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Break your main

Alsyght

Smash Journeyman
Joined
Jun 20, 2018
Messages
245
So I’m writing a fanfic set back into Smash 4 where all the characters are trapped in online mode because of a glitch. It supposed to lead into Smash Ultimate after they fix the glitch, but I wanted the characters to exacerbate the glitch even further to where they have completely broken their movesets.

King Dedede not only can inhale the Gordos like in Smash 5, but he can also hit them in various directions while they’re bouncing. They cannot be reflected and breaks all reflectors.

Cloud’s Limit is always active after initial charge and after he uses a special and even after he dies.

Zero Suit can fire her stun gun multiple times even while jumping.

Meta Knight is Brawl Meta Knight.

Et cetera

So, to gather data, how would you break your main?
 
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PuffinToast34

Smash Cadet
Joined
Feb 21, 2019
Messages
29
Location
Onett
Switch FC
603973000533
Ive got ideas if you'd be down to hear them!
I can write some for every character!(Besides the listed ones )
 

Penroze

The Surreal Deal
Joined
Oct 6, 2018
Messages
370
Location
Flat Zone X
Switch FC
SW-7239-4479-0495
Mr. Game & Watch lands a 9 with every Judge. Oil Panic can also counter. Chef is just a constant wall of food in all directions.
 

PuffinToast34

Smash Cadet
Joined
Feb 21, 2019
Messages
29
Location
Onett
Switch FC
603973000533
Veterans:
Mario: Cape breaks sheild. Flud is always max charge. Up B has fire properties. Fireball is equal to his final smash.
Link: Boomerang clips through walls and doesn't disappear until link grabs it. Bombs don't hurt link, and Link's arrows have the same properties as bombs. Up b goes twice as far and kills at 30 percent if hit at the first strike in the air.
Donkey Kong: Don't have much here, but, down b can be used in the air, side b has no lag at all, up b has as much vertical gain as Mewtwo's up-b. The punch is always max charge and insta breaks sheilds.
Ness: PK Flash is a homing hit, and PK Fire traps you untill Ness hits you out. Using PK thunder anytime instantly sends you flying. PK Magnet has Melee Fox Shine Properties and can be L Canceled.
Fox: Fox has Melee properties, lasers make you flinch, FIRE can't be touched, instantly killing whoever touched it.
Pikachu: Using neutral b makes the orb stay in place where it was. For the rest of the match. Down B Has no startup lag and does Rest damage. You can use Up B 5 times max.
Kirby: The rock can stay up forever and meteor smashes, and if it does, it takes you out of the transformation. Inhale is that of super deluxe! Hammer is always fully charged and never gives recoil damage. The sword is the giant final smash sword, for his up b.
Yoshi: ALWAYS FINAL SMASH
 
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Zinith

Yoshi is Thicc in S P I R I T
Joined
May 13, 2018
Messages
24,712
Location
All around you, awaiting to consume your soul
Switch FC
SW-4624-0132-9722
:ultyoshi: Super Armor on DJ (not just heavy like it has now) and Side B. Heavy Armor on Down B too...
Utilt hitbox is on both sides not just behind him
Dtilt can neutralize projectiles
His Neutral B can eat items
His grab can tether to ledges
Weight goes up to 112
Eggs have two explosions like last game
MAKE.
HIM.
IRON YOSHI.

 

Penroze

The Surreal Deal
Joined
Oct 6, 2018
Messages
370
Location
Flat Zone X
Switch FC
SW-7239-4479-0495
Mr. Game & Watch's up special actually spreads fire at the base of the move until he exits his parachute. However, he can attack and still keep the parachute on.
His down smash buries the opponent at all points.
His back aerial now has fifteen hits.
 

PuffinToast34

Smash Cadet
Joined
Feb 21, 2019
Messages
29
Location
Onett
Switch FC
603973000533
Mr. Game & Watch's up special actually spreads fire at the base of the move until he exits his parachute. However, he can attack and still keep the parachute on.
His down smash buries the opponent at all points.
His back aerial now has fifteen hits.
His FAIR attack drops 6 bombs instead of 1! DAIR Has D3 Up special properties when it lands on ground.
 

Penroze

The Surreal Deal
Joined
Oct 6, 2018
Messages
370
Location
Flat Zone X
Switch FC
SW-7239-4479-0495
Mr. Game & Watch's up aerial does not end until it reaches the upper blast zone. His neutral aerial has the fish leap out five times as far.
 
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DelugeFGC

Smash Stick Space Cowboy
Joined
Jan 30, 2019
Messages
737
Location
Tennessee (US)
Switch FC
SW-2582-1162-1537
Cloud FSmash now kills at 0%. Matter of fact, so does USmash and DSmash. Aerials now all kill consistently past 50% except NAir, which kills around 80%. Limit is kept forever, and the mobility boost isn't all you get.. you now do additional damage + knockback when holding your Limit. Climhazzard now has triple the vertical recovery distance and even some of the horizontal distance Limit Climhazzard gets. Cloud also charges his Limit 50% each time you side taunt.
 

Penroze

The Surreal Deal
Joined
Oct 6, 2018
Messages
370
Location
Flat Zone X
Switch FC
SW-7239-4479-0495
All of Mr. Game & Watch's smash attacks have super armor even while charging. His forward tilt stuns. His down tilt kills immediately through the upper blast zone. His up tilt has 10 flags and you get hit by all of them. His jab pulls you inwards. His pummel deals 5%, and all of his throws take a full minute to finish along with continuous damage the whole time. Also, his dash attack slides across the entire stage.
 
D

Deleted member

Guest
Turbo mode is turned on for everyone.
Palutena's NB can kill opponents at ~80%.
Dash Attack and B-Air makes Palutena completely invulnerable for the duration of the move, and can reflect projectiles.
Palutena's U-Smash goes from right from the bottom blast zone to the top blast zone.
Any teleport moves can teleport the character anywhere on the stage, with no fall state afterwards.
Any move that sends the character directly downwards can be cancelled at any point in the move.
PAC-MAN's Fire Hydrant can spike will it's falling.
The hitbox for Lucas's Up-Smash comes out frame 3, and the PSI attack flies straight to the topof the stage.
Simon has the an air speed of 1.3, a double jump height of 45, a base air acceleration of 0.04, an additional air acceleration of 0.9, and a max air acceleration of 0.13.
Simon now has a walking speed of 1.4, an initial dash of 2.2, and a run speed of 2.3.
All of Simon's projectiles come out frame 1.
Simon's UB goes twice as high.
Simon's whip reaches across the stage, and the entire thing is as strong as the tipper.
Kirby and King Dedede's inhale suck opponents in twice as fast, and cover the entire stage in front of them.
King Dedede's Gordo last until it hits an opponent or a blast zone, multiple can be out at once, it can't be reflected, the hit box covers the spikes again, and it kills at ~40%.
King Dedede has an air jump height of 60, a fall speed of 1, an air speed of 1.305, a gravity of 0.6, a base air acceleration of 0.05, an additional air acceleration of 1, and a max air acceleration of 1.15.
 
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Penroze

The Surreal Deal
Joined
Oct 6, 2018
Messages
370
Location
Flat Zone X
Switch FC
SW-7239-4479-0495
Villager's jab does triple as much damage as Little Mac's jab.
Their forward tilt has a huge windbox which launches even faster than the actual hit.
Their up tilt has twenty hits and huge disjointed range.
Their down tilt buries the opponent.
Their dash attack drops the Timber tree which flies at high speed across the entire stage.
Their forward smash kills at 30%.
Their up smash has fire, electrical, and dark effects.
Their down smash has super armor and triple its original range.
Their neutral aerial is a high-damage multi-hit.
Their forward and back aerials kill at 100% when hit late, and 60% when hit right at the sweetspot.
Their up and down aerials now differ between three, four, and five turnips, with five being nearly an instakill.
Their grab covers a quarter of Final Destination, their pummel goes every .1 seconds, and their throws kill at 70%.
Their neutral special multiplies damage and knockback by 10x.
Their side special can be released three times at once, and never times out and explodes. Riding the side special multiplies the damage and knockback by 3x, and jumping off of it does not send them helpless.
Their up special has no cooldown and does not send them helpless.
Their down special will immediately grow and chop down the tree in consecutive hits with minimal lag. This can be done by holding it, while tapping the down special will activate an extremely powerful axe swing.
 

DelugeFGC

Smash Stick Space Cowboy
Joined
Jan 30, 2019
Messages
737
Location
Tennessee (US)
Switch FC
SW-2582-1162-1537
Ganondorf Warlock Punch changed to Th1cc Bo1 Punch. Does 999% damage and OHKO's at any location or current %. Comes out frame 1, hitbox lingers for 30 frames.. all of which Ganon gains intangibility through. Falcon Punch becomes LOLPunch, instantly makes Falcon SSS-Tier upon use and wins the game due to having a hitbox the size of the stage itself (think Fish's charge punch in Slap City, but instant).

Be a nice way to deal with those ****ing rockcrocks.
 
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KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
:ultsonic:
Homing Attack reaches from across the stage, hitting with the Homing Attack causes Sonic to punch the opponent, spiking them.
When using either Spin Attack, Sonic leaves a trail of Hyrule Castle Tornados in his wake, these Tornados last on the stage for a long time.
Neutral Attack is the Sonic Combo from Sonic Battle (basically, a long flurry of punches and kicks that leads into a shockwave)
:ultdoc:
Forward Smash gives a "Stun" status, where every second or so the enemy is shocked by electricity, cancelling whatever it was they were doing.
:ultjigglypuff:
Sing has infinite range, and you cannot be stopped from being asleep by being in the air.
:ultinkling:
Ink can't be washed off, ever. Even after being KO'd.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
:ultsamus:
●Super heavy character, lighter than DK, heavier than King Dedede.
●Faster than ZSS.
●Air mobility on par with Wario.
●Two mid-air jumps.
●N-air cancels all character combos.
●F-air has a larger hitbox and is as disjointed as Meta Knight's sword.
●U-air auto-cancels upon landing on the ground or platform.
●Tether grab refreshes normal ledge grab, regardless of Samus touching the ground.
●Charge Shot completes a full charge at 90 frames.
●Charge Shot can be angled diagonally.
●Fresh Charge Shot deals 50% damage.
●Fresh Charge Shot breaks shields that haven't been perfect shielded.
●Full Charge Shot is twice as wide.
●Charge Shot has transcendent priority.
●Charge Shot kills at center stage in double-digit range against Bowser.
●Homing Missile has precise aim. It hits even those standing at the top platform.
●Super Missile kills.
●Two Super Missiles can be fired like it could in SSBB.
●Screw Attack has super armor.
●Screw Attack kills earlier than normal.
●Opponents can't fall out of Screw Attack.
●Samus can jump out of Screw Attack.
●Upon landing, Screw Attack will discharge electricity on both sides similar to Robin's f-smash (?).
●Bomb has a bigger explosion equal to Snake's Grenade.
●Bomb has knock-back equal to Snake's Grenade.
●Bomb explodes if the opponent is remotely near it.
●Z-air is like its SSBB counter-part.
●All but d-throw kills around 120% on heavy characters.
●Jab 1 connects to jab 2. In fact, it can be a multi-hit attack. Samus does a one-two punch, and then rapidly fires multiple uncharged Charge Shots.
●Samus has Melee Counter, which functions both as a counter and reflector.
●All tilts are faster and have reduced FAF.
●U-smash connects on even the shortest opponent and the opponent doesn't fall out.
●Elemental attacks are reduced or nullified, due to the Varia/Gravity Suit concept.
 
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Gryphon827

Smash Apprentice
Joined
Mar 27, 2018
Messages
161
Location
Omega Kalos Pokémon League
Ike's fSmash is frame 1. FAF is frame 6. fAir does the same amount of damage and knockback as a fully charged fSmash. upB has effectively no landing lag, allowing upB to shorthop sideB to be a true combo.
 
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Buuhan

Is mayonnaise an instrument?
Joined
Jan 10, 2019
Messages
75
Location
Look behind you.
I play trainer a lot and consider myself a trainer main so, here it goes.

Squirtle: boswers weight added
Venesaur: enough said
Charizard: less time between flare blitz animation. Charizard can now freely fly around the arena, he can breathe fire while flying.
 
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