K20AFoozbal
Smash Apprentice
Ok so after about 2 hours of playing 1v1 against lvl 9 computers that were destroying me... (when donkey kong 4stocks you in a 4stock match... it cuts you real deep...) i've come to several conclusions...
***** BTW before anyone is like "ZOMG THIS GUY PLAYED LVL 9s AND IS TELLING US THIS CF DOOD IS NERF'D!! LOL!" think about it.... aside from the computers being able to predict what you're going to do next, most human players are very similar to computers in that they're all about finding ways out of things, out smarting you, attempting to edgehog/guard, noticing patterns and punishing you for it... so while i'm sure i'd have had an easier time playing against my buddies, be aware that Brawl computer players got a serious upgrade in hardware... they're pretty viable practice now i'd say. not like melee where you couldnt practice cuz wave dashing vs a pc was asking to get you grabbed out of it lol... anyways i'm off topic... *****
Traction... with the near-removal of dash dancing falcon has a rough time going where you need him to go... even fox trotting doesnt help him that much and it got me punished by those lvl 9s quite a few times for being all over the map not able to do anything except hyphen smash across half of FD.
Speed... Yes he's fast... not as fast but dear god he doesnt need to be any faster... now that i have to wait a good 5 seconds to turn him around after running full speed i can take time to notice the finer things in life... like while i'm flying uncontrollably towards marth with my back to him attempting to run away, he has the time to fully charge an Fsmash and cream me with it... So yes... while he's fast he needs new sneakers or something..... cuz atm he's breakin my balls...
Grab... the range is like completely gone... i have to be all up on the guy to pick em up. if i'm not literally touching them... i'm too far away. this pissed me off to no end due to the fact that i am a big fan on the pivot-grab (which is hard enough to do on falcon due to his lack of traction...) which brings me to my next point...
Throws... Down is still the best... one hit on the ground and then they bounce in front of you... nice set up for a hyphen smash. others are only so so. hardly worth mentioning his throws since you'll hardly ever get to grab someone... gotta be super close...
Jab... So much knock back was stolen from his other moves it must have all congregated right here.... once you get the third hit out, they're mostly too far away for you to hit... then you gotta wait 30 seconds for good ol' CF to stop punching that dust cloud where the guy used to be... A little let down... but still nice if they're between you and a wall i suppose.
Utilt... honestly, it impressed me. It hits quite a bit harder that i expected and makes for a nice knockback. sends your opponent to the side, instead of up. A+
Dtilt... it's ok... but not enough push back to make it worth doing very often and it's certainly not a spike...
Ftilt... Nintendo? If you're out there? Will you please please please make this CF's Fsmash model? That's be super sweet. Thx.
DashA... this move still holds strong. Proves to be a nice opener and with fox trotting makes life easy for getting that first combo up and running. hard to stop however.
Fsmash... i had pretty much the same issue with this as i did with the grab... if i wasnt literally touching someone i couldnt hit them... the issue is transfered from melee, although since everyone now has the grab range of marth and falcon got **** on with range it seems a whole hell of a lot worse now....
Usmash... Hard hitting as always. They still didnt fix the fact that it doesnt hit people behind you... great for hyphen smashing. great for starting a combo. bad against ppl who like to roll... meh, still a powerhouse move. so good stuff there.
Dsmash... I was never impressed with this... but it seems like they've slowed this move down a tad. either that or the computers are able to ground-dodge for like 3 seconds and i'm unable to... hit hard. but that's only IF it hits...
NeutB... The Falcon Punch™ will always hold a place in my heart... ahhh the good times where i would fly in out of left field and kill my 3 buddies at once... cuz i was a bad ***... well it still hits hard and it's still slow as balls... the fact that you can change directions at the very beginning isnt what i'd call a major upgrade... but i guess it's nice and all that...
SideB... the cool little whoosing noise they added to it still doesnt help this move do anything more than get you in trouble. idk how many times marth grabbed me out of it... or rolled backwards in time to watch me fall, chuckle as i slowly get up of the ground and then grab me... it worked right possibly 5/35 times... the other times i either got grabbed out, lost the priority battle or the rolled away and lol'd at me from a distance.
DownB... Falcon Kick.... low priority. Low dmg. Low... other stuff.... still bad. Yea, the pc's grabbed me out of this one time too... i cried a bit...
UpB... this was a nice change. one of the nicer additions i think. has a lot more distance in it now, much more horizontal leap and if you hit a ledge mid thrust it stops and you grab the ledge! no more missing the sweet spot! huzzah! no compaints about this move. still an awesome move. still hits really hard. still fun to do to little children. "Hey kids, wanna see what i've got in my pocket?"
Nair... this was one of the key moves to CF's air game in melee... while it's still one of his better moves it also got nerfed... no pushback to your opponent (if they shield) means one of two things... A) they shield-grab you and you're like "WTF IS JUICE?!" or B) they shield and punish you for being a noob. It is however one of his better moves.
Uair... Kind of reminds me of SSB64 tbh... it's strong again. one of his better moves. if the lvl 9s didnt dodge **** near all of em i'd have more to go on... but for now i see it like meta knights Uair... good for chaining. You can use 2-4 before hitting the ground if you're good at it.
Dair... Doesnt have the same "umph" it had in the other SSBs... while it's still a great meteor and second to none in off-side meteor killing, CFs bad mobility doesnt make using it very easy. Since his moves dont push back shielded enemies, this is yet another move that leaves you very vulnerable due to the lack of L-canceling...
Fair... The knee... dear god they destroyed it... i should've gotten at least 50 more KOs that didnt happen because all my knee did was go "thud" and knock em back like 10 yds even tho they were at 150%... of course you can still get it to work properly but it's like you have to be flying at just the right altitude with them about to pick their nose whilst reading a copy of reader's digest and chewing on taffy... i.e. it doesnt happen often... predicting the DI is still easymode tho...
Bair... >.> dont tell anyone ok? i think this about replaces the knee... SHHH... they'll hear you... This thing hits hard. All the time. great for edge guarding. great for SH-Bair. RAR would be great but dammit i have enough trouble getting him to run a different direction... Powerful? Yes. Practical? kinda... i'm sure i would've gotten more opportunities to use it vs a human player but still....
so.... to sum everything up...
PROS
- New UpB is very nice
- Bair hits hard all the time
- Ftilt has very good range
- Still fast as hell
- Still has a good air game
CONS
- Slippery when wet...
- Lack of good KO move that isnt a smash
- Fail knee is fail
- Lack of pushback vs shielded targets (i.e. they remain right next to you when you land)
- Low priority on just about everything but the Nair (even his Fsmash bounced of an opponents Filt... T_T)
- No grab/Fsmash range
- Still lacks any kind of projectile whatsoever
- Lack of L-cancelling leaves him open for lots of nasty punishing
So... after my long *ss descriptions of almost every move and every technique he has at his disposal... and as much as i love the big guy i dont think i can do it... it's a shame but i think i'm just gonna have to let him go.... I'll keep playing around on him because he's CF man... you just main CF one game and completely abandon him the next!! but i think i'll be competing with someone else... unless i can buy you some new sneakers... take it easy pal.
-K20
EDIT - The lvl 9 comp players sort of taught me something... how crucial air dodging and ground dodging is going to be for competitive play. with no way to wave dash to get out of range, rolling repeatedly getting you in trouble and running away on your own steam being difficult at times... the dodging thing will become a very very useful tool. i suggest we all learn to use this to the best of our abilities becuase if it saved these lvl 9's from certain destruction (idk how many times -_-) PLUS set them up to combo me after an attack i used should have pushed them back far enough... i'd say it's pretty much going to own face.
Add learning how to dodge effectively to your to-do list. you'll thank me later lol.
***** BTW before anyone is like "ZOMG THIS GUY PLAYED LVL 9s AND IS TELLING US THIS CF DOOD IS NERF'D!! LOL!" think about it.... aside from the computers being able to predict what you're going to do next, most human players are very similar to computers in that they're all about finding ways out of things, out smarting you, attempting to edgehog/guard, noticing patterns and punishing you for it... so while i'm sure i'd have had an easier time playing against my buddies, be aware that Brawl computer players got a serious upgrade in hardware... they're pretty viable practice now i'd say. not like melee where you couldnt practice cuz wave dashing vs a pc was asking to get you grabbed out of it lol... anyways i'm off topic... *****
Traction... with the near-removal of dash dancing falcon has a rough time going where you need him to go... even fox trotting doesnt help him that much and it got me punished by those lvl 9s quite a few times for being all over the map not able to do anything except hyphen smash across half of FD.
Speed... Yes he's fast... not as fast but dear god he doesnt need to be any faster... now that i have to wait a good 5 seconds to turn him around after running full speed i can take time to notice the finer things in life... like while i'm flying uncontrollably towards marth with my back to him attempting to run away, he has the time to fully charge an Fsmash and cream me with it... So yes... while he's fast he needs new sneakers or something..... cuz atm he's breakin my balls...
Grab... the range is like completely gone... i have to be all up on the guy to pick em up. if i'm not literally touching them... i'm too far away. this pissed me off to no end due to the fact that i am a big fan on the pivot-grab (which is hard enough to do on falcon due to his lack of traction...) which brings me to my next point...
Throws... Down is still the best... one hit on the ground and then they bounce in front of you... nice set up for a hyphen smash. others are only so so. hardly worth mentioning his throws since you'll hardly ever get to grab someone... gotta be super close...
Jab... So much knock back was stolen from his other moves it must have all congregated right here.... once you get the third hit out, they're mostly too far away for you to hit... then you gotta wait 30 seconds for good ol' CF to stop punching that dust cloud where the guy used to be... A little let down... but still nice if they're between you and a wall i suppose.
Utilt... honestly, it impressed me. It hits quite a bit harder that i expected and makes for a nice knockback. sends your opponent to the side, instead of up. A+
Dtilt... it's ok... but not enough push back to make it worth doing very often and it's certainly not a spike...
Ftilt... Nintendo? If you're out there? Will you please please please make this CF's Fsmash model? That's be super sweet. Thx.
DashA... this move still holds strong. Proves to be a nice opener and with fox trotting makes life easy for getting that first combo up and running. hard to stop however.
Fsmash... i had pretty much the same issue with this as i did with the grab... if i wasnt literally touching someone i couldnt hit them... the issue is transfered from melee, although since everyone now has the grab range of marth and falcon got **** on with range it seems a whole hell of a lot worse now....
Usmash... Hard hitting as always. They still didnt fix the fact that it doesnt hit people behind you... great for hyphen smashing. great for starting a combo. bad against ppl who like to roll... meh, still a powerhouse move. so good stuff there.
Dsmash... I was never impressed with this... but it seems like they've slowed this move down a tad. either that or the computers are able to ground-dodge for like 3 seconds and i'm unable to... hit hard. but that's only IF it hits...
NeutB... The Falcon Punch™ will always hold a place in my heart... ahhh the good times where i would fly in out of left field and kill my 3 buddies at once... cuz i was a bad ***... well it still hits hard and it's still slow as balls... the fact that you can change directions at the very beginning isnt what i'd call a major upgrade... but i guess it's nice and all that...
SideB... the cool little whoosing noise they added to it still doesnt help this move do anything more than get you in trouble. idk how many times marth grabbed me out of it... or rolled backwards in time to watch me fall, chuckle as i slowly get up of the ground and then grab me... it worked right possibly 5/35 times... the other times i either got grabbed out, lost the priority battle or the rolled away and lol'd at me from a distance.
DownB... Falcon Kick.... low priority. Low dmg. Low... other stuff.... still bad. Yea, the pc's grabbed me out of this one time too... i cried a bit...
UpB... this was a nice change. one of the nicer additions i think. has a lot more distance in it now, much more horizontal leap and if you hit a ledge mid thrust it stops and you grab the ledge! no more missing the sweet spot! huzzah! no compaints about this move. still an awesome move. still hits really hard. still fun to do to little children. "Hey kids, wanna see what i've got in my pocket?"
Nair... this was one of the key moves to CF's air game in melee... while it's still one of his better moves it also got nerfed... no pushback to your opponent (if they shield) means one of two things... A) they shield-grab you and you're like "WTF IS JUICE?!" or B) they shield and punish you for being a noob. It is however one of his better moves.
Uair... Kind of reminds me of SSB64 tbh... it's strong again. one of his better moves. if the lvl 9s didnt dodge **** near all of em i'd have more to go on... but for now i see it like meta knights Uair... good for chaining. You can use 2-4 before hitting the ground if you're good at it.
Dair... Doesnt have the same "umph" it had in the other SSBs... while it's still a great meteor and second to none in off-side meteor killing, CFs bad mobility doesnt make using it very easy. Since his moves dont push back shielded enemies, this is yet another move that leaves you very vulnerable due to the lack of L-canceling...
Fair... The knee... dear god they destroyed it... i should've gotten at least 50 more KOs that didnt happen because all my knee did was go "thud" and knock em back like 10 yds even tho they were at 150%... of course you can still get it to work properly but it's like you have to be flying at just the right altitude with them about to pick their nose whilst reading a copy of reader's digest and chewing on taffy... i.e. it doesnt happen often... predicting the DI is still easymode tho...
Bair... >.> dont tell anyone ok? i think this about replaces the knee... SHHH... they'll hear you... This thing hits hard. All the time. great for edge guarding. great for SH-Bair. RAR would be great but dammit i have enough trouble getting him to run a different direction... Powerful? Yes. Practical? kinda... i'm sure i would've gotten more opportunities to use it vs a human player but still....
so.... to sum everything up...
PROS
- New UpB is very nice
- Bair hits hard all the time
- Ftilt has very good range
- Still fast as hell
- Still has a good air game
CONS
- Slippery when wet...
- Lack of good KO move that isnt a smash
- Fail knee is fail
- Lack of pushback vs shielded targets (i.e. they remain right next to you when you land)
- Low priority on just about everything but the Nair (even his Fsmash bounced of an opponents Filt... T_T)
- No grab/Fsmash range
- Still lacks any kind of projectile whatsoever
- Lack of L-cancelling leaves him open for lots of nasty punishing
So... after my long *ss descriptions of almost every move and every technique he has at his disposal... and as much as i love the big guy i dont think i can do it... it's a shame but i think i'm just gonna have to let him go.... I'll keep playing around on him because he's CF man... you just main CF one game and completely abandon him the next!! but i think i'll be competing with someone else... unless i can buy you some new sneakers... take it easy pal.
-K20
EDIT - The lvl 9 comp players sort of taught me something... how crucial air dodging and ground dodging is going to be for competitive play. with no way to wave dash to get out of range, rolling repeatedly getting you in trouble and running away on your own steam being difficult at times... the dodging thing will become a very very useful tool. i suggest we all learn to use this to the best of our abilities becuase if it saved these lvl 9's from certain destruction (idk how many times -_-) PLUS set them up to combo me after an attack i used should have pushed them back far enough... i'd say it's pretty much going to own face.
Add learning how to dodge effectively to your to-do list. you'll thank me later lol.