Kaishin
Smash Apprentice
- Joined
- Apr 22, 2014
- Messages
- 79
So, I'm not from a melee background. Definitely more of a brawl one. I've been adjusting little by little to Project M (which is definitely superior to both). I've gotten over the changes (most notably hitstun) by changing up my normal strategies, but there is one thing that I am having extensive trouble adjusting to: lack of brawl dodging.
As it stands, melee dodging was added back in for wavedashing. It also cancels momentum (somewhat) and puts a character into special fall. Is there any reason for this? What's wrong with having multiple air dodges?
Is there some sort of extreme physics abuse that can be done with being able to air dodge multiple times AND choose a direction? I don't think it should be there, though I'd like an explanation first, if there is one.
Secondly, why are the dodges so slow? I realize it's supposed to be like melee but not everything in melee was better than brawl. It hardly seems appropriate that dodging can't be used to, you know, actually dodge. >_>
At the very least, I think the standard no-direction dodge should work like it does in brawl. The melee-ers shouldn't have too much of a problem with this since it's not like you can wavedash with it anyway. Should at least make it more useful by making it actually useful for its intended purpose: dodging.
It doesn't need to cause special fall if it works like a brawl dodge. Plus, no momentum cancelling and extreme length means you aren't just stuck there in the air like a sitting (floating?) duck as your opponent sets up to give you the worst punishing of your life.
As it stands, melee dodging was added back in for wavedashing. It also cancels momentum (somewhat) and puts a character into special fall. Is there any reason for this? What's wrong with having multiple air dodges?
Is there some sort of extreme physics abuse that can be done with being able to air dodge multiple times AND choose a direction? I don't think it should be there, though I'd like an explanation first, if there is one.
Secondly, why are the dodges so slow? I realize it's supposed to be like melee but not everything in melee was better than brawl. It hardly seems appropriate that dodging can't be used to, you know, actually dodge. >_>
At the very least, I think the standard no-direction dodge should work like it does in brawl. The melee-ers shouldn't have too much of a problem with this since it's not like you can wavedash with it anyway. Should at least make it more useful by making it actually useful for its intended purpose: dodging.
It doesn't need to cause special fall if it works like a brawl dodge. Plus, no momentum cancelling and extreme length means you aren't just stuck there in the air like a sitting (floating?) duck as your opponent sets up to give you the worst punishing of your life.