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Can Somebody help me with Ike, I am terrible at fighting Ike....

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
First of all I did read the match-up discussion, but I just thought I might get some extra help because the best person in my city uses Ike and I always lose to him in our local tourneys. I have a couple specific questions, but any help would be appreciated.
First He uses his F-B a little on stage, and I usually shield it, but I was wondering if I do not power shield it, then how should I counter it after shielding?
Next, I can almost never kill him until stupid high percents, any tips?
If he retreats with his f-air a lot what are my options?
People always say you can juggle him, but If I try he always eruptions or dairs, how can I effectively prevent this.
What stage should I ban and what should I use, also what should be my second should it get banned? Maybe Battlefield?
Last what should I do if I shield or get hit by his jab?
Thank you for any help you can give me.
 
Joined
May 16, 2009
Messages
1,017
Location
Austin, Texas
Fsmash him reactively if he Foward Bs.

Don't try and force a kill. If you have a %lead, force him to approach and wait for any mistakes he makes. You mainly want to try and gimp for kills if you can.

You can walk towards him till he hits the edge of the stage, don't run into the Fairs.

If he likes to charge Eruptions or dairs when you try to juggle him, bait them by doing an empty SH or something and then Grab him on the ground.

Not sure about stages.

If you shield, don't bother punishing anything unless it's mispaced.If you het hit by his jab, you can either DI away or UPB quickly, though he might bait it.
 

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
Hmmmm..... anything else I can do to his forward-B I have really bad reaction time. Any strategies for gimping? Anyway I still would like more help on all of my questions though. Thank You
 

Saki-

Reset Project
Joined
Jul 28, 2008
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Glencoe, Al
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iTasya
QA thread would be nice.

Ok so I'm going to assume that this Ike is either really good or, wait no he uses eruption and quick draw never mind.

Ok lets see if I can pick out these problems of yours.

First He uses his F-B a little on stage, and I usually shield it, but I was wondering if I do not power shield it, then how should I counter it after shielding?
I'm guessing this is the situation.
He charges the quickdraw, you either hold shield or try to spot dodge in place.
If you're stuck in this situation it's not a big deal. Ike's quickdraw is a really bad move, just run up to him and shield, jump, of find the nearest ledge. It's not a problem move at all and is really punishable. Use common sense~

Next, I can almost never kill him until stupid high percents, any tips?
Ok so this is what you do, you use fair, you get him off stage, you counter his aether. Or you could stop abusing your fsmash before killing percentages. Ya know either one would work.
Some other tips would be to use your DB alot to help rack up damage other than hitting him with smashes. If you find that your fsmash is getting too predictable, try a jab or dancing blade, wait for your opponent to spot dodge and react with a swift Downsmash.

If he retreats with his f-air a lot what are my options?
Sit there and admire him wield his mighty sword. If he's trying to keep you back with that move let him, don't bother trying to run up to it unless you pick up on the pattern and you're sure you can powershield it and punish on time. Eventually he'll get the idea and try approaching you again.

People always say you can juggle him, but If I try he always eruptions or dairs, how can I effectively prevent this.
You cant just try and juggle without thinking. If he has a brain he's obviously going to try anything to keep you from taking advantage over his character. Mix up your juggling moves and if he gets too high, wait for an airdodge or an early dair. If he's charging eruption just wait for him to land and use it. It's a golden chance to punish it.

What stage should I ban and what should I use, also what should be my second should it get banned? Maybe Battlefield?
I used to have a veeeeerrryyyy good Ike opponent and to be honest banning Battlefield is one of the more preferred stage bans. Counterpick a place where he/she cant abuse platforms.

Last what should I do if I shield or get hit by his jab?
If it's jab cancelling DI away. You shouldn't always be close enough for him to use jabs on you. Marth is meant for spacing remember that.


Uh yea I guess thats it. Hope it helps.
 

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
I actually knew those quick draw tips, and I never get hit by it, I just really wanted a way to do some serious damage if he quick draws, oh well I guess after shielding it successfully it is useless to try to punish it... I do not use my Fsmash that often so it is not like it is that diminished, but he refuses to ever be hit by it.
The juggling ideas sound really good though. So does the jab tip. thank you
 

Saki-

Reset Project
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Messages
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Glencoe, Al
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iTasya
Well then hows this

Nair if he's using the quick draw, and if you have some distance. The first hit stops him if he isn't within the QD hitbox. After that depending on the percentage you could either follow with a dtilt or a pursuing fair. Or even a pursuing grab.
 

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
Cool much better, not that your original advice was not good, oh and do you mean I can still Nair after shielding, or should I just time it?
 

Saki-

Reset Project
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Well if you find yourself letting him hit your shield with it I'd rather you react with a fair or ftilt.

But yea I was recommending you time it. It isn't difficult and you should have plenty of time to pull it off. Do you get any time to play against others besides at local tournaments?
 

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
Sometimes against my friends at our various houses, but honestly as bad as I sound I just play really badly when it comes to slow attacks that have a lot of power.... Also okay that was the second thing I was looking for when it comes to quick draw.
 

Saki-

Reset Project
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Glencoe, Al
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iTasya
Hmm

Alright I'll also say this.

I personally don't think you should spot dodge more than 10 times a match. You can really do better against your opponent if you take the hit with your shield or just do a retreating roll. Because your opponent will learn your spot dodging habit and abuse it to no end.

My brother's metaknight helped me learn this quicker. So if you have a pattern for when it comes to being defensive I urge you to break it now before it becomes harder to break.

^Random stuff

Anyway slow attacks should be a problem, especially Ike's slow attacks. IMO the only thing Ike can really do is bair, jab, nair, and Fair. Watch out for the occasional Jab cancel to smash follow ups, they can be tricky but you'll know when he wants to use them. If you're ahead and he just respawned and you're next to an edge. Don't roll behind him, he's waiting for a chance to use his Usmash. If he's charging a fsmash and you're next to him. <.< DON'T spot dodge, if you're feeling hesitant and you can roll outside of his fsmash's range, do it. If you're feeling confident wait for the swinging animation of the sword and shield that monster. Then use this chance to use the knock back to either use a tipped fsmash or a fair.

I'm not saying Ike will always be an easy opponent to fight, I'm just saying be smarter than your opponent and abuse the handicap of his character.
 

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
Ok, I do not think I mess up too often with spot dodging a lot, more like shielding a lot, but either way your advice still stands. I may have an easy time with him though, I actually have not fought him in a while, I have gotten quite a bit better since the last tournament about 3 months ago. hopefully I will finally win against him.
 

Saki-

Reset Project
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iTasya
Hopefully so, just be sure to read up on all of the helpful Marth guides we have here. Understand them, practice what they want you to practice, and retain the knowledge it's given you.

Well thats all there is to this thread, we can lock now.
 

KingJacob

Smash Apprentice
Joined
Dec 29, 2009
Messages
77
Location
Waco, Texas
lol, I am guessing you mean I could do that on a lot of his moves including the quick draw? If so then you just may have won the thread.

By the way should I really lock it I mean, someone else could still know something that has not seen the topic yet.
 

Seagull Joe

Smash Legend
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Is this offline Ike or Wi-Fi Ike? I'd assume Marth would wreck Ike except on Wi-Fi where Charged Ike Fsmash is a true combo.
 

Cross.

Smash Ace
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Mar 21, 2008
Messages
687
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Kingston, Jamaica
I think u can Di downwards(or smash di, I dont remember which) and sheild between the 1st and 2nd jab. DIing up and away leads into the combat walk so dont do that. Ikes jab is definatly the most troublesome thing against him...so annoying :(
 

Pierce7d

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Ike's Jab is actually all he has in this MU. Well, and Quick Draw and Bair.

If you think QD is a bad move, you know nothing about Ike. Leave this thread now. Quick Draw is amazing against Marth, ESPECIALLY ON FD. If Ike charges QD from a range, Marth has NO options except jump or grab the ledge to evade damage, unless he is out of range, and it still forces Marth into the air. From there, Ike releases QD and is now inside Marth, with little to no lag. QD also ***** airdodges (M2k showed me how to do this really frikken good).

If your opponent charges QD, jump onto a platform and move towards them, attacking them from above with a Fair, this will force them to QD away (which resets the situation, dun, dun), but eventually your speed will allow you to close in on Ike. Your shield is limited, so if Ike just holds QD, your shield is no good unless you're really close already in which case the Ike shouldn't be using QD.

When Ike is in the air, don't swing right away. Wait for him to do an action, then react to it. It doesn't matter if your reaction time is slow. Ike is really slow. He also can't do two aerials in one SH, so if he jumps, wait for an action.

Don't try and punish Nair on shield. Dancing Blade outspaces Jab, so you can punish Fair with Dancing Blade, and punish everything else with Dancing Blade (unless, you're fighting Renegade's Ike, in which case he will always SDI out of hit two).

You can grab the edge, and counter aether on reaction over and over. It's the easiest way to gimp Ike.

Basically, the move to watch out for is jab. Get into your own spacing, and apply pressure with Fair, Dtilt, and Dancing Blade, like any regular MU. If you get in close range, shield and roll out. Don't challenge the jab, and you'll save a lot of percent not fighting Ike's only good option.

Don't throw kill moves, and Ike will be hard pressed to ever land a hit, so long as you're playing safe and patient.
 

Arikags

Smash Cadet
Joined
Oct 1, 2009
Messages
40
I'll just say this: When fighting Ike, you need to PWN with speed and agility, the two things Ike lacks.
 
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