So I was recently watching a Brawl+ video located here: http://www.youtube.com/watch?v=QoMFFMjdR58 and noticed something.
Look at :10 (or 1:08) and notice the trajectory and position of Wolf's body when he is fthrown by Marth. That position is usually how Wolf's body should look after 12% or so when more knockback is applied by attacks.
This is how he is supposed to look when fthrown by Marth at 0%:
Wolf flips over and safely lands on his feet, we can see this is clearly not the case in Brawl+. This is a problem because it screws up many combos that Marth has at 0% and can most likely relate to other characters as well.
So what's the problem here? My first hypothesis was that there is a certain number of hit stun that is needed for Wolf's body to change into that position (the one shown in the vid). Perhaps the code made that hit stun line shoot over the number needed and Wolf was automatically put into that position. I did a quick frame test and whapped myself on the head for being silly, there is actually more hit stun when Wolf is thrown at 0%.
I'm guessing this is because there is a fixed trajectory similar to Dedede's dthrow when Wolf or another Spacie is thrown at low percent. Perhaps the code is bypassing the fixed trajectory? I don't have the tools to test if this applies to D3's throws as well.
Or this could have already been known and I wasted my time.. but I thought i'd bring it up.
Look at :10 (or 1:08) and notice the trajectory and position of Wolf's body when he is fthrown by Marth. That position is usually how Wolf's body should look after 12% or so when more knockback is applied by attacks.
This is how he is supposed to look when fthrown by Marth at 0%:
Wolf flips over and safely lands on his feet, we can see this is clearly not the case in Brawl+. This is a problem because it screws up many combos that Marth has at 0% and can most likely relate to other characters as well.
So what's the problem here? My first hypothesis was that there is a certain number of hit stun that is needed for Wolf's body to change into that position (the one shown in the vid). Perhaps the code made that hit stun line shoot over the number needed and Wolf was automatically put into that position. I did a quick frame test and whapped myself on the head for being silly, there is actually more hit stun when Wolf is thrown at 0%.
I'm guessing this is because there is a fixed trajectory similar to Dedede's dthrow when Wolf or another Spacie is thrown at low percent. Perhaps the code is bypassing the fixed trajectory? I don't have the tools to test if this applies to D3's throws as well.
Or this could have already been known and I wasted my time.. but I thought i'd bring it up.