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Brawl+ And Textures

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
I need help here.
I'm really, really, REALLY lost. I'm all confused on where to put Brawl+'s codeset and the Textures codes. Mind helping me out, in a very organized manner, please?

Thanks a bunch.

A moron
 

SpookyGhost

Smash Cadet
Joined
Jun 8, 2008
Messages
56
Alright.
I asked in the Brawl+ thread, although I'm still a bit confused. I'm brand new to soft-mods and the Wii, and would also appreciate any help given. How would I go about editing the codeset for the file replacement? Also, I was hoping in the next B+ update that it would be included in the codeset already.


EDIT:
I've got it now. Took like, an extra ten or twenty minutes to mess around and figure out the codemanager, and make a codeset.

Sorry guys.
 

SpookyGhost

Smash Cadet
Joined
Jun 8, 2008
Messages
56
I think you can do it by yourself, it only takes a few minutes.
I'm not sure if it's necessary, but I had to make another loader gct, too.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
What I've done is make my GCT just be the texture codes, and then the snapshot loader, with the .bin have all of the Plussery stuff.
 

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
Crap, I seriously don't get the snapshot method.
I've tried following the other way, with File replacement being in my brawlplusery codeset (in my pf folder).
It works, but the textures don't load up. Something's wrong.
 

Tichinde925

Smash Legend
Joined
May 4, 2006
Messages
1,391
Location
U.S.A. (Warwick, RI)
You can make a .gct with more than 256 lines of code but then you have to convert it to a .bin and snapshot hack so you can open it as a picture file. Read snapshot hacking on how to do it.


Thats the screen I get whenever I try to save a .gct file with more than 256 lines in codemanager.
 
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