I'm looking forward to the final production. I never had an interest what you were making before - your dBrawl.
I think I suggested something for a Brawl64 before.. let me look it up.
edit: just an opinion. I'd probably like it either way if it had the ssb64 feeling. It doesn't have to be exactly the same for me - just as long as the feeling is there. For example, if everyone had their own ways of shield breaking; something hard enough to pull off but the possibility exists.
I think I suggested something for a Brawl64 before.. let me look it up.
edit: just an opinion. I'd probably like it either way if it had the ssb64 feeling. It doesn't have to be exactly the same for me - just as long as the feeling is there. For example, if everyone had their own ways of shield breaking; something hard enough to pull off but the possibility exists.
I was just talking about ssb64 last night and hoping that someone would pick up on it and make Brawl a Brawl64.
I think the project is dead anyways so..
I think it should keep everything Brawl has. Only thing to add/readjust is:
-hitstun; amplify it like crazy
-shield hitstun; same as above
-gravity worked out for individuals; more floaty
-physics; can be more like Brawl+'s physics
-manual l-cancel; reduces ALL lag
-ledge cancels
-platform drop; we will leave side stepping in but include this also. make it specific like.. control stick down + shield is side step. cStick down + shield is platform drop (side step when not on a platform)
-DJC for the originals; ness, yoshi, and peach
-possibly little adjustments for certain attacks that are broken when these things are applied
Everything else left alone so its more of a "modernized" ssb64