so I got a chance to play some brawl last night, and Link has changed a little bit, and I'm still unsure if he's better or worse. I'll try to list each attack, and if I think it's improved or not, and in what way.
Bow-Massively improved. Now possible to spam it. Great option if you've already got a boomerang out, or even to fill in a gap between boomerang and bomb spam. Also charges much quicker.
Boomerang-still pretty good. About the same. I didn't really notice the gale effect, and it does hit like normal, for anyone who was confused. The gale effect only happens when it is coming back.
Bombs-fall a little bit slower than in melee, but are very much improved. They actually have ok knockback at relatively mid percents.
Spin attack-HYAH. Pretty nice. Has less start up lag, but with minimum charge it becomes a nice launcher or killer. Fully charged it *****, minimum charge you can knock someone off far enough to edgehog them (especially if you're fighting someone with a tether recovery only, other than Z-amus)
Clawshot-NERFED and BUFFED. For use as an attack (not a grab) it got a huge boost, as it's capable to short hop spam it, as long as you space it, but takes a little bit to get used to. Recovery was nerfed in three ways. First is the air dodge, since you no longer pause when airdodging. Second is you are bait for edgehogging, since it only grabs the ledge, and not a wall anymore. Third is the length. It feels like it's about 3/4 of the melee hookshot. FAIL.
Grabwise it got a nerf in range. Still useful in shieldgrabbing. Just it just feels alot smaller.
The only grab I got to get off was a downthrow, which still seems to be able to combo with the utilt.
utilt-About the same. Still pretty good.
Dtilt-can't remember, think it came out a little faster
ftilt-also unsure, but I think it came out a little faster
Jabs (aaa or Hold down A)-Same nice little jab combo, though the illusion stab as been taken out (sob)
uair-ok, other than bad ending lag. Still comes out fast, still juggles, it will just be harder to juggle someone at lower percents since you can't get a second or third off as fast.
Dair-Still as horrible ending lag, but it's harder to get popped out of it now (though it's nowhere like toon Link's) the sword now comes a little bit lower, so something like Samus's Uair in melee wouldn't pop you out of it before she got hit.
Fair-Incredibly improved. Less start up lag, almost zero ending lag. I tried to shffl it instinctively, and landed in a shield. It made me happy.
Nair-About the same, still comes out fast, still has almost no ending lag. Good sexkick.
Bair-Unsure. I feel like the second hit comes out slower, and Link makes him self a bigger target when doing it (it's no longer like two nairs, it's now more like a spin kick). I don't know if it's been nerfed or buffed.
Upsmash-Yes please. Increased alot. The first two hits have less knockback, and the last hit's knockback improved. This means that almost every time, all three will hit.
Downsmash-About the same, hasn't changed to much
Forward smash-still good, didn't change to much, though I can't remember if both swipes were still in, since I only hit with the first one before I got popped out of it to try another.
Final smash-YAUS. I killed an olimar with it when he was at around 30 percent.
Final verdict-eh, Link's kind of become a different charcter than he was in melee. He's quicker (especially compared to the really slow characters, like Bowser, Dedede, Ike, etc), feels like he has more range (to me), has great projectile spam...... yet he has a horrible recovery now, just from the fact that the clawshot now officially sucks. It's to easy to get edgehogged, and the short length becomes even shorter when it goes to the ledge at an angle. You need to stick with your up+B when getting back, and when recovering, you'll probably get edgehogged and die easy. All in all, I think he'll be an average character, but I don't think he'll be super high tier material.