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Captain Falcon: Patch 1.0.8 Nerfs/Buffs

Jrzfine

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Discuss. Is the Cap still in his full glory or has his manliness been nerfed?
 

Darthrai

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Apparently his up air was nerfed in damage (10% with feet, 11% with thigh). Hopefully they haven't nerfed him to Brawl levels just because scrubs want their precious Megaman to be unbeatable.
 
D

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Apparently his up air was nerfed in damage (10% with feet, 11% with thigh). Hopefully they haven't nerfed him to Brawl levels just because scrubs want their precious Megaman to be unbeatable.
Can confirm that Uair is 11% instead of 13%, R.I.P. :4falcon: 30% combos.
 

N7S

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How badly is the knockback nerf on it? Or is the up air the same knock back but a % difference?
 

LuLLo

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EDIT: I was wrong

Falling Uair combo's are a little different because Uair's knockback has been reduced, but it's mostly just percentages. Uair to knee still works like a charm, but it seems to just be at 5-10% later than usual. Uair to jab still links at 0%. Downthrow combo's still work, Dthrow->Nair->Uair is still a combo.
 
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D

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Throw percentages: Uthrow 7%, Dthrow 6% (unchanged?), Fthrow 9% (from 12% I believe) and Bthrow 9% (also from 11 or 12% I believe). Bthrow still kills pretty good at the ledge, it doesn't seem that different except for damage output.

Falling Uair combo's are a little different because Uair's knockback has been reduced, but it's mostly just percentages. Uair to knee still works like a charm, but it seems to just be at 5-10% later than usual. Uair to jab still links at 0%. Downthrow combo's still work, Dthrow->Nair->Uair is still a combo.
Looks like I'll have to memorize new percentages for Uair setups, thanks for the general range that they've been changed to.
 

AreJay25

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So, are we badly affected by this? Or do we just need to adjust?

Edit: Never mind, didn't read two posts above of me.
 
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Gawain

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Up air does a little less. I think Back Air sweet spot too. It's barely noticeable and it doesn't seem to effect our combo game much at all. He feels basically the same. They also left LFK alone (thank god).
 
D

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They also left LFK alone (thank god).
Considering infinite lightweight is STILL in the game, I'm honestly not surprised that any customs are being balanced. When Sakurai said that customs were for cheating with friends, he meant it (besides Dragon Rush, poor :4charizard:. At least he has a great grab game now). LFK is probably the most underrated custom move since nobody knows the secrets of footstool LFK repeat.
 
D

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His uair is the only change that I've noticed. It really just does less knockback in the end, but you can still get strings, uair to fair, dthrow to uair and all that good stuff. If nothing else, it's really just harder to get the kill with. Though I personally think that it makes Uair > Falcon Dive easier to execute
 

AreJay25

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His uair is the only change that I've noticed. It really just does less knockback in the end, but you can still get strings, uair to fair, dthrow to uair and all that good stuff. If nothing else, it's really just harder to get the kill with. Though I personally think that it makes Uair > Falcon Dive easier to execute
I... actually hadn't thought of this. I'm not near my Wii U right now, can someone confirm if Uair > FD combos now?
 
D

Deleted member 269706

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I... actually hadn't thought of this. I'm not near my Wii U right now, can someone confirm if Uair > FD combos now?
To my knowledge it doesn't true combo at any percentage, but due to less KB from Uair, the target generally remains closer to Falcon, so the Uair > FD can be pulled off at higher percents. I haven't bothered to test it compared to 1.0.7, so I could be completely wrong, but I've had it work at relatively high percentages, assuming the Uair hits at the proper spot.
 
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Trifroze

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Falcon's fthrow and bthrow always did 7% and 9% and bair is exactly as before. Uair got a major nerf in damage and knockback.
 

Silvalfo

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Come on, Nintendo. Falcon wasn't even that good. With that bad of a recovery and the need for huge commitment in every move, Falcon didn't deserve any nerfs.

They leave ridiculous moves like Sheik's fair untouched and heavily nerf Falcon's main move.
Argh.
 

Physics

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Falcon's fthrow and bthrow always did 7% and 9% and bair is exactly as before. Uair got a major nerf in damage and knockback.
Does less knockback on U air mean you can combo better with U air? Like comboing into the knee easier or something?
 

teluoborg

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Nintendo is stupid, they nerfed Uair but Bair is still as stupid as ever.

The only downfall is that you get no more free kills at 150% I guess.

PS : yeah the percents of the Uair>knee combo have to be double checked.
 

UzakiuzuG

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Does less knockback on U air mean you can combo better with U air? Like comboing into the knee easier or something?
This is the statement that I would like to know. I only see a problem if the knockback was kept untouched. If they've both been scaled back and the" hitstun" is the same I'm not seeing a "MAJOR" issue as of yet. Kind of a lame regression. I hear fox has stayed the same lol.
 
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Darthrai

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Come on, Nintendo. Falcon wasn't even that good. With that bad of a recovery and the need for huge commitment in every move, Falcon didn't deserve any nerfs.

They leave ridiculous moves like Sheik's fair untouched and heavily nerf Falcon's main move.
Argh.
You should have seen how many scrubs were crying out "Falcon OP plz nerf". With all their protesting, I'm relieved that he didn't get the Greninja/Diddy treatment.
 

King Omega

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I need to confirm this for myself, but word is that the dash grab ledge slide-off is gone for real now. Take with a grain of salt unless you can test it and find out.
 

N7S

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Combo ability is similar to PAL Melee Falcon now with the up air. Less kill power, but better juggle capability.
 

Barhos

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I need to confirm this for myself, but word is that the dash grab ledge slide-off is gone for real now. Take with a grain of salt unless you can test it and find out.
I can confirm this, i've tried it and every time it happens it puts me in a position where i cant even pummel the opponent. They are shown in an awkward grab position (almost merged into falcon). It only lets me throw them in any of the directions unless they break out
 

teluoborg

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I can confirm what @ Barhos Barhos said, no more slipping off the ledge for cheese footstools, now we're stuck with our opponent hugging us closer than ever.
 

Nixon Corral

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I need to confirm this for myself, but word is that the dash grab ledge slide-off is gone for real now. Take with a grain of salt unless you can test it and find out.
How big of a deal is this? This is not something I ever used, but I'm more of a PM guy, so I don't know how much this matters.
 
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Mad3333

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How big of a deal is this? This is not something I ever used, but I'm more of a PM guy, so I don't know how much this matters.
When you slid off the stage while holding your opponent, it could sometimes net an easy footstool or in some cases, a knee. It was a janky physics bug and was bound to be removed sooner or later.
 

King Omega

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When you slid off the stage while holding your opponent, it could sometimes net an easy footstool or in some cases, a knee. It was a janky physics bug and was bound to be removed sooner or later.
They "fixed" it with something that looks like a bug itself. You can't even pummel the opponent when it happens.
 

Husk94

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it seems hitstun on uair has been nerfed as well. I was playing online so it may be that, but at low percents dthrow->uair->uair wasnt really working. They were able to airdodge the second uair. need someone to confirm tho
 

CrazyPerson

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So is Uair no longer a viable kill move?

Seems to be the only one I can consistently sweet spot...

And in smash being the low man is often good... going sideways is more risky.
 

CrazyPerson

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You should have seen how many scrubs were crying out "Falcon OP plz nerf". With all their protesting, I'm relieved that he didn't get the Greninja/Diddy treatment.
By my very armature evaluation, on a casual level Falcon is one of the easier characters to good reasonably good with... but he doesn't have the ceiling of a competitive play Shiek, Diddy, Rosalina, etc.

I can see how some might see Falcon was OP... he had enough weaknesses to offset the speed KO power combo.


EDIT: sorry for double post... I am looking for a delete button so I could edit this into my 1st one but not finding it.
 
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Gidy

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Acid said Captain got a Dthrow nerf. More knock back on it, less combo potential.

Can somebody confirm?
 

AcidtoneX58

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If they DI away from down throw past 15% there are virtually no follow ups, this is while being at 0% as falcon, with rage it's even harder, so if someone DI's away from down throw there's really no options to follow up on, dash grab down throw knee no longer seems like it's a thing either.
 

CrazyPerson

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If they DI away from down throw past 15% there are virtually no follow ups, this is while being at 0% as falcon, with rage it's even harder, so if someone DI's away from down throw there's really no options to follow up on, dash grab down throw knee no longer seems like it's a thing either.
So... in other words we lost a KO move and our main combo starter with this patch when we weren't an elite character to begin with?

Can we get this varified/shot down?
 
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