Pelikinesis
Smash Journeyman
Link to original post: [drupal=2265]Brawl Falcon is kinda cool.[/drupal]
Brawl Falcon and Melee Falcon have quite a few differences. Melee Falcon has the Knee in all of its glory, while Brawl Falcon has a sash and the most epic trip to grace the Smashverse.
But those differences are blatantly obvious and any techniques or strategies involving them have no doubt already been thoroughly explored. However, I've discovered something that is, at least, news to me.
My friends and I were playing a team battle on final destination. My other friend who is actually good was taking on the other team single-handedly on one edge of the platform, while i was busy epically-tripping on the other side.
Eventually, I decided to help out by spamming Falcon's Axe Kick to get over there, which was decidedly more stylish than running or doing a Falcon Kick. Also, Brawl Falcon's Axe Kick (Up Tilt) has less delay and is basically better overall, while still retaining powerful knockback. More importantly, it actually moves him forward a little bit.
After the third consecutive Axe Kick, a Zelda teleported right in front of Falcon's spread crotch but just out of range of the teleport explosion, and just in range to have a Falcon heel embedded in her flawless princess hair.
One or two Axe Kicks after that, and Falcon is in the middle of the stage, and a Donkey Kong is knocked back into an Axe Kick for another KO.
For the remainder of that Smash session, I simply cleared one end of the stage and axe-kicked my way to the other. After a few games of being absolutely terrified, the other team tried to be brave, and courageously charged into my axe kicks. Brawl Falcon's priority sucks overall, but his axe kick beats most anything.
Eventually they tried attacking when it was safe, so i simply delayed my axe kick and then AXE KICKED them. Or rushed forward with a grab, throw, and then AXE KICKED them.
After a couple of games of winning by Axe Kick, I started to realize how great the move really was. Now, I've been playing a lot of Street Fighter recently, so the best way I can describe its tactical effect as TWO different moves of Zangief, the Red Cyclone.
First of all, as it moves the character forward, and is relatively fast and able to be chained without undue delay with a rather high amount of priority to boot (pun intended), it can be compared to Zangief's Banishing Flat.
I'm also comparing it to Zangief's Spinning Pile Driver.
"Wait," you say, "that's so dumb that I'm forced to assume that you're too dumb for me to properly explain how dumb what you said just was, you dumb-dumb."
Fair enough, but look at it this way: Zangief, as a grappler, deals damage primarily by throws or the THREAT of throws. Although an imperfect analogy overall, in the same vein I used Falcon's Up Tilt and the THREAT of his Up Tilt to AXE KICK my opposition to death.
The Axe Kick is difficult to beat head on. Energy projectiles, a well-timed aerial might do the trick, so could a roll. But attempting to attack right through the Axe Kicks could result in getting Falcon Jabbed, which can lead right back to an AXE KICK.
But any other option is pretty easy to see coming. The enemy rolls to behind Falcon? Turn around and AXE KICK them. Enemy attempts death from above? Wait a second and then connect early on(foot above head) to AXE KICK them. Energy projectiles? Shorthop air-dodge and then AXE KICK.
As mentioned earlier, Axe Kicks are damaging, highly prioritized, have rather high knockback for a tilt, have a wide hitbox, and move Falcon forward. This makes them great for pressure, to rack up damage, and as a finisher.
And if one draws attention to this fact and then proceeds to spam Axe Kicks, the opponent realizes how lethal they are and how much they don't want to be hit by one. Singly fixated on not being AXE KICKED, the opponent becomes more susceptible to a surprise Raptor Boost, Falcon Kick, dash grab, even a fiery Falcon Hug. As a bonus, the opponent is also more vulnerable to being AXE KICKED.
I can only imagine what would happen in a team battle where one team is comprised of two constantly Axe-Kicking Falcons.
So, in summation, Falcon's Axe Kick is pretty much unstoppable and should be the basis for all Brawl Falcon play, ESPECIALLY but not limited to teams.
Brawl Falcon and Melee Falcon have quite a few differences. Melee Falcon has the Knee in all of its glory, while Brawl Falcon has a sash and the most epic trip to grace the Smashverse.
But those differences are blatantly obvious and any techniques or strategies involving them have no doubt already been thoroughly explored. However, I've discovered something that is, at least, news to me.
My friends and I were playing a team battle on final destination. My other friend who is actually good was taking on the other team single-handedly on one edge of the platform, while i was busy epically-tripping on the other side.
Eventually, I decided to help out by spamming Falcon's Axe Kick to get over there, which was decidedly more stylish than running or doing a Falcon Kick. Also, Brawl Falcon's Axe Kick (Up Tilt) has less delay and is basically better overall, while still retaining powerful knockback. More importantly, it actually moves him forward a little bit.
After the third consecutive Axe Kick, a Zelda teleported right in front of Falcon's spread crotch but just out of range of the teleport explosion, and just in range to have a Falcon heel embedded in her flawless princess hair.
One or two Axe Kicks after that, and Falcon is in the middle of the stage, and a Donkey Kong is knocked back into an Axe Kick for another KO.
For the remainder of that Smash session, I simply cleared one end of the stage and axe-kicked my way to the other. After a few games of being absolutely terrified, the other team tried to be brave, and courageously charged into my axe kicks. Brawl Falcon's priority sucks overall, but his axe kick beats most anything.
Eventually they tried attacking when it was safe, so i simply delayed my axe kick and then AXE KICKED them. Or rushed forward with a grab, throw, and then AXE KICKED them.
After a couple of games of winning by Axe Kick, I started to realize how great the move really was. Now, I've been playing a lot of Street Fighter recently, so the best way I can describe its tactical effect as TWO different moves of Zangief, the Red Cyclone.
First of all, as it moves the character forward, and is relatively fast and able to be chained without undue delay with a rather high amount of priority to boot (pun intended), it can be compared to Zangief's Banishing Flat.
I'm also comparing it to Zangief's Spinning Pile Driver.
"Wait," you say, "that's so dumb that I'm forced to assume that you're too dumb for me to properly explain how dumb what you said just was, you dumb-dumb."
Fair enough, but look at it this way: Zangief, as a grappler, deals damage primarily by throws or the THREAT of throws. Although an imperfect analogy overall, in the same vein I used Falcon's Up Tilt and the THREAT of his Up Tilt to AXE KICK my opposition to death.
The Axe Kick is difficult to beat head on. Energy projectiles, a well-timed aerial might do the trick, so could a roll. But attempting to attack right through the Axe Kicks could result in getting Falcon Jabbed, which can lead right back to an AXE KICK.
But any other option is pretty easy to see coming. The enemy rolls to behind Falcon? Turn around and AXE KICK them. Enemy attempts death from above? Wait a second and then connect early on(foot above head) to AXE KICK them. Energy projectiles? Shorthop air-dodge and then AXE KICK.
As mentioned earlier, Axe Kicks are damaging, highly prioritized, have rather high knockback for a tilt, have a wide hitbox, and move Falcon forward. This makes them great for pressure, to rack up damage, and as a finisher.
And if one draws attention to this fact and then proceeds to spam Axe Kicks, the opponent realizes how lethal they are and how much they don't want to be hit by one. Singly fixated on not being AXE KICKED, the opponent becomes more susceptible to a surprise Raptor Boost, Falcon Kick, dash grab, even a fiery Falcon Hug. As a bonus, the opponent is also more vulnerable to being AXE KICKED.
I can only imagine what would happen in a team battle where one team is comprised of two constantly Axe-Kicking Falcons.
So, in summation, Falcon's Axe Kick is pretty much unstoppable and should be the basis for all Brawl Falcon play, ESPECIALLY but not limited to teams.