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"Catch" Parameters

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
From OpenSA2:

Catch/Grab Collision
Param 1 (integer): ID number
Param 2 (integer): Bone
Param 3 (float): Size
Param 4 (float): Z Pos
Param 5 (float): Y Pos
Param 6 (float): X Pos
Param 7 (integer): Grabbed Action
Param 8 (integer): Aerial/Ground

ID number, bone, size, and position are the same as regular hitboxes.

Grabbed Action is what action targets enter once grabbed. I believe this is what causes things like the differing "help get me out" animations depending on whether the grabber is tall or short (or Snake), as well as special animations like when eaten by Kirby/Dedede/Wario.

Aerial/Ground is a pair of bits that determines whether the grabbox can touch aerial opponents, grounded opponents, or both. Usually it's 3 (both), but sometimes it's 1 (grounded only). I don't think I've ever seen a 2 (aerial only), but it's possible. A 0 would mean it can't grab anything.
 

Alondite

Smash Journeyman
Joined
Sep 13, 2006
Messages
242
Location
Syracuse, New York
NNID
Exaccus
Ah ok thanks. You seem to be the go-to guy for all things PSA haha. Is all of this information recorded somewhere I would be able to access it as needed?
 
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