Kantrip
Kantplay
I'm seeing your point completely. The solution isn't "give Zelda another move because maybe it'll be better and improve her game," it's "make Zelda's already existing moves better to improve her game."I think you misunderstood. My point is you don't have to give everyone an extra attack to balance it out because those characters (Shiek in Melee notwithstanding) aren't very good anyway, one extra move for them will only improve the game.
You can replace one move with another one, which can include down B. But if you replace down B, you get rid of Sheik. You don't move her over to a taunt button.
If it isn't an option, either remove it or make it an option. Don't shove it onto a button it has no right being on. Zelda doesn't have a problem "not being fleshed out." She has a zoning tool/projectile, a recovery, a reflector, and very strong kill potential. She also has an alternate character with combo potential. She is a very fleshed out character already, her existing moveset just needs to be buffed, not added to.Ideally yes, you're right. Transformation mid-match should be a more viable option, in which case I would have no problem with it being mapped on an attack button. In Smash's current state, however, a taunt button would be the ideal place for a transformation button because it really isn't an option. The extra special attack could make Zelda in particular a more fleshed out character. Therefore, they should fix it like you suggested, or give them a move that's actually useful.