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Brawl+ Auto Jabs

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Jiangjunizzy

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I think auto jabs in Brawl+ suck.

In case you don't know, there's no need to time your linking jabs! Simply hold A and it'll play out all three hits for you like a pianola! The reason I don't like this and think it's sucky is because it makes things harder to control and is unnecessary. Fox's jabs are annoying to deal with, and there are a plethora of other characters who would benefit in the control aspect in this regard. And I pray to god I'm not the only one.

It continues the terrible trend of letting the game do things for you. Brawl+ has been slowly removing things that let the game automatically do things for you, like auto-DI, auto-snapping, auto-i don't even remember anymore cuz i haven't played the original game and never will ever again.

So why am I making this thread when I could just complain about it to one of the Brawl+ people? They don't listen to me, frankly! But who could blame them? I'm a bit of a jerkwad.

Veril said himself that it would unnecessarily make the game easier to control. That's stupid. A video game is meant to be controlled. If you can give the player the same amount of control with less hassle, that isn't dumbing down your game, it's... good design. Another reason that I'm making this thread is that Cape said that YOU GUYS in the community would prefer auto jabs in the game since the timing for them is too hard (pressing A A A is hard to time??). So I wanna know what you guys think. Maybe I'm completely wrong and just a horrible, terrible player, but at least after either this thread is locked or after some replies I can figure that out.

So I'm sorry if i come off as a poopoo head. I have to leave soon and coincidentally have to really go poo right now so I'm typing super fast.
 

goodoldganon

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We have discussed this roughly a million times and now it's a million and one. So for the last time the reason auto jabs are left in as they currently are modded to do (cause remember we did remove the auto jab on the first hit) is because it ruins the timing on certain jab combos and moves. The two MAJOR culprits are Snake and Pikachu.

Snake requires next to frame perfect timing to get the triple jab in and actually connect with the last hit. His jab is programmed to be used holding A since the leeway is nonexistent. For Pikachu his jab doesn't even function the same because it is unfeasible to mash the A button as fast as his jab is.

Frankly, it's a two way street. Some characters would benefit from the removal of auto jabs (Fox, Falcon) others don't (Snake, Pika) The fact is it is 100% controllable to not go into an auto jab combo with proper timing and it was not feasible to do the auto-jabs in the current state for other characters. So instead of ****ing some characters the WBR decided to ask you to learn to time your jabs for some characters.
 

Kink-Link5

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Not a fan of circular reasoning: "The reason I don't like this and think it's sucky is because it makes things harder to control and is unnecessary." :/

Even not considering the fallacy at play here, it has been explained that in some instances it is indeed necessary to auto-jab due to the near frame-perfect execution required for them. As another note, to my knowledge, some characters perform their AAA combos better when you input the presses yourself anyway (Ness and Mario stick out prominently), and it is entirely optional to use them. It is HIGHLY similar to complaining about the buffer scale, which also serves to help out newcomers with easier timing and is optional for players who like more control. No one is forcing you to use one buffer or another, just as no one is forcing you to time Fox's AAA incorrectly.
 

Alphatron

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Another reason that I'm making this thread is that Cape said that YOU GUYS in the community would prefer auto jabs in the game since the timing for them is too hard (pressing A A A is hard to time??).
What the living hell? Weren't auto jabs REMOVED from brawl+ back in GSH1/GSH2? I remember a friend of mine pointing that out to me back then and I haven't even attempted to perform them since. I've always simply pushed the A button unless I was playing as Pikachu or Metaknight.

Reading Gog's post while I was typing this, I see that auto jabs are left in afterall, but only after the first jab connects. Meh.
 

Mattnumbers

Smash Master
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Aug 3, 2007
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Kirkland, Washington
But GoG, with buffer the amount of time you can have to hit A for snakes third jab is 11 frames. It should not be a problem to get an 11 frame input in. As for pikachu, does he even need the machine gun jab anyways? And I'm sure a code could be made to allow you to do the machine gun with repeated presses at a reasonable speed anyways.

I agree with Jiang on this one.
 

goodoldganon

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I'm sure it could be coded. As I said it goes both way on auto jabs. I think it is way easier to gentlemen with Falcon holding A then tapping it so I like auto-jabs with him and a few others but I curse it when I play as Fox or Falco. Doesn't really matter to me.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Since it appears to be a common consensus on which characters require the auto-jab and which ones don't , couldn't it be coded to leave the auto-jab for said characters that require or benefit from it, and remove the auto-jab for the rest?

Just a thought.
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
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I agree that auto jab shouldnt be in the game.

For example if you play fox and just want jab --> grab, it often doesn´t work.
Imo there should be extra modifications for Snake and Pika
 

A2ZOMG

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I don't like Brawl+, but I must ask you why are autojabs a bad thing? They allow you to option limit your opponent from using dodges, and some characters REALLY benefit from this option. I wouldn't call it letting the game do the work for you. I just call it a character specific option that is very helpful.

It's one thing that separates Mario from Luigi in vBrawl for instance. Mario can cover the spotdodge much better with his Jab combo than Luigi due to autojab mechanics.

And lolsrsly, in ANY fighting game, most Jabs automatically link. You just mash and it's what's called a "chain" combo. It's universal to every game, and autoJabbing is how Brawl accomplishes that. Remove that and forcing the entire game to be links is incredibly stupid. Brawl already has a few reasonably hard links to perform in Jab cancel links. Those require skill to perform. Making Jab combos require skill is unnecessary and something that most fighting games by default already ignore.
 

Frogles

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dude what? autojabs prevent your opponent from dodging? hitting a 3 times is too hard for you?

what the hell are you even saying?
 

A2ZOMG

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I'm sorry you don't know what you're talking about, but when you Autojab, the quick repetition of Jab1 is a reliable way to punish spotdodge. It's much better than pressing A 3 times and having the ENTIRE Jab combo whiff on your opponent's spotdodge, which gets you punished. Being able to properly option limit your opponent with all hits of a Jab combo is a good thing.

Removing that option when it is already uniquely character specific is plain dumb and takes away from what characters were designed to do and doesn't really add any competitive depth.
 

Jiangjunizzy

Smash Lord
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Nov 9, 2006
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irvine, CA
what games have jabs that automatically link? how does that apply to just holding A to make the game do a combo for you? and do you know that this thread is extremely ancient, brawl+ is obsolete, and no one cares anymore. if it makes you feel better i'll change the name of the thread and the body.
 
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