Hijinxs | Base | 59 ft - 62 ft
Kongo Jungle | Base | 78 ft - 82 ft
Skyloft | Base | 65 ft
Bring of Eldin | Base | 62 ft
Temple | Base |
Pyrosphere | Base | 65 ft
Norfair | Base | 62 ft
Port Town Aero Dive | Base | 55 ft
Woolly World | Base | 72 ft
Yoshi's Island | Base | 52 ft
The Great Cave Offensive | Base |
Halberd | Base | 52 ft - 55 ft
Orbital Gate Assault | Base |
Lylat Cruise | Base | 62 ft
Kalos Pokemon League | Base | 65 ft
Pokemon Stadium 2 | Base | 62 ft
Onett | Base | 68 ft
Coliseum | Base | 62 ft
Castle Siege | Base | 59 ft - 62 ft
Flat Zone X | Base | 49 ft
Paluntena's Temple | Base |
Skyworld | Base |
Gamer | Base | 65 ft
Garden of Hope | Base |
Town and City | Base | 59 ft
Smashville | Base | 62 ft
Wii Fit Studio | Base | 62 ft
Boxing Ring | Base | 65 ft
Gaur Plain | Base |
Duck Hunt | Base | 62 ft
75 m | Base |
Wrecking Crew | Base |
Pilot Wings | Base | 62 ft
Wuhu Island | Base | 65 ft
Windy Hill Zone | Base | 59 ft - 62 ft
Wily Castle | Base | 75 ft
PAC-LAND | Base | 62 ft
Now that's quite interesting. However I was under the impression that the endgame launch stats were a bit wonky. @Thinkaman can you confirm/deny?
 

Pikabunz

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The only time the numbers will be different is if you set them to a percent to where rest barely kills, then the number will be slightly higher for some reason. Also, doing this on different characters will also give you different results. As long as you set Mario to a percent where rest will straight up kill him (100%+) then you will always have the same results.
 

Pazx

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The results are precise but slightly inaccurate because of rest's 88 degree launch angle, however I appreciate the effort and it seems like a far better way than what I did :p mind if I add it to the OP?
 

Pikabunz

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Sure, go for it. I don't think there's anything that sends you perfectly straight up. I've even tried Luigi UpB and POW block and get the same results as rest. Would they go straight up if they DI up?
 

Kofu

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The back hit of Wii Fit Trainer's FTilt has a 90° launch angle (which is what you should be looking for for a purely vertical attack). Rest is probably a close enough approximation though.
 

The_Jiggernaut

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Since we know Rest has an 88 degree angle of launch, can't we use Trigonometry to find the accurate heights of the stages?

I'd love to have a picture, but I'll have to stick with words for now. But if you imagine Jigglypuff sitting on the stage we want to know the line from her straight up (Adjacent), and we have the distance at an angle (Hypotenuse). Since the angle of launch is 88 from the horizontal, it means the angle between these two lines is 90-88= 2 degrees. (again, easier with a picture)

Height of the stage = cos(2) * measured
= 0.9994 * measured

From the chart provided by @ Pikabunz Pikabunz we have

Battlefield 65ft > 64.95ft
Final Destination 62ft > 61.96ft
etc

I was expecting an actual difference, but it turns out the angle is so close to 90 degrees that the slight discrepancy in distance it creates is so small that it can't be measured due to the game's rounding habits. So not only is the list provided by Pikabunz as accurate as the game can provide, but it also legitimizes @ Pazx Pazx 's method of using rest to make these measurements in the first place. Congrats on being awesome, guys :D
 
Last edited:

MrGame&Rock

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Im genuinely surprised Lylat's ceiling is roughly the same as FD, I always thought it was higher, and now Im wondering why that is.
 

The_Jiggernaut

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Im genuinely surprised Lylat's ceiling is roughly the same as FD, I always thought it was higher, and now Im wondering why that is.
It's weird, I thought that as well. Perhaps it's an optical illusion based on how far down the stage dips and the curved shape of the stage?
 

ParanoidDrone

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It's weird, I thought that as well. Perhaps it's an optical illusion based on how far down the stage dips and the curved shape of the stage?
The camera may also play into it. Even if the blast zone is the same distance out, if the camera simply doesn't pan up as much then it can create the illusion of a lower ceiling. And unorthodox camera angles are a thing, Gamer's is oddly zoomed out even on the Omega form.
 

DEVARS

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Hey everyone! I also was interested in knowing the blast lines of all stages, so I did the same technique, wth 300% and Mario as the second player and checking the flight distances, camera in fixed mode so I can place Mario in th middle of my WiiU pad screen. For height I used Diddy Kong's Spike (down air) in the center of the stage.
While I was searching for a perfect horizontal attack, which I couldn't find, I noticed Palutena's Side Smash attack on 300% sends Mario flying in 45degrees! So I repetead everything on the very same spot but using Palutena's side smash and applied a2+b2=c2 tp get the horizontal distance
Of course it didn't work in some stages like Palutena's Temple, but I hope my results are accurate, and if not, I hope they are useful for someone to find the real blast line's distances


Stage Name | Altura | Diagonal | Largo | Area
Battlefield | 65 | 108 | 86 | 2803
Big Battlefield | 75 | 121 | 95 | 3561
Final Destination | 62 | 98 | 76 | 2353
Mushroom Kingdom U | 72 | 108 | 80 | 2898
Mario Galaxy | 62 | 98 | 76 | 2353
Delfino Plaza | 62 | 91 | 67 | 2065
Mario Circuit | 65 | 108 | 86 | 2803
Mario Circuit Brawl | 68 | 82 | 46 | 1558
Luigi's Mansion | 72 | 111 | 84 | 3041
Jungle Hijinxs | 68 | 101 | 75 | 2539
Jungle Hijinxs (background) | 78 | 141 | 117 | 4581
Kongo Jungle 64 | 78 | 108 | 75 | 2913
Skyloft | 65 | 98 | 73 | 2384
Birdge of Eldin | 62 | 98 | 76 | 2353
Temple | 78 | NA | |
Pyrosphere | 65 | 108 | 86 | 2803
Norfair | 62 | 98 | 76 | 2353
Port Town Aero Drive | 59 | 88 | 65 | 1926
Woolly World | 75 | 98 | 63 | 2365
Yoshi's Island | 52 | 82 | 63 | 1648
The Great Cave Offensive | 98 | NA | |
Halberd (moving platform) | 55 | 88 | 69 | 1889
Halberd (ship) | 52 | 78 | 58 | 1512
Orbital Gate Assault (initial ship) | 75 | 108 | 78 | 2914
Orbital Gate Assault (green ship) | 75 | 108 | 78 | 2914
Lylat Cruise | 62 | 98 | 76 | 2353
Kalos Pokemon League | 68 | 101 | 75 | 2539
Onett | 72 | 88 | 51 | 1821
Coliseum | 62 | 88 | 62 | 1936
Castle Siege | 62 | 98 | 76 | 2353
Castle Siege (1st transformation) | 72 | 101 | 71 | 2550
Castle Siege (2nd transformation) | 62 | 98 | 76 | 2353
Palutena's Temple | 85 | NA | |
Skyworld | 65 | 98 | 73 | 2384
Gamer | 65 | 101 | 77 | 2512
Garden of Hope (middle of the bridge) | 62 | 128 | 112 | 3471
Town and City | 62 | 91 | 67 | 2065
Wii Fit Estudio | 62 | 82 | 54 | 1664
Boxing Ring | 68 | 108 | 84 | 2853
Gaur Plain (middle stage) | 88 | NA | |
Duck Hunt | 62 | 101 | 80 | 2472
75 m (middle stage moving platforms) | 65 | 108 | 86 2803
Wrecking Crew | 88 | NA | |
Pilotwings | 62 | 98 | 76 | 2353
Wuhu Island | 68 | 108 | 84 | 2853
Windy Hill Zone | 62 | 108 | 88 | 2741
Wily Castle | 75 | 114 | 86 | 3220
Pac-land | 62 | NA | |
OMEGA | 62 | 101 | 80 | 2472


So, The stages with the lowest ceilings:
1)Yoshi's Island 52
1)Halberd (ship) 52
3)Halberd (moving platform) 55
4)Port Town Aero Drive 59

The tallest stages:
5)Temple 78
4)Palutena's Temple 85
2)Gaur Plain middle stage 88
2)Wrecking Crew 88
1)The Great Cave Offensive 98

The shortest stages:
1)Mario Circuit Brawl 46
2)Onett 51
3)Wii Fit Estudio 54
4)Halberd (ship) 58
5)Coliseum 62

The longest stages:
?)Temple NA
?)The Great Cave Offensive NA
?)Palutena's Temple NA
?)Gaur Plain (middle stage) NA
?)Wrecking Crew NA
?)Pac-land NA
5)75 m 86
4)Windy Hill Zone 88
3)Big Battlefield 95
2)Garden of Hope 112
1)Jungle Hijinxs (background) 117

The smallest stages (area)
1)Halberd (ship)
2)Mario Circuit Brawl
3)Yoshi's Island
4)Wii Fit Estudio
5)Onett

The biggest stages:
5)Luigi's Mansion
4)Wily Castle
3)Garden of Hope (middle of the bridge)
2)Big Battlefield
1)Jungle Hijinxs (background)
?)Temple
?)The Great Cave Offensive
?)Palutena's Temple
?)Gaur Plain (middle stage)
?)Wrecking Crew
?)Pac-land


Hope this works guys!
 
Last edited:

warriorman222

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Wow, Halberd really is the smallest stage. But I expected Hijinx, considering that as soon as i figured out the knockback was additive rather than multiplicative, I knew that it would mess up combos, yet still kill you the latest. It's now another reason on why the stage is banned. Stay in the backround to take away your opponent's combos, and live for longer, making combo centric characters less useful.
 

Jaxas

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Stage

Altura

Diagonal

Largo

Área
Yo, this is great!
Also, just as a heads up Smashboards has a (hidden, for whatever reason) table function

as an example, the code:
Code:
[table=head][B]Column Title (Stage Name?)[/B] | Altura (?) | Diagonal | Largo (?) | Area
Battlefield | 65 | 108 | 86 | 2803
Final Destination | 62 | 98 | 76 | 2353
[/table]
makes this:

Column Title (Stage Name?) | Altura (?) | Diagonal | Largo (?) | Area
Battlefield | 65 | 108 | 86 | 2803
Final Destination | 62 | 98 | 76 | 2353
which also lets you sort by column!

(Just recommending it because more people will actually reference it if it's formatted like this.)

Anyways, this is super helpful; thanks for researching this!
 
Last edited:

D0U8leB

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Hey everyone! I also was interested in knowing the blast lines of all stages, so I did the same technique, wth 300% and Mario as the second player and checking the flight distances, camera in fixed mode so I can place Mario in th middle of my WiiU pad screen. For height I used Diddy Kong's Spike (down air) in the center of the stage.
While I was searching for a perfect horizontal attack, which I couldn't find, I noticed Palutena's Side Smash attack on 300% sends Mario flying in 45degrees! So I repetead everything on the very same spot but using Palutena's side smash and applied a2+b2=c2 tp get the horizontal distance
Of course it didn't work in some stages like Palutena's Temple, but I hope my results are accurate, and if not, I hope they are useful for someone to find the real blast line's distances


Stage Name | Altura | Diagonal | Largo | Area
Battlefield | 65 | 108 | 86 | 2803
Big Battlefield | 75 | 121 | 95 | 3561
Final Destination | 62 | 98 | 76 | 2353
Mushroom Kingdom U | 72 | 108 | 80 | 2898
Mario Galaxy | 62 | 98 | 76 | 2353
Delfino Plaza | 62 | 91 | 67 | 2065
Mario Circuit | 65 | 108 | 86 | 2803
Mario Circuit Brawl | 68 | 82 | 46 | 1558
Luigi's Mansion | 72 | 111 | 84 | 3041
Jungle Hijinxs | 68 | 101 | 75 | 2539
Jungle Hijinxs (background) | 78 | 141 | 117 | 4581
Kongo Jungle 64 | 78 | 108 | 75 | 2913
Skyloft | 65 | 98 | 73 | 2384
Birdge of Eldin | 62 | 98 | 76 | 2353
Temple | 78 | NA | |
Pyrosphere | 65 | 108 | 86 | 2803
Norfair | 62 | 98 | 76 | 2353
Port Town Aero Drive | 59 | 88 | 65 | 1926
Woolly World | 75 | 98 | 63 | 2365
Yoshi's Island | 52 | 82 | 63 | 1648
The Great Cave Offensive | 98 | NA | |
Halberd (moving platform) | 55 | 88 | 69 | 1889
Halberd (ship) | 52 | 78 | 58 | 1512
Orbital Gate Assault (initial ship) | 75 | 108 | 78 | 2914
Orbital Gate Assault (green ship) | 75 | 108 | 78 | 2914
Lylat Cruise | 62 | 98 | 76 | 2353
Kalos Pokemon League | 68 | 101 | 75 | 2539
Onett | 72 | 88 | 51 | 1821
Coliseum | 62 | 88 | 62 | 1936
Castle Siege | 62 | 98 | 76 | 2353
Castle Siege (1st transformation) | 72 | 101 | 71 | 2550
Castle Siege (2nd transformation) | 62 | 98 | 76 | 2353
Palutena's Temple | 85 | NA | |
Skyworld | 65 | 98 | 73 | 2384
Gamer | 65 | 101 | 77 | 2512
Garden of Hope (middle of the bridge) | 62 | 128 | 112 | 3471
Town and City | 62 | 91 | 67 | 2065
Wii Fit Estudio | 62 | 82 | 54 | 1664
Boxing Ring | 68 | 108 | 84 | 2853
Gaur Plain (middle stage) | 88 | NA | |
Duck Hunt | 62 | 101 | 80 | 2472
75 m (middle stage moving platforms) | 65 | 108 | 86 2803
Wrecking Crew | 88 | NA | |
Pilotwings | 62 | 98 | 76 | 2353
Wuhu Island | 68 | 108 | 84 | 2853
Windy Hill Zone | 62 | 108 | 88 | 2741
Wily Castle | 75 | 114 | 86 | 3220
Pac-land | 62 | NA | |
OMEGA | 62 | 101 | 80 | 2472


So, The stages with the lowest ceilings:
1)Yoshi's Island 52
1)Halberd (ship) 52
3)Halberd (moving platform) 55
4)Port Town Aero Drive 59

The tallest stages:
5)Temple 78
4)Palutena's Temple 85
2)Gaur Plain middle stage 88
2)Wrecking Crew 88
1)The Great Cave Offensive 98

The shortest stages:
1)Mario Circuit Brawl 46
2)Onett 51
3)Wii Fit Estudio 54
4)Halberd (ship) 58
5)Coliseum 62

The longest stages:
?)Temple NA
?)The Great Cave Offensive NA
?)Palutena's Temple NA
?)Gaur Plain (middle stage) NA
?)Wrecking Crew NA
?)Pac-land NA
5)75 m 86
4)Windy Hill Zone 88
3)Big Battlefield 95
2)Garden of Hope 112
1)Jungle Hijinxs (background) 117

The smallest stages (area)
1)Halberd (ship)
2)Mario Circuit Brawl
3)Yoshi's Island
4)Wii Fit Estudio
5)Onett

The biggest stages:
5)Luigi's Mansion
4)Wily Castle
3)Garden of Hope (middle of the bridge)
2)Big Battlefield
1)Jungle Hijinxs (background)
?)Temple
?)The Great Cave Offensive
?)Palutena's Temple
?)Gaur Plain (middle stage)
?)Wrecking Crew
?)Pac-land


Hope this works guys!

Where is Smashville? Or is it equal to one of the other stages?

Ps. Nice research! Really Helpful!
 
Last edited:

Nintenpro

Smash Apprentice
Joined
Feb 20, 2011
Messages
143
Location
France
I just tested, Dreamland 64 has the same ceiling height than Smashville (no more extreme high ceiling) and the miiverse stage has the same ceiling height than Battlefield !
 

Shadow64

Smash Rookie
Joined
Jul 11, 2008
Messages
8
Sorry if I'm late for the party, but the kill % for Jigglypuff vs Mario on Miiverse and Dreamland are:

Miiverse: 59 (base), 49 (side), 39 (top)

Dreamland: 54 (base), 43 (side), 32 (top)
 
Last edited:

Fennix

Smash Rookie
Joined
Jun 21, 2018
Messages
1
The results are precise but slightly inaccurate because of rest's 88 degree launch angle, however I appreciate the effort and it seems like a far better way than what I did :p mind if I add it to the OP?
I just did some Triginometry to adjust for the 88 degree angle.
Here's the results:
Stage | Blast Zone Height
Omega | 60ft
Battlefield | 63ft
Big Battlefield | 72ft
Final Destination | 60 ft
Mushroom Kingdom U | 69ft
Mario Galaxy | 60ft
Delfino Plaza | 60ft
Mario Circuit | 63ft
Mario Circuit (Brawl) | 65ft
Luigi's Mansion | 65ft
Jungle Hijinx | 56ft
Kongo Jungle | 75ft-79ft
Skyloft | 63ft
Bridge of Eldin | 60ft
Pyrosphere | 63ft
Norfair | 60ft
Port Town Aero Drive | 53ft
Woolly World | 69ft
Yoshi's Island | 50ft
Halberd | 50ft-53ft
Lylat Cruise | 60ft
Kalos Pokemon League | 63ft
Pokemon Stadium 2 | 60ft
Onett | 65ft
Coliseum | 60ft
Castle Seige | 56ft-60ft
Flat Zone X | 47ft
Gamer | 63ft
Town and City | 56ft
Smashville | 60ft
Wii Fit Studio | 60ft
Boxing Ring | 63ft
Duck Hunt | 60ft
Pilot Wings | 60ft
Wuhu Island | 63ft
Windy Hill Zone | 56ft-60ft
Wily Castle | 72ft
PAC-LAND | 60ft
 
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