Ulevo
Smash Master
Aside from L-canceling and Wave Dashing you are telling me all of the mechanics in Melee where there on purpose? Even the CGs in Melee? I would like to know what proff you have of thtat as I know L-cacneling was impletented purposfully and that Sakurai said he left Wave Dashing on purpose. But what makes you think all the other mechanics in Melee also aren't bugs or oversites either?
Going off of the pressumption only L-caneling and Wave Dashing being removed from Brawl. Does that really constitutes it to be called a watered down version? The game has a totally different engine and play style from Melee and removing L-cancleing and Wave Dashing furthered that playstyle that differs Brawl from Melee making them 2 entirely different games and not one being X version of the other. Mechanics (intentional or note) are not the only things to keep games different or simmilir, the engine, physics, and playstyle also matter. Braw is different in pretty much regard making it a different game from Melee and not just a watered down version or better version or equal version of Melee it makes it it's own game.
This is the problem you and many of your following have when it comes to this specific conversation; you latch on to L-Cancelling and Wavedashing. There are so many things that were removed from Melee on to Brawl, and yet this distinctly comes up every time. Until people educate themselves, this problem will continue to circle itself.
Most of the mechanics in Melee were not incredibly elaborate or unintuitive to the player to utilize. Heck, a lot of them were taught on the Dojo and in the manual. Powershielding was obviously intentional. Being able to jump out of Fox and Falco's reflector is obvious intentional. Wallgrappling is obviously intentional. Crouch cancelling is obviously intentional. Dash dancing is merely using the ability to dash left after immediately dashing right, and vice versa, mechanics that were obviously intentional. Dash cancelling, being able to crouch out of a run, was obviously intentional. Light shielding was obviously intentional. Double Jump Cancelling, a term coined to describe the way Yoshi and Ness's double jumps worked with aerials, was obviously intentional. Bomb jumping, a recovery technique made possible by the way Samus's bombs caused her to hault on horizontal momentum in the air might may or may not have been intended as an applicable way to recover, but the design of the down B was intentional. Were chain grabs intentional? They're a side effect of a characters throw trajectories and distances. There are too many of them in the game to be overlooked. And considering that the PAL version removed or nerfed some of them, but left most of them in, I would say that they were intentional.
You presume I believe Brawl is watered down because it removes 2 pieces of a much large puzzle, and that is a false presumption. The mere fact that you can't legitimately combo in Brawl alone changes things drastically, and it isn't even a specific technique.
And this isn't even talking about all the blatantly obvious bug problems Brawl has that not only negatively effects the player, but the balance of the cast. That's a discussion worth having by itself.