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BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
Awesome SiLeNtDo0m :3
Good job! Spiderman approves!

I am currently making the god of the sun! Amaterasu



only her frontlegs and some fixes is left on rigging, will get an ingame pics of what I have done later today
 

Virum

Smash Ace
Joined
Jun 1, 2010
Messages
682
Location
London, England
NNID
SiLeNtDo0m
3DS FC
3368-3441-2801
Ah nice! You're going for Ammy over Ivysaur. Guessing that's the MvC3 model? Looks very smexy. Knowing you, you're probably gonna apply some magic shader to make it look properly cel shaded or something?
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi

will release oneslot sonic-mario cap soon
Ah nice! You're going for Ammy over Ivysaur. Guessing that's the MvC3 model? Looks very smexy. Knowing you, you're probably gonna apply some magic shader to make it look properly cel shaded or something?
it have already sexy cellshading :3

but I will try to make one better shading that is perfect with cellshading x3

I never except ammy would be THIS small!

ported animation

T-pose (I did it by purpose)

unported
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Because just importing is too mainstream
Yeah, sure, you could import, but vertex hacking is still 20% cooler.

...Marry me ;A;

The axe confuses me though... And how'd you even make the wings? Or did you just take Falcon, add wings and the axe and put him on Ike?
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain


AXE TEXTURES WY U DON SHOW?

im going to change the axe for another thing... gonna check my wow folder or something

the axe texture was 1024x1024, probably thats the reason wii cant load them lol
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain


Any idea why this happens?

seriously, this hack is giving me a headache, in brawlbox it looks good but ingame it turns random ._.
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
it has but it turns buggy in brawl, the axe had the same problem...

this sucks

i tried to port the weapon from different sources but everyone turns buggy, the best result was with the axe but i cant fix it

im using 3dmax to do this

I was doing this for machinima purposes, its ok if i can see it in brawlbox but i want to have it ingame :(
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
it has but it turns buggy in brawl, the axe had the same problem...

this sucks

i tried to port the weapon from different sources but everyone turns buggy, the best result was with the axe but i cant fix it

im using 3dmax to do this

I was doing this for machinima purposes, its ok if i can see it in brawlbox but i want to have it ingame :(
check if you have the texture in Texture pack, it might be it lol

sometimes BB takes the the texture in the same folder as the pac/pcs is D:
that's confusing
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
check if you have the texture in Texture pack, it might be it lol

sometimes BB takes the the texture in the same folder as the pac/pcs is D:
that's confusing
im pretty sure everything is correct.

Im sure is about the Dae export, i will try to redo the import again or try to delete useless polygons like the mouth ones (Because ike havent and maybe its bugging the import)
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
@Lionman
MDL0s typically only have one texture per object. That looks like your problem. Seperate every object by texture or fix your UV maps to use as few textures as possible. Resolution isn't a problem as long as both axis are powers of two (they don't have to be the same either)

Also stick with the axe imo
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
since KCMM seems to be down, I am doing on my oldhacks on both meowth and petey

sooo


Now peteys rig is perfect :D but sadly it can't be oneslot, you have to use the motionect pac with ported animations D:




working mouth too!
dont know what kind of "yelloweyes" he can have since he have no eyes D:
 

anivernage

Smash Apprentice
Joined
Mar 28, 2010
Messages
126

Well, this im a bit dissapointed, dunno why them doesnt load, i will check kamen rider climax heroes weapons or something
try changing its texture format, if its crmp change to c18 or rgba3, rgba5, etc. try diferent texture formats until you get the original texture working
i had the same problem like you

but fixing the texture format
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
Ok i fixed this, i exported it with 3dmax 2010 instead of 2011, weird but it worked



IM THE BEARER OF THE HARMONY, I AM FALCON DASH

it comes with cool lighting glitches in some stages




You love my sword baby




Also i will release another versions of the Falcon over Ike import
 
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