Rovelius
Smash Rookie
Actually I'm missing only one info on how to do that. I went through this thread here : http://www.smashboards.com/showthread.php?t=229254
And followed this :
P.S. My Wii is NTSC, using Gecko OS 1.9
And followed this :
He says I can "put any code I want, up to 12,400 lines" but how do I even do that? I can't export more than 256 lines with Code Manager. So my guess is that there's a way to somehow directly edit .GCT files. Any help would be greatly appreciated.File Replacement v2.1 came out and so I updated my RSBE01.txt.
File Replacement 2.1 brings with it some exciting new developments:
- Supposedly perfect loading -- load speed is unaffected
- Hopefully no more freezes
- SD Loader, SD Files, and Disable Custom Stages are no longer required (though we need the former two in order to take advantage of 256+ lines of codes).
So as usual, just open my my RSBE01.txt with Code Manager 1.1 and read the Readme First and Readme Second.
Additionally, if you'd like to do it manually, the format is now as follows:
SD:/codes/RSBE01.gct
- Dynamic SD Loader v1.1
- SD Files
- gct Loader
- Execute gct
SD:/Private/Wii/App/RSBE/pf/RSBE01.gct
- File Replacement v2.1
- You can put any codes you want, here, up to 12,400 lines.
*NOTE: This is for the NTSC-U version of the game. I do not know the codes for the NTSC-J or PAL versions, but you might be able to find them yourself with the links provided in the post.
P.S. My Wii is NTSC, using Gecko OS 1.9