Credit to @
Pikabunz
for this first table, it displays the distance Mario travels from the base of each stage to the upper blast zone.

This next table will contain a table of information displaying what percentage Jigglypuff's Rest kills Mario at various points on various stages to provide a rough idea of which stages have high upper blast zones (ceilings) and which stages have low upper ceilings. I will update this periodically and have included images to illustrate my point more clearly. I've started with legal stages to help players understand which stages help or hinder their characters in tournament setting however I aim to cover more stages (and thoroughly revisit certain stages) later on.

The percentages were recorded as at what point Rest killed in training mode with both characters on equal percentages with no DI whatsoever.

Key:

T&C = Town and City

CS = Castle Siege

PS2 = Pokemon Stadium 2

"CS 3" refers to the third transformation on Castle Siege

"Base" refers to the main platform of the stage

Note: On Halberd, Skyloft and Delfino, when the platform rises up or lands the relative ceiling height changes. On Halberd, when the platform rises up from the Battleship, Rest kills from the lowest point on the middle platform at 37% and from the top platform at 28%ish

Note: The Flying transformation (PS2) is the only place where lightning is produced before a KO with no DI. Lightning is produced at 34% while Mario is KO'd at 37%

Note: On tilting stages kill percentages were recorded when the stage was level.

TL;DR:

The stages with the lowest ceilings from the main platform are (Lowest to Highest):

The stages with the highest ceilings from the main platform are (Highest to Lowest):

The distance from the lowest point of the main platform to the upper blast zone is likely equal on these stages:

MORE IMAGES HERE: http://imgur.com/a/sTtoI

Stage | Platform | Height |
---|---|---|

Omega | Base | 62 ft |

Battlefield | Base | 65 ft |

Big Battlefield | Base | 75 ft |

Final Destination | Base | 62 ft |

Mushroom Kingdom U | Base | 72 ft |

Mario Galaxy | Base | 62 ft |

Delfino Plaza | Base | 62 ft |

Mario Circuit | Base | 65 ft |

Mario Circuit (Brawl) | Base | 68 ft |

Luigi's Mansion | Base | 68 ft |

Jungle Hijinxs | Base | 59 ft - 62 ft |

Kongo Jungle | Base | 78 ft - 82 ft |

Skyloft | Base | 65 ft |

Bring of Eldin | Base | 62 ft |

Temple | Base | |

Pyrosphere | Base | 65 ft |

Norfair | Base | 62 ft |

Port Town Aero Dive | Base | 55 ft |

Woolly World | Base | 72 ft |

Yoshi's Island | Base | 52 ft |

The Great Cave Offensive | Base | |

Halberd | Base | 52 ft - 55 ft |

Orbital Gate Assault | Base | |

Lylat Cruise | Base | 62 ft |

Kalos Pokemon League | Base | 65 ft |

Pokemon Stadium 2 | Base | 62 ft |

Onett | Base | 68 ft |

Coliseum | Base | 62 ft |

Castle Siege | Base | 59 ft - 62 ft |

Flat Zone X | Base | 49 ft |

Paluntena's Temple | Base | |

Skyworld | Base | |

Gamer | Base | 65 ft |

Garden of Hope | Base | |

Town and City | Base | 59 ft |

Smashville | Base | 62 ft |

Wii Fit Studio | Base | 62 ft |

Boxing Ring | Base | 65 ft |

Gaur Plain | Base | |

Duck Hunt | Base | 62 ft |

75 m | Base | |

Wrecking Crew | Base | |

Pilot Wings | Base | 62 ft |

Wuhu Island | Base | 65 ft |

Windy Hill Zone | Base | 59 ft - 62 ft |

Wily Castle | Base | 75 ft |

PAC-LAND | Base | 62 ft |

This next table will contain a table of information displaying what percentage Jigglypuff's Rest kills Mario at various points on various stages to provide a rough idea of which stages have high upper blast zones (ceilings) and which stages have low upper ceilings. I will update this periodically and have included images to illustrate my point more clearly. I've started with legal stages to help players understand which stages help or hinder their characters in tournament setting however I aim to cover more stages (and thoroughly revisit certain stages) later on.

The percentages were recorded as at what point Rest killed in training mode with both characters on equal percentages with no DI whatsoever.

Stage | Platform | Kill % |
---|---|---|

FD/Omega | Base | 54% |

Battlefield | Base | 59% |

Battlefield | Side | 49% |

Battlefield | Top | 39% |

Dream Land | Base | 54% |

Dream Land | Side | 43% |

Dream Land | Top | 32% |

Kongo Jungle | Base | 69% - 73% |

Kongo Jungle | Side | 48% - 51% |

Kongo Jungle | Moving | 40% - 62% |

Smashville | Base | 54% |

Smashville | Moving | 42% |

T&C | Base | 51% |

T&C 1 | Side | 32% |

T&C 1 | Moving | 21% - 39% |

T&C 2 | Moving | 39% |

Duck Hunt | Base | 54% |

Duck Hunt | Low (Bush) | 43% |

Duck Hunt | High (Tree) | 13% - 31% |

Halberd (Flying) | Base | 43% - 45% |

Halberd (Flying) | Platform | 33% |

Halberd | Base | 40%* |

Halberd | Platform | 30%* |

PS2 | Base | 54% |

PS2 | Side | 43% |

PS2 (Flying) | Base | 34 - 37%* |

PS2 (Ground) | High | 31% |

PS2 (Electric) | High | 36% |

Lylat | Base | 55% - 57%* |

Lylat | Side | 45%* |

Lylat | Middle | 42%* |

CS 1 | Base | 50% - 54% |

CS 1 | Low | 43% |

CS 1 | High | 39% |

CS 2 | Base | 60% |

CS 2 | Low | 52% |

CS 2 | High | 40% |

CS 3 | Base | 52% - 54%* |

Delfino (Travelling) | Base | 54%* |

Delfino (East Island) | Base | 41% - 52% |

Delfino (Bianco) | Base | 50% |

Delfino (Pillars) | High | 40% |

Delfino (Rooftop) | High | 45% |

Delfino (Rooftop) | Side | 50% |

Delfino (Rooftop) | Base (Lowest point) | 53% |

Delfino (Noki Bay) | Base | 45% - 53% |

Delfino (Docks) | Base | 51% |

Delfino (Shrine) | Base | 56% |

Delfino (Shrine) | High | 40% |

Delfino (Umbrellas) | Base | 53% |

Skyloft (Travelling) | Base | 59% |

Skyloft (Platform 1) | High | 38% |

Skyloft (Platform 2) | Side | 48% |

Skyloft (Platform 3) | High | 23% |

Skyloft (Platform 4) | Static | 40% - 49% |

Skyloft (Windmill) | Base (Windmill) | 52% |

Skyloft (Windmill) | High | 42% |

Skyloft (Light Tower) | Base | 58% - 59% |

Skyloft (Light Tower) | High | 38% |

Skyloft (Knight Academy) | High | 30% |

Skyloft (Knight Academy) | Base | 62% |

Skyloft (Plaza) | Base | 55% |

Skyloft (Bridge) | Base | 47% - 58%% |

Skyloft (Statue) | Base | 60% - 64% |

Skyloft (Isle) | Base | 46% - 51% |

Skyloft (Waterfall) | Base (Centre) | 55% |

Skyloft (Waterfall) | Low (Left) | 65% |

Skyloft (Waterfall) | High | 44% - 45% |

Skyloft (Residential) | High | 43% |

Skyloft (Residential) | Base | 63% |

Skyloft (Island) | High | 50% |

Skyloft (Island | Side (Left) | 66% |

Skyloft (Bazaar) | Base | 57% - 59% |

Wuhu (Travelling) | Base | 59% |

Wuhu (Arena) | Base | 59% |

Wuhu (Wakeboard | Base | 50 ish |

Wuhu (Beach) | Base | 59%+ |

Wuhu (Fountain) | Base | 60% |

Wuhu (Bridge) | Base | 55% |

Key:

T&C = Town and City

CS = Castle Siege

PS2 = Pokemon Stadium 2

"CS 3" refers to the third transformation on Castle Siege

"Base" refers to the main platform of the stage

Note: On Halberd, Skyloft and Delfino, when the platform rises up or lands the relative ceiling height changes. On Halberd, when the platform rises up from the Battleship, Rest kills from the lowest point on the middle platform at 37% and from the top platform at 28%ish

Note: The Flying transformation (PS2) is the only place where lightning is produced before a KO with no DI. Lightning is produced at 34% while Mario is KO'd at 37%

Note: On tilting stages kill percentages were recorded when the stage was level.

TL;DR:

The stages with the lowest ceilings from the main platform are (Lowest to Highest):

- Halberd
- Town and City
- Parts of Delfino Plaza
- Castle Siege Transformation 1

The stages with the highest ceilings from the main platform are (Highest to Lowest):

- Kongo Jungle 64
- Castle Siege Transformation 2
- Battlefield
- Skyloft (Travelling)
- Lylat Cruise

The distance from the lowest point of the main platform to the upper blast zone is likely equal on these stages:

- Final Destination
- Smashville
- Pokemon Stadium 2
- Castle Siege (1)
- Delfino (Travelling)
- Duck Hunt

- The top of the tree on Duck Hunt is the closest platform to the ceiling on a legal stage.

- Halberd and Delfino Plaza (Pillars) retain their very low ceilings from Brawl.

- Vertical kills from the base of PS2's Flying transformation are easier than from the base on Halberd.

MORE IMAGES HERE: http://imgur.com/a/sTtoI

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