I had a lot to say abotu EVERYTHING you've said so far....
Does anyone feel like their idea of balance was "Let's just make it much harder to KO in general"?
"It's just like [...] Titanic, only no one dies."
I mean, first we have the new characters. Almost every single one of them has an Up B with broken range a la Game & Watch and Mewtwo. Then there's Sonic who can move and do anything but another Up B after an Up B (the ultimate level of brokenness).
Then, there's the new airdodge. Enemy coming at you with an attack? Airdodge and then jump/whatever to get back on the stage.
Then, all of the returning characters received buffed Up Bs. Mario's is denitely longer and Peach's is practically 50% longer. Even Yoshi got a height increase.
And lastly, there's the broken new feature where most Up Bs auto-sweetspot.
According to Gimpyfish, characters seemingly live for much longer now than in Melee. It's almost virtually impossible to KO anyone before the 120%'s. And then there's the added "bonus" och super-freeze-frame to DI (though this is just a side effect).
It would've been a blast to sit in on that meeting where they discussed this. "Hmm... Melee was too broken! People would die at 70% if they got owned through edgeguarding and edgehogging. Let's make it much harder to KO people!"
1. Brawl is NOT going to be melee, get over it and stop comparing.
2. Sonics upB will probably be easy to counter regardless of being able to move...
3.Shouldn't it be more like 100-120% before death anyway? Seems more like a fighter to me...
Actually, making people generally much harder to KO will only serve to make the gaps between the Top Tiers and Low Tiers even more noticable.
I'll make a comparison:
In Naruto: Gekitou Ninja Taisen 4, characters have different amounts of HP. The more Hp, the longer they live. There are only 4 "Damage Levels". At each Damage Level, HP goes down faster/slower. At DL1 (highest), you lose less life and at DL4, life goes down like crazy.
What's the big difference between DL2 and DL1? In DL1, the characters with the more HP have a much higher chance because while they only have to work marginally harder to KO lower HP characters, people have to work much harder to KO high HP characters.
The harder it is to generally KO, the harder people will have to work to kill really hard to KO characters. And characters will "cheap" moves like semi-spikes, spikes and meteor smashes will gain even greater advantages since while they'll be able to KO people at lower %s, no one else will be able to.
So in effect, the game just got more unbalanced.
You're comparing smash brothers to any other fighting game.... WTF? The only game like smash brothers is.... well... the other smash brothers....
Irrelevant. Does the spring stay in place even in the air? You do not Up B when on the ground. That's just stupid... unless it's, like, the only move you can use to finish a combo or something.
If he uses it as a recovery move, no one would use the spring against him (because they'd be busy trying to KO him). To have him be able to move even after using Up B in the air is just broken.
Exactly, it doesn't stay in the air, but have you seen the air he gets with it? he would be a sitting duck, part of it being balanced is still giving him the chance to defend himself...
you can still KO him, news flash, Sonics fast, but weak.
You just don't get it, do you? There's still things such as floatiness and weight in the game. Different characters require different levels of damage to get KO:ed by the exact same attack.
By generally raising the bar for KO:ing, the characters who live longer will gain a much greater advantage.
For example, let's say that MetaKnights Fsmash would KO Peach at 120% in Melee and Bowser at 135%. In Brawl, you need 1.3 as much damage as in Melee in order to KO, so the same attack would KO Peach at 156% and Bowser at 175,5%. Instead of just a difference of 15%, it's now a difference of 19,5% and that's just a random example.
As for the Footstool Jump, have you read how it works? Not that good.
You want to get into weight and floatiness but then you don't want to talk about start-up lag and the ability to hit? Meta knight can potentially combo bowser A LOT better than he can peach, giving him to ability to get Bowser to 175 a lot faster than peach to 156. There is A LOT to consider about the game (a lot isn't known yet) before making any kind of assumption about being broken.
Easily fixed by actually letting the move have some hitframes during which it is an attack. To allow him the freedom to do anything (except another Up B) after Up B is broken. I think it's one of the auto-sweetspotting Up Bs so if he does it from below the stage, he'll either auto-sweeetspot, or should someone be edgehogging, he'll just go past them and onto the stage.
The only reason why I could imagine him being able to move after Up B would not be broken is that it's apparently a 100% vertical move, making it way too easy to just edgehog.
They could've just made it a really good Up B instead of making the Up B useless, but his options afterwards broken.
You're talking about mabye's and potentials in this one, it's not as perfect as you're giving it credit for I'm sure.
The thing is that in Melee, you already could survive 'til high %s. On Final Destionation, as Peach, you rarely die below 150% unless hit by one of the Big Ones like a Marth-Tipper, Fox U-smash, etc. Living even longer will only make it boring.
Why play if you think it's boring?
I don't know how you played Melee, but Bowser was much harder to kill compared to Peach (and Peach was even a pretty heavy character). And you don't think Melee had a lot of aerial combat? And how have these changes put much more focus on aerial combat?
Everyone can do stuff after Up B since when now?
Each character still only has two options to recover. Sonic's the only one with an additional option. In fact, people used to have more than two options, but since airdodges can no longer be done directionally...
Wow... where to start....
1. going after a mod? no no...
2. bowser hard to KO? harder than peach? So again you overlook COMPLETLY how easy it is to be combo'd among other things...
3. Melee did have aerial combat, brawl is attempting (and by buffing all of the recoveries effectivly doing so) making it better and more common. You also seem to miss that this also means you can actually go out and off the stage and attack as well (oh look! More air games!)
4. as far as I know Sonic is the only one allowed to attack out of his upB....
5. If you only know of two ways to recover with your character you have a lot of work to do...
You're thread is based off a very biased opinion. NOTHING in this thread can be proven (what I said and others included) because the game's not out. You know NOTHING of the game just like the rest of us so stop trying to interpret info you don't have...