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Actually, being able to map the short hop to a different button would be a great idea, I mean, it's not exactly necessary, but music, graphics and content aren't strictly necessary either, and the game would be nothing without them.Melee Fox is significantly harder than P:M Fox. I do not know the technical differences other than the extra frame to short hop, but I struggle doing things in Melee that I do without even thinking in P:M. Others say P:M Fox is easier, too.
Difficulty doesn't necessarily mean exciting, that's true. However, one of the reasons that someone watches pro players play (as opposed to playing oneself) is often that those pro players are better than that person, as there is both a slight "awe" effect, and watching combos. If the difficulty of the game is lowered, those pro players become less better than that person, making that person want to watch pro players less. There's a reason that they put names of notable (notable = good, in this case) players in the titles of tournament streams. It makes people want to watch it more than a tournament with bad players, because they want to watch good players.
As a fun fact, if there is no pattern on the game you came up with, it would be impossible. It takes about 1/10th of a second (6 frames) on average for the human brain to process sensory information. You subconsciously compensate for it with prediction, but your brain cannot consistently correctly guess random information.
It's more of the principle of making the game easier, even though a short hop button would have at most a trivial effect. Let's exaggerate making the game easier. There is now a button that performs a waveshine -> grab -> uthrow -> uair combo automatically, a button that you can hold to dashdance that will do a SFFL'd nair towards the nearest opponent when you release it. All L-cancels are automatic, and the game stops for two seconds whenever someone does any attack and says "press shield now to powershield." That would definitely make the game less exciting to watch, and less fun to play. Anything that makes the game easier will have this effect, just on a much, much smaller scale.
If you're familiar with StarCraft, the same kind of thing happened between StarCraft 1 and StarCraft 2 as Melee and Brawl. StarCraft 2 is much easier, and has since suffered from a decline in the competitive scene and the overall player base. Just an example of making a game easier making it less fun both to play and watch. There also happens to be a custom game in StarCraft 2 designed to make it much more like StarCraft 1, a sort of "Project M" of StarCraft, but it's not very popular and also not the point.
I wouldn't use it. As one who doesn't mess up short hops with the jump button, I'd rather map a button to shield to powershield easily than map it to short hop. I don't really see the point. It would just be a crutch for new players.Actually, being able to map the short hop to a different button would be a great idea, I mean, it's not exactly necessary, but music, graphics and content aren't strictly necessary either, and the game would be nothing without them.
Tell that to Activision and CrapcomAlso content is pretty necessary. Blank discs don't sell for very much.