Eternal phoenix Fire
Smash Hero
*Note: IASA=Interrupt As Soon As*
I was thinking about the absense of L-Canceling in Smash 4(as far as we know), and not only that, the potential positives and negatives about it's inclusion, and thought--would having frames on the aerials that can be canceled(or sped up exponentially) by inputting another action, whether it be a jab, dash, jump etc., solve the issue with landing lag on attacks?
With L-Canceling, your actions are potentially non committal as you can perform attacks from a neutral position. You can do a Nair and cancel the aerial without commiting to another option, which can potentially shut down many options, but, if you had to cancel the landing lag through another action it promotes more offensive combat while simultaneously enforcing proactive thinking.
Though implementing something like this May prove to be more difficult than allowing universal options to speed up aerial landing, this method allows for specific tailoring to each characters aerials to balance out characters strenghts.
For example, if Link's Dair had 40 frames of landing lag, using an L-Cancel engine in Melee would cut the landing lag to 20 frames. Now, with the IASA, the landing lag is still. 40 frames, but the lag from the aerial can be be cancelled as soon as frame 25. While the move has more lag time, it is balanced based on the buffs it has receive. Considering that the Down Air has a spike and can bounce on hit even during a fast fall, giving the aerial less landing wouldn't be justifiable. Or let's say his Fair has 15 frames of landing lag, the lag can be interrupted at frame 7, a speed slightly faster than a normal L-cancel. Why? Because a SH Fair for link can be used for an offensive tool, and since there are so many characters who can approach better than Link, having a fast Fair will help him be more offensive and allow stronger committal shield pressure.
What about a character like Little Mac? You would think have to much strength since he will have aerial game, but since his aerial attacks do little to no knockback or strength his aerials would primarily be used to set up an approach on the ground in addition to minimalizing the IASA frames on his aerials in particular.
I honestly wouldn't mind L-Canceling returning, but I feel like having IASA frames on aerials is a great way to replicate it without having to worry about having to press additional buttons.
Also, having more IASA frames on grounded attacks may lead to more ground combat option.
I was thinking about the absense of L-Canceling in Smash 4(as far as we know), and not only that, the potential positives and negatives about it's inclusion, and thought--would having frames on the aerials that can be canceled(or sped up exponentially) by inputting another action, whether it be a jab, dash, jump etc., solve the issue with landing lag on attacks?
With L-Canceling, your actions are potentially non committal as you can perform attacks from a neutral position. You can do a Nair and cancel the aerial without commiting to another option, which can potentially shut down many options, but, if you had to cancel the landing lag through another action it promotes more offensive combat while simultaneously enforcing proactive thinking.
Though implementing something like this May prove to be more difficult than allowing universal options to speed up aerial landing, this method allows for specific tailoring to each characters aerials to balance out characters strenghts.
For example, if Link's Dair had 40 frames of landing lag, using an L-Cancel engine in Melee would cut the landing lag to 20 frames. Now, with the IASA, the landing lag is still. 40 frames, but the lag from the aerial can be be cancelled as soon as frame 25. While the move has more lag time, it is balanced based on the buffs it has receive. Considering that the Down Air has a spike and can bounce on hit even during a fast fall, giving the aerial less landing wouldn't be justifiable. Or let's say his Fair has 15 frames of landing lag, the lag can be interrupted at frame 7, a speed slightly faster than a normal L-cancel. Why? Because a SH Fair for link can be used for an offensive tool, and since there are so many characters who can approach better than Link, having a fast Fair will help him be more offensive and allow stronger committal shield pressure.
What about a character like Little Mac? You would think have to much strength since he will have aerial game, but since his aerial attacks do little to no knockback or strength his aerials would primarily be used to set up an approach on the ground in addition to minimalizing the IASA frames on his aerials in particular.
I honestly wouldn't mind L-Canceling returning, but I feel like having IASA frames on aerials is a great way to replicate it without having to worry about having to press additional buttons.
Also, having more IASA frames on grounded attacks may lead to more ground combat option.