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Ok thanks for telling me, I plan to test this after school today I had a busy weekend so I didn't get to test it.Yeah I used dolphin to basically make it so I need feedback from wiii users as well. Also note: The first clone sonic(sanic) doesn't work and will most likely crash your game if you load a stage.
Dude I would so need that for my pack, could you do a step by step tutorial sorta thing?Thanks to Ondo 's files that he dropped last time and HyperL!nk for getting the following image, I was able to make this:
Edit: I made a hotfix to the CSSRoster.dat to have yoshi before wario.... and the DL is here:
http://www.mediafire.com/download/cb7ez2htfrqphac/Project_M_Enhanced_CSS.rar
Would this replace any character cosmetics I would have added or replaced?okay for starters, try re-downloading it in case you run into any bugs
and for installation, it's a drag and drop process (make sure you get the one for your build; vPM or PMEX)
changing the icon style requires that you use BBox to replace the MiscData[70] within the .pac of your choice.
The cmpr versions of the files for the PMEX layout are for larger builds, so if you crash, time to switch.
and also for the PMEX layout is a an included CSSRoster.dat to have a better organized roster (be sure to put this file in the Brawlex folder of your PMEX build)
How would I do this?Unless properly transferred then yes.
ok how do I change my clone's css icon to match the style of the ones you supplied in the enhanced cssThe CSPs from your build's selcharacter.pac are in char_bust_tex_lz77 within the .pac. Export that file and replace the one that comes in my css. One problem though is that in PMEX, some additional costumes are added (like Dry Bowser Recolors and Headband Puff) so be sure you have all of the cosmetics or you'll crash when you get to that costume slot in game.
How would I do the no name thing, do I just leave out the names in misc data 70?the no name thing is already in my custom css. If you want your own take on the CSS icons it's recommended that it matches the size and positioning of the original images.
Thanks for the info I'll try it when I get home and let you know.oh so you just want the nameless css?
OK, here's what Narpa's Sword said some time ago:
1) Go into projectm>pf>system>common5.pac and open the file with Brawl Box.
2) Go into sc_selcharacter_en and then to MiscData[30]
3) There you will find a tab that says "AnmChr", expand that.
4) Search for the file named "MenSelchrFaceI_TopN__0", expand that as well
5) Click on "nameEA7" and write -100 on Translation -> Y
But since the CSS's .pac is now separate, start from step 2 (note the the "_en" part of the name may not be there).
Um, first guess, if you're using Ridley (or any other new character) you'll need to add all their cosmetic stuff, as it's not in there to start with.Ondo I tried using your Compact CSS and did all the steps but everytime I load the game it freezes on the CSS, do you know why?
http://smashboards.com/threads/a-starters-guide-to-using-the-project-m-brawlex-v0-2-build.430430/Hey so I'm having trouble with BPs can someone pls give me a quick step by step just for adding BPs to a clone.
Click on the link above this one for a guide, and there should be a Brawlex folder, if there isn't you've got a wrong build and your in the wrong threadDo the BrawlEX files go into projectm\pf or into private\wii\app\RSBE\pf ?
Use the stage expantion template. If you want to add the codes then use GCT edit, that's what I use.Hey can anyone show me how to add more stages, while keeping the ones that already are in pm? And how to add more codes to the gct in the build
Switch to vbi!I've got everything working great, (thanks btw) but I've got choppy audio because of setting my gecko hook type to AXNextFrame. What do I do?
Where can I get the gct editer, also can I please have a little step by step if it's not too much trouble.Use the stage expantion template. If you want to add the codes then use GCT edit, that's what I use.
http://lmgtfy.com/?q=gct+editorWhere can I get the gct editer
Can someone tell me what to do in order to add the stage expansion codes and stuff, then add the new stages
You CANNOT Talk about the dev build here but, I know the fix, go into Lyn's FighterConfig at change her air jumps to 1I recently added Lyn in from the dev build, she works fine but everytime i double jump, she goes into a t pose. Any way to fix this?
You CANNOT Talk about the dev build here but, I know the fix, go into Lyn's FighterConfig at change her air jumps to 1