MerzA
Smash Cadet
I just posted this over on r/SSBPM but I figured I'd post it here as well to hear your thoughts.
It's generally agreed that Ganon needs some more help in PM to put him on an even playing field with the rest of the cast when it comes to tournament viability.
In my opinion, Ganon is being held down in the tier lists due to his inability to deal with projectiles, and his ridiculous combo-ability.
Which leads us to my suggestions for a fix.
1) Replace Warlock Punch with a projectile reflecting back-handed slap that can be 'charged' (circa OOT). By tapping neutral B (like short hopping) the slap would come out quite quickly (around the same speed as his jab) but without the jab's knockback. This gives Ganon a true jab that can be used for jab-resetting, and also gives Ganon a projectile reflector similar to Mario's cape (reflects the projectile at the same speed, increases damage a bit). By pressing and holding neutral B, Ganondorf would charge up the back hand for as long as Warlock Punch can last (max charge) but can also be released at any time, resulting in a stronger backhand that knocks enemies further back, and also hits projectiles back at a faster speed/knockback. The fully charged neutral B would essentially be Ganon's current Warlock Punch with projectile reflecting capabilities.
2) New Nair. Ganon's nair is by far the worst of his aerials, and while it has its uses (and nice auto cancel from short hop) it just isn't as useful as it could be. My suggestion: give Ganon a new nair that comes out fast (nice priority pls) which actually gives Ganon the ability to escape deadly combo strings in the event that he loses his jump.
In my opinion, both of these changes keep Ganondorf true to his melee playstyle, while also de-cloning Ganondorf a little bit more from Captain Falcon to play a bit more similar as how he did in OOT. Thoughts?
It's generally agreed that Ganon needs some more help in PM to put him on an even playing field with the rest of the cast when it comes to tournament viability.
In my opinion, Ganon is being held down in the tier lists due to his inability to deal with projectiles, and his ridiculous combo-ability.
Which leads us to my suggestions for a fix.
1) Replace Warlock Punch with a projectile reflecting back-handed slap that can be 'charged' (circa OOT). By tapping neutral B (like short hopping) the slap would come out quite quickly (around the same speed as his jab) but without the jab's knockback. This gives Ganon a true jab that can be used for jab-resetting, and also gives Ganon a projectile reflector similar to Mario's cape (reflects the projectile at the same speed, increases damage a bit). By pressing and holding neutral B, Ganondorf would charge up the back hand for as long as Warlock Punch can last (max charge) but can also be released at any time, resulting in a stronger backhand that knocks enemies further back, and also hits projectiles back at a faster speed/knockback. The fully charged neutral B would essentially be Ganon's current Warlock Punch with projectile reflecting capabilities.
2) New Nair. Ganon's nair is by far the worst of his aerials, and while it has its uses (and nice auto cancel from short hop) it just isn't as useful as it could be. My suggestion: give Ganon a new nair that comes out fast (nice priority pls) which actually gives Ganon the ability to escape deadly combo strings in the event that he loses his jump.
In my opinion, both of these changes keep Ganondorf true to his melee playstyle, while also de-cloning Ganondorf a little bit more from Captain Falcon to play a bit more similar as how he did in OOT. Thoughts?