goodoldganon
Smash Champion
Hello fellow Brawl+ players! Before we begin, those of us in the Backroom would like to thank all of you for you patience in updates, your vigor in testing the codesets, and your overall love of the project. The coders knowing that you guys are getting full enjoyment out of these codesets makes all the hard work the put into this project worthwhile.
Now, the Backroom would like to try a little experiment that should help us wrap up the last pieces of this project. With most of the actual new physics of Brawl+ in place and finalized we can finally sit down and work out the character balance.
This will be a thread used to discuss the characters that the community truly doesn't have much experience with as well as the characters we don't hear much about. In order to have a post that will be taken seriously, try and provide us with reasons why your buff will help that character. Here is an example.
Now it's time for our fifth character, the female bounty hunter Samus. Samus is from the Metroid series which originally started in 1986. Samus quickly rised into Nintendo stardom with her stellar games; Super Metroid is regarded as one of the greatest games of all time. In the Smash Brothers games Samus is known for her projectile game. Though it didn't help her in 64, in Melee Samus was regarded as one of the better characters, thanks to the pressure that short hop missiles could provide.
Samus got what I like to call, 'The Captain Falcon' treatment when Brawl was released. A perfectly fine and balanced character in Melee, Samus was knocked way down with the release of Brawl. Her projectiles were stripped of their power and her D-smash is weaker now thanks to the removal of crouch canceling. Currently, Samus struggles getting kills. In Beta 4 her F-smash got a large knockback increase as well as less lag on her grab, but is that enough?
So what do you, the community, think of Nintendo strong woman, Samus? Please keep the ideas constructive and the posts intelligent. We thank you for all your work and hope you guys can continue to support the project through these last few steps.
Stop by the IRC to test out any new Beta codesets! We love seeing you guys in the IRC chatting it up and offering feedback. Sadly, we have no tentative release date for Beta 4, but get pumped because it's gonna be big!
Now, the Backroom would like to try a little experiment that should help us wrap up the last pieces of this project. With most of the actual new physics of Brawl+ in place and finalized we can finally sit down and work out the character balance.
This will be a thread used to discuss the characters that the community truly doesn't have much experience with as well as the characters we don't hear much about. In order to have a post that will be taken seriously, try and provide us with reasons why your buff will help that character. Here is an example.
We can debate whether Wario needs this buff or not at a later time, but hopefully you can see what kind of suggestions we are looking for.WARIO
Let's speed up his D-tilt a little to give him more options on the approach, or at least a good ground one. The Stinky Finger poke has good range (for Wario), pokes low, and sets up to combos pretty well. Add that with dash dancing and canceling and we can give Wario a usable ground approach. Something he severely lacks.
Now it's time for our fifth character, the female bounty hunter Samus. Samus is from the Metroid series which originally started in 1986. Samus quickly rised into Nintendo stardom with her stellar games; Super Metroid is regarded as one of the greatest games of all time. In the Smash Brothers games Samus is known for her projectile game. Though it didn't help her in 64, in Melee Samus was regarded as one of the better characters, thanks to the pressure that short hop missiles could provide.
Samus got what I like to call, 'The Captain Falcon' treatment when Brawl was released. A perfectly fine and balanced character in Melee, Samus was knocked way down with the release of Brawl. Her projectiles were stripped of their power and her D-smash is weaker now thanks to the removal of crouch canceling. Currently, Samus struggles getting kills. In Beta 4 her F-smash got a large knockback increase as well as less lag on her grab, but is that enough?
So what do you, the community, think of Nintendo strong woman, Samus? Please keep the ideas constructive and the posts intelligent. We thank you for all your work and hope you guys can continue to support the project through these last few steps.
Stop by the IRC to test out any new Beta codesets! We love seeing you guys in the IRC chatting it up and offering feedback. Sadly, we have no tentative release date for Beta 4, but get pumped because it's gonna be big!