• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Captain Falcon vs. Marth?

Daywalker

Smash Rookie
Joined
Dec 23, 2006
Messages
7
Location
Rochester, NY
I was just wondering if anyone knew the actually matchup ratio between Captain Falcon and Marth and why it is that way. Cuz for some reason people tell me that the matchup is even and i have alot more trouble with Marth then with most other characters. I can get into combos on Marth but it seems like if i screw up once and a random Fsmash kills me.

Any Advice on this matchup and the ratio please? Thanks guys
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
G@be actually just posted some really good Marth videos. Falcon has to space Marth and use his speed to create opportunities for grabs and knees. The matchup is slightly in Falcon's favor.

A few tips would be to C-stick every aerial and then use aerial DI to land as far from Marth as you can, shieldgrab EVERY time you see an opportunity, wavedash out of your shield whenever you're in a sticky situation, and just try to catch him off balance and in between aerials.

The other key to the matchup is learning your DI; here's what I know
-DI throws down (for forward and back throws) so you don't get fsmashed
-Forward and Neutral aerials away, all the way up to over 100%
-Uptilts you have to DI across marth's body to avoid getting hit repeatedly, but be wary of fsmashes
-Fsmash you should DI up and towards the stage, obviously

Recovery, you need to learn to tech, which you can practice with a number of characters in Break The Targets by teching off of the blast walls.
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
At high levels the matchup is even, and depending on stage it will go slightly to either character.

Yoshi's Story will obviously be in Marth's favor, whereas DL64 or FD is more an even match or Falcon advantage.

Yes, if you screw up with Falcon then Marth will edgeguard you to death with ease, but if your Falcon is good enough, getting Marth off the stage is enough for a KO, albeit not as easy as c-stick fsmash repeat repeat repeat edgehog.

Edit: I say at high levels because Marth is big and floaty enough for Falcon to 0-death combo with relative ease, and you need to be kind of good at this game to have the tech. ability to 0-death combo Marths consistently from grabs.
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
Go look at the character match up chart.
I think they are even
but one might have a little better score over the other
 

Zephynazo

Zobaia -Deus- Ariana
Joined
Apr 4, 2006
Messages
1,311
If its a good Falcon, he can get some nice combos in, on Marth.
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
just **** it.

Gosh. Marth is hard, but a fun match up either way.
 

rocko1

Smash Rookie
Joined
Oct 10, 2006
Messages
11
Yea i agree with everyone above, but given two players who are "equal" in skill i feel that on the stage, falcon has the advantage due to his speed and combos (this is stage dependent as well), but once hes in a position to be edgegaurded...its game over man! or atleast lot more difficult for falcon. I think ken said something like its 60-40 for falcon if he can avoid getting edgegaurded at low percentages.
 

All_Characters

Smash Apprentice
Joined
Apr 30, 2007
Messages
139
Yeah, I agree with what ken said. CF does need to avoid edgeguard at low percentage.

However, I think the match is raw 50-50. The key for falcon is to realise that just running around using airs (which is what we all love to do) can't be done against marth. Marth's range is a ***** against CF, so just make sure you know when Marth is vulnerable (comboable) then come is with an air.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
I think Falcon has a slight advantage over Marth, 60-40. This is due to reliable KO's. If Marth gets raptor boosted, grabbed, or stomped...It will end up in a knee. Combine that with Falcon's DD grab camping and your set. Marth can gay falcon pretty bad, edgeguarding wise especially, but think about it. If Falcon is at a high percent, how is marth gonna killl him? Your not gonna get a random Fsmash off on a CF that's DD camping, same goes for reverse up B. Your only option is to throw falcon off the stage and edgeguard. Good luck grabbing a good falcon btw.
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
I think Falcon has a slight advantage over Marth, 60-40. This is due to reliable KO's. If Marth gets raptor boosted, grabbed, or stomped...It will end up in a knee. Combine that with Falcon's DD grab camping and your set. Marth can gay falcon pretty bad, edgeguarding wise especially, but think about it. If Falcon is at a high percent, how is marth gonna killl him? Your not gonna get a random Fsmash off on a CF that's DD camping, same goes for reverse up B. Your only option is to throw falcon off the stage and edgeguard. Good luck grabbing a good falcon btw.
I agree.
Most falcons I know Love play against marths just because they are so easy to combo and to knee. I myself love facing Marths
 

purekorea

Smash Journeyman
Joined
Dec 22, 2005
Messages
470
Location
Orlando(UCF)
You just need to play more against marth to get a feel for the match up and eventually screw ups will decrease. The first marth I played at a tourny, consistently was 3 or 2 stocking me, played him like 7 times in friendlies. Due to miscalculating spacing, getting grabbed, not DI ing correctly, not DD correctly (by this I mean i just DD for no reason off the to side and then run in for aerial and then getting shield grabbed or faired).
But at the next tourny I was winning our matches at a 2 to 1 ratio and I agree that stage is a big factor. I only lost on yoshi and battlefield.

It's good to use uthrow to knee as well. Most will dthrow a marth and so a marth when grabbed will DI away but if you mix in uthrow and they DI away it leads to knee. It works from 65-90 ish or something like that. I usually do it at 80 cause I have an option of dthrow to knee or uthrow to knee.

Know how to combo out of throws, pseudo chainthrow with dthrow, and throw to knee combos and it's one of falcon more fun matches.

Also learn lightshielding a marths upb. It leads to instant edgehog or ledgehopped reverse knee, stomp to knee, get back on stage> grab> combo him to the opposite edge... choices are endless.

Lightshield is roll to edge while holding z and down and away with joystick from the center of the stage then letting go of everything when the marth hits your shield.
 

REDRAGON

Smash Ace
Joined
Feb 11, 2007
Messages
831
Yeah in a video Ken said Falcon had the matchup 60-40 but thats a little much.
He said if the Falcon gets a combo started then the Marth is dead.
But if the Marth gets the Falcon of the edge then the Falcon id dead.

But i think its pretty even with Falcon ahead 55-45.....
 

cyberdemon

Smash Journeyman
Joined
Oct 24, 2005
Messages
456
Lightshield is roll to edge while holding z and down and away with joystick from the center of the stage then letting go of everything when the marth hits your shield.
Thanks for pointing that out. I actually didn't know how to do it.
 

Burr

Smash Apprentice
Joined
Nov 20, 2006
Messages
109
Location
San Francisco
ok so just about the character i play the most is a marth so i think i know alot about this match up, and if i repeat anything already said oh well cuz i dint read wat other ppl said. any ways one of marths weakensses is wen u get under him, just punish with uairs. another thing is marth's recovery is pretty easy to guard, just grabe the edge or jump down to a bair and hit em. ive also found that running around, DD and wavedashing, really helps psyche the marth out causing him to fsmash because he thinks im running to grab him, i then usually run back in for a grab or knee or any attack. stomp ---> knee and foward b ---> knee seem to work well for me, if you know the percents of course. and of course grabs to nair or knee or uair work well too.
 

Kick

Smash Apprentice
Joined
Dec 26, 2006
Messages
116
Location
Sunnyvale, CA
im confused on this lightshield egdehog thing.

is it light shield standing on the edge, facing the stage with the shield pushed out? or is it out and down? after the shield gets hit, do i have to DI back to the stage to grab? someone help.
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
Roll to the edge, hold Z for lightshield, and hold away from the edge. You should be facing the center of the stage with your back as close to the side as possible.
 

purekorea

Smash Journeyman
Joined
Dec 22, 2005
Messages
470
Location
Orlando(UCF)
After shield gets hit let go of everything. If you end up holding down you won't grab the edge and just fall to your doom.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
Just to say something else about this matchup, PC counterpicked Falcon against Mew2king's marth twice once on yoshi's story and once on Pokestadium and won both times.

Considering M2K mains Marth and PC doesnt main falcon, maybe Falcon does have the advantage on Marth?
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
Just to say something else about this matchup, PC counterpicked Falcon against Mew2king's marth twice once on yoshi's story and once on Pokestadium and won both times.

Considering M2K mains Marth and PC doesnt main falcon, maybe Falcon does have the advantage on Marth?
it's been discussed forever it's just a who ***** who first match not a counter match
 

Jaz

Smash Ace
Joined
Dec 27, 2006
Messages
774
Location
Megatron ripped me in half T-T
Wise words above, another thing with Marth is what to do when he's off the stage, sure you can Uair him if he's high enough (watch out for a surprise Fair) but definitely ledge hog if he's to low,
that way you can ledge hop knee if he goes over you and have a choice to bair him if he lets his guard down while recovering and is below you.

the only problem with this is that you'll have to reset your invincibility frames by dropping and re grabbing the edge, cuz is his upB hits you and he grabs the ledge, its game over against a good marth T-T
 
Top Bottom