We could make it more realistic and assign a MK player to spam tornado!Alright, sorry about the lack of updates or responses as of late. GHNeko has been busying himself with other personal projects while I tackle the joys of 18 credits of school in the final two weeks of a college semester.
Teronist09, basically what we'd love to see from you are ideas for designs for a project logo. Unfortunately, we have yet to finalize on a project name. We have two possible names for the projects:
A.) "Brawl Community Stage Packs"
B.) "Smash Community Stage Packs"
Which do you guys think sounds better/is more appropriate?
As for Pizzaboy and his ability to stretch stage pieces in unconventional ways (seriously, he's a contortionist among stage builders), it's fully revived. Worry not about that. To achieve the stretching he uses a USBGecko and modifies values as he's building to my knowledge.
With his help we are recreating past stages in ways that cannot be achieved without stretching. Our Hyrule Castle stage, for example, ***** every other Hyrule castle remake ever, as you'll see in not too long.
Currently, we are play testing the finalized layouts for the 5 stages that'll be in the first stage pack--making slight adjustments, and moving in to make final aesthetic touches for these stages.
Once again, we are ignoring submissions at the moment. Once the first stage pack is released the project will be opened up to the community.
To clarify on Zodac's advice, I'd point out that in any stage building attempt for this project you should attempt to space the main platform of the stage (generally the largest part) 5 units from the ceiling. This will give it the exact same ceiling as Battlefield, Final Destination, and plenty of other stages for Brawl. It is the standard ceiling height. You can test this with jigglypuff in vanilla Brawl. Go to training mode against Bowser, and set Bowser's damage at 74%. Hit him with rest while he is standing on the main platform. He just barely won't die. Now set his damage at 75%, that once percent makes the difference and Bowser will die off the ceiling. I like to call this the 75% Rest Test, and with it you can confirm that most of Brawl's stages (especially the neutrals) have the exact same ceiling height.
In all seriousness though, I cannot wait for this release.